Search found 16 matches

by Eddie the Jedi
Mon Mar 04, 2019 7:59 pm
Forum: Ideas and Suggestions
Topic: Craft non-storage logistic chests out of iron chests
Replies: 2
Views: 870

Re: Craft non-storage logistic chests out of iron chests

Ranakastrasz wrote: ↑
Mon Mar 04, 2019 6:43 pm
What do you plan to do with the new, fireproof wooden chests and power poles?
If this goes through then I'd plan on making a lot fewer wooden chests, or maybe none at all, unless I'm playing with expensive recipes and feeling constrained by my iron supply in the early game.
by Eddie the Jedi
Mon Mar 04, 2019 6:34 pm
Forum: Ideas and Suggestions
Topic: Craft non-storage logistic chests out of iron chests
Replies: 2
Views: 870

Craft non-storage logistic chests out of iron chests

All logistic chests, except for storage chests, should be crafted from iron chests instead of steel chests, and have only 32 slots instead of 48. The reduced capacity seems more appropriate for most logistic uses: why do requester and active provider chests need all those slots anyway?? Also, this c...
by Eddie the Jedi
Wed May 30, 2018 1:40 pm
Forum: Ideas and Suggestions
Topic: Take bonuses into account when reporting available resources
Replies: 3
Views: 1411

Re: Take bonuses into account when reporting available resources

I'm more concerned with the circuit network output than the GUI display. The circuit network doesn't do "in brackets."
by Eddie the Jedi
Thu May 24, 2018 1:55 pm
Forum: Ideas and Suggestions
Topic: [0.16.43] [QoL] Chemical plants with no solid inputs
Replies: 2
Views: 1113

Re: [0.16.43] [QoL] Chemical plants with no solid inputs

Aha! I'd noticed that the chemical plant would sometimes overproduce its product (e.g. sulfur) and sometimes not (e.g. plastic) but couldn't see the pattern. Thank you ryani for the insight.

+1 MEE TO for this feature request.
by Eddie the Jedi
Thu May 24, 2018 1:49 pm
Forum: Ideas and Suggestions
Topic: Take bonuses into account when reporting available resources
Replies: 3
Views: 1411

Take bonuses into account when reporting available resources

Mining entities can output their available resource count (or output rate, for infinite resources) on the circuit network. In the late game, those numbers will be way off because they don't account for the mining productivity bonus. Can this behavior be changed to account for the productivity and sp...
by Eddie the Jedi
Fri Mar 09, 2018 3:29 pm
Forum: Gameplay Help
Topic: Blueprinting cargo wagons with filters?
Replies: 1
Views: 889

Blueprinting cargo wagons with filters?

I can't figure out how to do this, is that because there is no way or because I'm stupid? If the former, is there a mod that wiuld help?
by Eddie the Jedi
Fri Feb 16, 2018 5:54 am
Forum: Gameplay Help
Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
Replies: 3
Views: 2933

Re: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO

Well, I figured it out, kinda. The easy way to prevent anything from being uploaded to Steam sync is to disconnect the network before exiting the game, and then exit Steam right afterward. After that, I renamed my Factorio user data folder, then reconnected the network and ran Factorio again. Et voi...
by Eddie the Jedi
Fri Feb 16, 2018 5:17 am
Forum: Gameplay Help
Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
Replies: 3
Views: 2933

Re: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO

No, none of my saves have the blueprint book in the player inventory.
by Eddie the Jedi
Fri Feb 16, 2018 4:56 am
Forum: Gameplay Help
Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
Replies: 3
Views: 2933

HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO

I meant to delete a blueprint, but deleted the blueprint book instead. Woe and sadness. I have Steam sync enabled for Factorio (on Windows), and I'm hoping that some sequence of disabling Steam sync/hard-killing Factorio/hard-killing Steam/re-enabling Steam sync will bring my blueprint book back to ...
by Eddie the Jedi
Tue Jan 23, 2018 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [16.16] Splitter decompress still
Replies: 14
Views: 8324

Re: Splitter inconsistency

Slightly smaller case using vanilla loaders and infinity chests: https://i.imgur.com/9ErgC7N.jpg The top left splitter does not preserve compression. I was able to reproduce this bug using a similar test setup: a drawn-out 4-blue-belt balancer with vanilla loaders and infinity chests. Then I pulled...
by Eddie the Jedi
Sun Apr 30, 2017 12:47 am
Forum: Not a bug
Topic: [0.15.x] Flying robot frame takes 20s to assemble. Intended?
Replies: 2
Views: 1184

[0.15.x] Flying robot frame takes 20s to assemble. Intended?

Until 0.15 it had always (AFAICT) been the case that engine units, electric engine units, and flying robot frames took the same amount of time to assemble. Since each required one of the previous components, assemblers could be deployed in a nice 1:1:1 ratio. Now the assembly time for engine units a...
by Eddie the Jedi
Fri Sep 09, 2016 2:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Bergius Process
Replies: 50
Views: 63468

Re: [MOD 0.12.x] Bergius Process

IMO this is the mod that most urgently needs to be added to the base game (except for fluid wagons and universal barrelling which are reportedly on track for 0.15 already). Without this mod, coal very suddenly morphs from an essential factory input into nearly useless trash when solar panels and ele...
by Eddie the Jedi
Sat Jul 02, 2016 2:13 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51226

Re: Bug reports

Version 2.0.5 fixed the bug. Thanks a lot!
by Eddie the Jedi
Fri Jul 01, 2016 1:48 am
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51226

Re: Bug reports

Not sure if this has already been posted, but the newest update (2.0.4) causes existing maps to exit to the main menu a few seconds after loading, with the error message, "No entity prototypes are available for this building." I think I've hit the same bug, but for me it happened a little...
by Eddie the Jedi
Wed Jun 29, 2016 3:07 am
Forum: Resolved Problems and Bugs
Topic: Crafting a Steel Chest requires a Steel Chest
Replies: 12
Views: 5753

Re: Crafting a Steel Chest requires a Steel Chest

EDIT: Haha disregard that I have a different bug. viewtopic.php?f=30&t=27208

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