Search found 9 matches
- Fri Apr 12, 2019 4:25 pm
- Forum: Duplicates
- Topic: [0.17.29] blueprint library crashes game
- Replies: 2
- Views: 1111
Re: [0.17.29] blueprint library crashes game
Thank you! I had not found this by browsing the different forums and did not look into "resolved" category. This can be closed, then. Have a nice weekend!
- Fri Apr 12, 2019 4:05 pm
- Forum: Duplicates
- Topic: [0.17.29] blueprint library crashes game
- Replies: 2
- Views: 1111
[0.17.29] blueprint library crashes game
Hello! Since today's patch the game crashes when I try to hover a blueprint or blueprint book. The game is vanilla, so no mods.
I attached the suggested data from the error dialog and added a dxdiag export as well as my blueprint library.
Thank you for the many hours of fun!
I attached the suggested data from the error dialog and added a dxdiag export as well as my blueprint library.
Thank you for the many hours of fun!
- Tue May 09, 2017 3:04 pm
- Forum: Balancing
- Topic: decrease Nuclear Reactor stack size
- Replies: 9
- Views: 4227
Re: decrease Nuclear Reactor stack size
thanks and a huge +1 for teal'c 

- Mon May 08, 2017 8:03 pm
- Forum: Balancing
- Topic: decrease Nuclear Reactor stack size
- Replies: 9
- Views: 4227
Re: decrease Nuclear Reactor stack size
yes, this would be possible of course - but this is kind of a "hindsight" thing going on here 

- Mon May 08, 2017 12:48 pm
- Forum: Balancing
- Topic: decrease Nuclear Reactor stack size
- Replies: 9
- Views: 4227
decrease Nuclear Reactor stack size
I assumed the stack size was similar to say a Roboport or Rocket Silo, but when I just looked at the provider chest containing the automatically produced reactors I saw 50 of them I'm not going to need anytime soon
Maybe reduce the stack size to 5?

Maybe reduce the stack size to 5?
- Wed Apr 26, 2017 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Crash] Deleting old version of Blueprint Book
- Replies: 6
- Views: 5342
Re: [Crash] Deleting old version of Blueprint Book
I have the same issue but with an old book I copied into the game library. I right click on the book and then when its contents are shown I click on the recycle bin. The game freezes and crashes afterwards.
No mods involved before or at the moment. Attached is the log as the blueprint book is not ...
No mods involved before or at the moment. Attached is the log as the blueprint book is not ...
- Mon Jan 16, 2017 4:24 pm
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 26690
Re: switch from .14 to .15 - savegame compatibility
Thank you very much for the detailed answers. This certainly puts my mind at ease!
This thread can be closed or moved now. I am unable to do this myself
This thread can be closed or moved now. I am unable to do this myself
- Mon Jan 16, 2017 10:51 am
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 26690
switch from .14 to .15 - savegame compatibility
Hello!
I have been thinking about the future migration from the current Factorio branch to .15 which brings many changes. Many of these changes will to impact existing savegames much. I am currently experimenting on a new circuit factory and would very much like to export it into the library and ...
I have been thinking about the future migration from the current Factorio branch to .15 which brings many changes. Many of these changes will to impact existing savegames much. I am currently experimenting on a new circuit factory and would very much like to export it into the library and ...
- Wed Jun 29, 2016 1:17 pm
- Forum: Not a bug
- Topic: *[13.0] Fish swimming on land after placing landfill
- Replies: 5
- Views: 3408
*[13.0] Fish swimming on land after placing landfill
I loaded a pre v13 savegame and tried the landfill out. In the water were some fish but I assumed they'd just get erased. Instead I found out that they continue doing their "swim around" random move invisible on land where water used to be. They are only visible when hovered over.
That's the first ...
That's the first ...