Search found 12 matches
- Sun Jan 08, 2017 12:33 am
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
excellent thanks!
- Sat Jan 07, 2017 7:19 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
The 2nd tileset is only for walking speed, doesn't need buildings allowed in the current version. Having potential for up to 4 tilesets would be great for the future. Note that I adjusted normal walking speed and stone/concrete - it's up to you if you want to keep/remove that or only have it with th...
- Sat Jan 07, 2017 3:38 am
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
If you would please integrate it in yours with a config to change it, that'd be great! I'm done with messing with modding for the moment. At 0.15 release, I'll consider doing more and contact you to see if you want to at least brainstorm together. Note that with a few days of work, that one pattern ...
- Fri Jan 06, 2017 6:33 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
http://imgur.com/a/pfNyg Done updating! I added a new tile type that uses the 'old' graphics - it's only purpose is to walk much faster on, but I slowed movespeed over normal land, and adjusted speed of stone bricks and concrete. A good amount of usable space, focal point at spawn, and if you trave...
- Thu Jan 05, 2017 9:26 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
thanks for the reply, that'll help a lot! I'll be messing with it, will share my updates here.
- Thu Jan 05, 2017 8:13 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
update: Using the water maze mod, was able to get fine-tuned control of where platform is placed. Will work on it more later. Here's a quick preview of my first working test:
http://imgur.com/a/7mTd1
http://imgur.com/a/7mTd1
- Thu Jan 05, 2017 6:58 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 75126
Re: [0.13][0.14] Building Platform v1.0.4
Great mod! I was trying to adjust some generation settings but having a lot of trouble getting what I'm aiming for. Is there a way to make the autoplacement of the platforms more noisy, more jagged, less round? I actually got one spawn that was like that, but upon adjusting the values [sharpness and...
- Sat Jul 16, 2016 2:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 128800
Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x
getting same error as prev post.
- Sun Jul 10, 2016 5:13 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171686
Re: [MOD 0.12.x|0.13.x]Factorio Extended 0.1.9
Thanks for the quick update! Works - will definitely try this mod once I'm done with my current game.
- Sat Jul 09, 2016 11:44 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171686
Re: [MOD 0.12.x|0.13.x]Factorio Extended 0.1.9
I'm getting an error when I installed core/equip/logistics/machines/power/weaponry from the in-game addon browser. Game version 13.6
Error is:
Error in assignID, item with name 'pipe-mk2' does not exist.
Error is:
Error in assignID, item with name 'pipe-mk2' does not exist.
- Wed Jun 29, 2016 4:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 128800
Re: [MOD 0.12.x] HardCrafting 0.3.15
Great, thanks!
I love the challenges this brings to the game - especially the recursive nature of it.
I love the challenges this brings to the game - especially the recursive nature of it.
- Wed Jun 29, 2016 4:54 am
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 128800
Re: [MOD 0.12.x] HardCrafting 0.3.15
Can the mod creator please confirm if this will or won't be ported to .13? Just wondering if I should wait or play it on .12 - thanks!