Coming here to send my save, log, and dump as well.
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Search found 6 matches
- Mon Dec 23, 2024 3:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Crash loading save (CargoStation::refreshCargoPodCapacity)
- Replies: 7
- Views: 783
- Mon Dec 23, 2024 3:49 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.27] Crash loading save working in 2.0.23 "CargoStation.cpp(374): CargoStation::refreshCargoPodCapacity"
- Replies: 6
- Views: 512
Re: [2.0.27] Crash loading save working in 2.0.23 "CargoStation.cpp(374): CargoStation::refreshCargoPodCapacity"
So, after reading the log, I'm not getting this exact crash. So going to post my log in the other thread.
- Sat Dec 21, 2024 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.27] Crash loading save working in 2.0.23 "CargoStation.cpp(374): CargoStation::refreshCargoPodCapacity"
- Replies: 6
- Views: 512
Re: [2.0.27] Crash loading save working in 2.0.23 "CargoStation.cpp(374): CargoStation::refreshCargoPodCapacity"
So I've been playing on 2.0.23, and Steam updated it to 2.0.28, and I'm getting this exact error. Always been on a stable branch, and factorio shouldn't have this bug that prevents me from loading the map at all.
- Thu Jul 09, 2015 1:23 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 187416
- Sun Jul 05, 2015 10:56 pm
- Forum: Outdated/Not implemented
- Topic: Modular Underground Belt Length
- Replies: 6
- Views: 14086
Re: Modular Underground Belt Length
I see the practice of modular underground belts allow you to go under your mines or a huge line of your machines in the same length as the underground pipes. The basic of everything must be perfect.
- Thu Jun 25, 2015 5:34 am
- Forum: Implemented Suggestions
- Topic: A restart button for the mods menu
- Replies: 2
- Views: 1561
A restart button for the mods menu
It sometimes a little troubling to go back and then quit, launch it your self again, when you change a mod. Can you add a restart button to do that? Thank you for thinking about it. It would easier to change mods out. [Edit by Koub : No need to write in huge font, neither in flashing orange to expre...