Search found 9 matches

by bikinihorst
Fri Apr 12, 2019 4:25 pm
Forum: Duplicates
Topic: [0.17.29] blueprint library crashes game
Replies: 2
Views: 854

Re: [0.17.29] blueprint library crashes game

Thank you! I had not found this by browsing the different forums and did not look into "resolved" category. This can be closed, then. Have a nice weekend!
by bikinihorst
Fri Apr 12, 2019 4:05 pm
Forum: Duplicates
Topic: [0.17.29] blueprint library crashes game
Replies: 2
Views: 854

[0.17.29] blueprint library crashes game

Hello! Since today's patch the game crashes when I try to hover a blueprint or blueprint book. The game is vanilla, so no mods.
I attached the suggested data from the error dialog and added a dxdiag export as well as my blueprint library.
Thank you for the many hours of fun!
by bikinihorst
Tue May 09, 2017 3:04 pm
Forum: Balancing
Topic: decrease Nuclear Reactor stack size
Replies: 9
Views: 3535

Re: decrease Nuclear Reactor stack size

thanks and a huge +1 for teal'c :D
by bikinihorst
Mon May 08, 2017 8:03 pm
Forum: Balancing
Topic: decrease Nuclear Reactor stack size
Replies: 9
Views: 3535

Re: decrease Nuclear Reactor stack size

yes, this would be possible of course - but this is kind of a "hindsight" thing going on here :)
by bikinihorst
Mon May 08, 2017 12:48 pm
Forum: Balancing
Topic: decrease Nuclear Reactor stack size
Replies: 9
Views: 3535

decrease Nuclear Reactor stack size

I assumed the stack size was similar to say a Roboport or Rocket Silo, but when I just looked at the provider chest containing the automatically produced reactors I saw 50 of them I'm not going to need anytime soon :oops:

Maybe reduce the stack size to 5?
by bikinihorst
Wed Apr 26, 2017 6:55 pm
Forum: Resolved Problems and Bugs
Topic: [Crash] Deleting old version of Blueprint Book
Replies: 6
Views: 4390

Re: [Crash] Deleting old version of Blueprint Book

I have the same issue but with an old book I copied into the game library. I right click on the book and then when its contents are shown I click on the recycle bin. The game freezes and crashes afterwards. No mods involved before or at the moment. Attached is the log as the blueprint book is not em...
by bikinihorst
Mon Jan 16, 2017 4:24 pm
Forum: General discussion
Topic: switch from .14 to .15 - savegame compatibility
Replies: 29
Views: 24658

Re: switch from .14 to .15 - savegame compatibility

Thank you very much for the detailed answers. This certainly puts my mind at ease!

This thread can be closed or moved now. I am unable to do this myself
by bikinihorst
Mon Jan 16, 2017 10:51 am
Forum: General discussion
Topic: switch from .14 to .15 - savegame compatibility
Replies: 29
Views: 24658

switch from .14 to .15 - savegame compatibility

Hello! I have been thinking about the future migration from the current Factorio branch to .15 which brings many changes. Many of these changes will to impact existing savegames much. I am currently experimenting on a new circuit factory and would very much like to export it into the library and sta...
by bikinihorst
Wed Jun 29, 2016 1:17 pm
Forum: Not a bug
Topic: *[13.0] Fish swimming on land after placing landfill
Replies: 5
Views: 2893

*[13.0] Fish swimming on land after placing landfill

I loaded a pre v13 savegame and tried the landfill out. In the water were some fish but I assumed they'd just get erased. Instead I found out that they continue doing their "swim around" random move invisible on land where water used to be. They are only visible when hovered over. That's t...

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