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by InHuMan
Thu Jun 30, 2016 2:29 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion

bobingabout wrote: Plates 0.13.1:
* Changed default inventory starting size to 90
You should also change it in bobconfig. :)
by InHuMan
Wed Jun 29, 2016 10:12 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion

bobingabout wrote:Arghs x3 well, logistics mod will need updating then.
One should be able to connect Robochests (and maybe logistic zone expanders) to circut network.

Also inserters power consumption looks weird. For example: "Fast long" insterter consumes less energy than normal fast one.
by InHuMan
Wed Jun 29, 2016 9:19 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion

bobingabout wrote: I'll fix it, but I won't post it just yet, let me know if there are any other issues to fix there first.
I can't see anything now, but I probably will once you release it... :D

They also changed bots/roboports electric consumption/recharge rates. So there is problem with mk2 to mk4 ones.
by InHuMan
Wed Jun 29, 2016 9:03 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion

bobingabout wrote:Warfare 0.13.2:
* Updated energy consumption values of personal equipment.
"Energy shield mk2" energy consumption is still wrong
by InHuMan
Wed Jun 29, 2016 8:36 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion


Actually, it looks like all the equipment power values were multiplied by 10... or something like that.

Looks like it, but batteries were probably multiplied extra.
from 0.13.0 changelog:
"Increased battery equipment power storage, input, and output by a factor of 20."


* Fixed Lithia water ...
by InHuMan
Wed Jun 29, 2016 7:46 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion

Found some balancing issues:
1, Batteries capacity was increased in vanilla so batteries mk2 to mk6 are now useless (they have lower capacity than mk1)
2, same problem with Portable fusion reactors
by InHuMan
Wed Jun 29, 2016 12:04 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 179884

Re: [0.13.x] Bob's Mods: General Discussion

Bugs:
1, Newest update (0.13.1) breaks boblogistics. (Crash during game start)
2, It seems that Lithia water does not spawn when creatingh new map. (I can see only ground water)

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