If this goes through then I'd plan on making a lot fewer wooden chests, or maybe none at all, unless I'm playing with expensive recipes and feeling constrained by my iron supply in the early game.Ranakastrasz wrote: βMon Mar 04, 2019 6:43 pmWhat do you plan to do with the new, fireproof wooden chests and power poles?
Search found 16 matches
- Mon Mar 04, 2019 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Craft non-storage logistic chests out of iron chests
- Replies: 2
- Views: 870
Re: Craft non-storage logistic chests out of iron chests
- Mon Mar 04, 2019 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Craft non-storage logistic chests out of iron chests
- Replies: 2
- Views: 870
Craft non-storage logistic chests out of iron chests
All logistic chests, except for storage chests, should be crafted from iron chests instead of steel chests, and have only 32 slots instead of 48. The reduced capacity seems more appropriate for most logistic uses: why do requester and active provider chests need all those slots anyway?? Also, this c...
- Wed May 30, 2018 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Take bonuses into account when reporting available resources
- Replies: 3
- Views: 1411
Re: Take bonuses into account when reporting available resources
I'm more concerned with the circuit network output than the GUI display. The circuit network doesn't do "in brackets."
- Thu May 24, 2018 1:55 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.43] [QoL] Chemical plants with no solid inputs
- Replies: 2
- Views: 1113
Re: [0.16.43] [QoL] Chemical plants with no solid inputs
Aha! I'd noticed that the chemical plant would sometimes overproduce its product (e.g. sulfur) and sometimes not (e.g. plastic) but couldn't see the pattern. Thank you ryani for the insight.
+1 MEE TO for this feature request.
+1 MEE TO for this feature request.
- Thu May 24, 2018 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Take bonuses into account when reporting available resources
- Replies: 3
- Views: 1411
Take bonuses into account when reporting available resources
Mining entities can output their available resource count (or output rate, for infinite resources) on the circuit network. In the late game, those numbers will be way off because they don't account for the mining productivity bonus. Can this behavior be changed to account for the productivity and sp...
- Fri Mar 09, 2018 3:29 pm
- Forum: Gameplay Help
- Topic: Blueprinting cargo wagons with filters?
- Replies: 1
- Views: 889
Blueprinting cargo wagons with filters?
I can't figure out how to do this, is that because there is no way or because I'm stupid? If the former, is there a mod that wiuld help?
- Fri Feb 16, 2018 5:54 am
- Forum: Gameplay Help
- Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
- Replies: 3
- Views: 2933
Re: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
Well, I figured it out, kinda. The easy way to prevent anything from being uploaded to Steam sync is to disconnect the network before exiting the game, and then exit Steam right afterward. After that, I renamed my Factorio user data folder, then reconnected the network and ran Factorio again. Et voi...
- Fri Feb 16, 2018 5:17 am
- Forum: Gameplay Help
- Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
- Replies: 3
- Views: 2933
Re: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
No, none of my saves have the blueprint book in the player inventory.
- Fri Feb 16, 2018 4:56 am
- Forum: Gameplay Help
- Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
- Replies: 3
- Views: 2933
HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
I meant to delete a blueprint, but deleted the blueprint book instead. Woe and sadness. I have Steam sync enabled for Factorio (on Windows), and I'm hoping that some sequence of disabling Steam sync/hard-killing Factorio/hard-killing Steam/re-enabling Steam sync will bring my blueprint book back to ...
- Tue Jan 23, 2018 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.16] Splitter decompress still
- Replies: 14
- Views: 8324
Re: Splitter inconsistency
Slightly smaller case using vanilla loaders and infinity chests: https://i.imgur.com/9ErgC7N.jpg The top left splitter does not preserve compression. I was able to reproduce this bug using a similar test setup: a drawn-out 4-blue-belt balancer with vanilla loaders and infinity chests. Then I pulled...
- Sun Apr 30, 2017 12:51 am
- Forum: Not a bug
- Topic: [0.15.x] Flying robot frame takes 20s to assemble. Intended?
- Replies: 2
- Views: 1184
- Sun Apr 30, 2017 12:47 am
- Forum: Not a bug
- Topic: [0.15.x] Flying robot frame takes 20s to assemble. Intended?
- Replies: 2
- Views: 1184
[0.15.x] Flying robot frame takes 20s to assemble. Intended?
Until 0.15 it had always (AFAICT) been the case that engine units, electric engine units, and flying robot frames took the same amount of time to assemble. Since each required one of the previous components, assemblers could be deployed in a nice 1:1:1 ratio. Now the assembly time for engine units a...
- Fri Sep 09, 2016 2:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 63468
Re: [MOD 0.12.x] Bergius Process
IMO this is the mod that most urgently needs to be added to the base game (except for fluid wagons and universal barrelling which are reportedly on track for 0.15 already). Without this mod, coal very suddenly morphs from an essential factory input into nearly useless trash when solar panels and ele...
- Sat Jul 02, 2016 2:13 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51226
Re: Bug reports
Version 2.0.5 fixed the bug. Thanks a lot!
- Fri Jul 01, 2016 1:48 am
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51226
Re: Bug reports
Not sure if this has already been posted, but the newest update (2.0.4) causes existing maps to exit to the main menu a few seconds after loading, with the error message, "No entity prototypes are available for this building." I think I've hit the same bug, but for me it happened a little...
- Wed Jun 29, 2016 3:07 am
- Forum: Resolved Problems and Bugs
- Topic: Crafting a Steel Chest requires a Steel Chest
- Replies: 12
- Views: 5753
Re: Crafting a Steel Chest requires a Steel Chest
EDIT: Haha disregard that I have a different bug. viewtopic.php?f=30&t=27208