Search found 6 matches

by decay42
Tue Jan 17, 2017 2:47 pm
Forum: Pending
Topic: [14.21] Heartbeat discrepancy after catchup phase
Replies: 5
Views: 3349

Re: [0.14.21] Multiplayer Issues

We tried without a setting for the minimum latency and we tried with 2 (32ms). Haven't tried 1 for 16ms yet, but i doubt it would change things, since none didnt do anything different.

edit: Just tried. No difference with mininum latency of 16ms
by decay42
Tue Jan 17, 2017 1:46 pm
Forum: Pending
Topic: [14.21] Heartbeat discrepancy after catchup phase
Replies: 5
Views: 3349

Re: [0.14.21] Multiplayer Issues

Client side (my side) log is in the attachment.
Server side log is here:
Removed -Loewchen


factorio_1 | + set -e
factorio_1 | + SAVES=/factorio/saves
factorio_1 | + CONFIG=/factorio/config
factorio_1 | + mkdir -p /factorio/saves
factorio_1 | + mkdir -p /factorio/mods
factorio_1 | + mkdir -p ...
by decay42
Tue Jan 17, 2017 8:15 am
Forum: Pending
Topic: [14.21] Heartbeat discrepancy after catchup phase
Replies: 5
Views: 3349

[14.21] Heartbeat discrepancy after catchup phase

Hey guys,

Yesterday I wanted to play multiplayer again (which I had no problems with when I last played after 0.13 came out) and had no problems doing so with a first friend. My port ist forwarded and he could connect no issues at all.
Later that day, I wanted to play with a different friend, who ...
by decay42
Mon Jul 04, 2016 9:34 am
Forum: Resolved Problems and Bugs
Topic: [0.13.4] Deconstruction flickering
Replies: 2
Views: 2097

[0.13.4] Deconstruction flickering

I have no idea how to search the forum for this or how to name my topic .. so I will just describe as best as I can.

If you try to deconstruct something (let's say a chest) with your pickaxe and your mouse cursor happens to be in the area, where the "deconstruction progress bar" appears, it will ...
by decay42
Thu Jun 30, 2016 7:35 pm
Forum: Resolved Problems and Bugs
Topic: *[13.1]Train PF don't give penalty to circuit closed signal
Replies: 16
Views: 10845

Re: [13.0] Train not going to available station, waiting on red

I just thought of a possible "solution" to this. Not exactly to this problem, but to the "task" intended by me originally.
Would it be easily possible to make train stations circuit network controlled (disabled/enabled) to achieve the wanted behavior?

So you wouldn't control the signal for the ...
by decay42
Wed Jun 29, 2016 11:29 am
Forum: Resolved Problems and Bugs
Topic: *[13.1]Train PF don't give penalty to circuit closed signal
Replies: 16
Views: 10845

[13.0] Train not going to available station, waiting on red

I don't know if it's a bug or just wrong signaling, but I wanted to add it here to let you guys figure it out.

When a signal is blocked (turned red) by a circuit network condition and there is a different station with the same name available, a train still wants to enter the first station (which it ...

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