Search found 9 matches
- Fri Apr 12, 2019 4:25 pm
- Forum: Duplicates
- Topic: [0.17.29] blueprint library crashes game
- Replies: 2
- Views: 1020
Re: [0.17.29] blueprint library crashes game
Thank you! I had not found this by browsing the different forums and did not look into "resolved" category. This can be closed, then. Have a nice weekend!
- Fri Apr 12, 2019 4:05 pm
- Forum: Duplicates
- Topic: [0.17.29] blueprint library crashes game
- Replies: 2
- Views: 1020
[0.17.29] blueprint library crashes game
Hello! Since today's patch the game crashes when I try to hover a blueprint or blueprint book. The game is vanilla, so no mods.
I attached the suggested data from the error dialog and added a dxdiag export as well as my blueprint library.
Thank you for the many hours of fun!
I attached the suggested data from the error dialog and added a dxdiag export as well as my blueprint library.
Thank you for the many hours of fun!
- Tue May 09, 2017 3:04 pm
- Forum: Balancing
- Topic: decrease Nuclear Reactor stack size
- Replies: 9
- Views: 3937
Re: decrease Nuclear Reactor stack size
thanks and a huge +1 for teal'c
- Mon May 08, 2017 8:03 pm
- Forum: Balancing
- Topic: decrease Nuclear Reactor stack size
- Replies: 9
- Views: 3937
Re: decrease Nuclear Reactor stack size
yes, this would be possible of course - but this is kind of a "hindsight" thing going on here
- Mon May 08, 2017 12:48 pm
- Forum: Balancing
- Topic: decrease Nuclear Reactor stack size
- Replies: 9
- Views: 3937
decrease Nuclear Reactor stack size
I assumed the stack size was similar to say a Roboport or Rocket Silo, but when I just looked at the provider chest containing the automatically produced reactors I saw 50 of them I'm not going to need anytime soon
Maybe reduce the stack size to 5?
Maybe reduce the stack size to 5?
- Wed Apr 26, 2017 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Crash] Deleting old version of Blueprint Book
- Replies: 6
- Views: 4911
Re: [Crash] Deleting old version of Blueprint Book
I have the same issue but with an old book I copied into the game library. I right click on the book and then when its contents are shown I click on the recycle bin. The game freezes and crashes afterwards. No mods involved before or at the moment. Attached is the log as the blueprint book is not em...
- Mon Jan 16, 2017 4:24 pm
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 25716
Re: switch from .14 to .15 - savegame compatibility
Thank you very much for the detailed answers. This certainly puts my mind at ease!
This thread can be closed or moved now. I am unable to do this myself
This thread can be closed or moved now. I am unable to do this myself
- Mon Jan 16, 2017 10:51 am
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 25716
switch from .14 to .15 - savegame compatibility
Hello! I have been thinking about the future migration from the current Factorio branch to .15 which brings many changes. Many of these changes will to impact existing savegames much. I am currently experimenting on a new circuit factory and would very much like to export it into the library and sta...
- Wed Jun 29, 2016 1:17 pm
- Forum: Not a bug
- Topic: *[13.0] Fish swimming on land after placing landfill
- Replies: 5
- Views: 3181
*[13.0] Fish swimming on land after placing landfill
I loaded a pre v13 savegame and tried the landfill out. In the water were some fish but I assumed they'd just get erased. Instead I found out that they continue doing their "swim around" random move invisible on land where water used to be. They are only visible when hovered over. That's t...