Search found 59 matches

by ytsejam
Fri Aug 14, 2020 4:56 pm
Forum: Modding help
Topic: on_player_created bug?
Replies: 17
Views: 7865

Re: on_player_created bug?

During the cutscene the player does not have a character. You are trying to get a character inventory, so that does not work. I'd recommed to use the remote interface of the freeplay scenario to add extra starting item to players. LOL way to break a shitload of mods just as it's released, isn't tha...
by ytsejam
Fri Jul 31, 2020 3:54 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 36547

Re: Friday Facts #358 - Alien decoratives & Polluted water

wosthisdo wrote: ↑
Fri Jul 31, 2020 11:31 am
I'd like to recommend video gamer Tuplex for a press pass but your pedantic form won't let me as I don't have an e-mail for him :(
As good as Tuplex is, his channel is Factorio oriented. I believe they are looking for channels that can bring potential new players.
by ytsejam
Fri Jul 17, 2020 4:52 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 72
Views: 77284

Re: How did you discover Factorio?

Here

At the time I was like "nah... not for me". It would take over a year and a bunch of overwhelming positive reviews on Steam to convince me to buy it.

Btw, Mack never came back to the game for an update like he promised at the end of the video :)
by ytsejam
Thu Jul 09, 2020 8:10 pm
Forum: General discussion
Topic: Big Complaint about the Release Party
Replies: 8
Views: 3652

Re: Big Complaint about the Release Party

Interesting link. Sure i am biased, but i wonder if i am the only one here "being biassed". I try my best to hard to talk around a big elephant in the room. But is does not help me at all, as it works out the contrary. Well, at least the record has my attempt of a shout out to all: Don't ...
by ytsejam
Sat Jul 04, 2020 12:00 am
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 20519

Re: Friday Facts #354 - Launch party and HR power switch

Though I understand that science, empirical evidence, and facts have become increasingly politicized, and my words will likely be contested hotly (read: flamed), I feel compelled to say this regardless. [Moderated by Koub : Off topic] I contest this moderation decision. 1) topic was discussed in FF...
by ytsejam
Fri Jul 03, 2020 3:12 pm
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 20519

Re: Friday Facts #354 - Launch party and HR power switch

Loved this one (still trying to get used to the new beacon...). This giant plug design looks really cool.

As usual, always fun to see people complaining about how it's not realistic in a game where you carry a locomotive in your pocket :lol:
by ytsejam
Fri Jun 26, 2020 5:34 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 21710

Re: Friday Facts #353 - Trailer update

For a trailer, talking about the version 0.1.0, will be akin to a butcher describing the gory details of making blood sausage to a perspective client, so probably best to skip that part. The feel of the current trailer is great, the the graphics used in it are dated. Unfortunately it will take some...
by ytsejam
Tue Jun 16, 2020 10:48 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 30397

Re: Meaningful Content Update

Expanding on the combat, that's apart of the game isn't a stretch by any means. If you don't like the combat there is sandbox mode or Sim City. You are oddly defensive about feedback from players who enjoy that aspect of the game. The combat is arguably the weakest part of the game and seen little ...
by ytsejam
Mon Jun 15, 2020 6:49 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 30397

Re: Meaningful Content Update

Is it not allowed to discuss about new content??? Dont feel attacked just because there exists people who think that the game lacks some content in some parts of the game and that it is polished enough so they would like to switch the focus of developement over to more content in the future. It is ...
by ytsejam
Mon Jun 15, 2020 4:34 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 81833

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacons, but I'm not a big fan of the multiples holes in the ground . It would be interesting to connect them to form a straight line. In most layouts, the beacons are aligned and stick together, so it would be really interesting to show how to use these beacons and make players want...
by ytsejam
Fri Jun 12, 2020 3:15 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 81833

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

In the redesign, it looked like the base was under an alien attack https://i.imgur.com/ipJpQpx.png The re-redesign makes it look like they are destroying everything https://i.imgur.com/iEPcBDA.jpg I didn't like it at all. It looks like a destroyed entity or dirt on the ground. The antenna looks thi...
by ytsejam
Fri Jun 05, 2020 7:13 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 6448

Re: is checking biter path cheating?

Is making resources very frequent/big/rich cheating? Is turning peaceful on/disable bitters cheating? Is maxing the starting area cheating? Are you cheating if you change any default settings unless you're making them even harder? Does it really matter in a game like this? I do think people who play...
by ytsejam
Fri Jun 05, 2020 5:32 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 57476

Re: Friday Facts #350 - Electric mining drill redesign

Ok, so it seems we have some drill specialists here :roll:

This is not a simulator. I think we should care about the design if it fits the game's style or not. This, unlike that awful beacon redesign, looks great.
by ytsejam
Thu Jun 04, 2020 5:28 pm
Forum: General discussion
Topic: [0.18] There is No Spoon
Replies: 14
Views: 6730

Re: [0.18] There is No Spoon

I'm really struggling with this. So far all I got was the 15-hour achievement (and some others I don't care much about). My best so far is 8h17. I'm using a 45 SPM factory (rocket part is 6PM because it uses the same low density structure I build for yellow science). - yellow belts only - no militar...
by ytsejam
Thu May 07, 2020 5:49 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 99936

Re: Friday Facts #339 - Beacon HR + Redesign process

I don't understand this design at all. It looks more like a rocket. Imagine a late-game factory with hundreds/thousands of those things everywhere.
by ytsejam
Wed Jun 21, 2017 3:28 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 57356

Re: Friday Facts #195 - Poles re-design

Medium poles: Both v2 variations look awful. V2a looks like a poor man's big pole V1. V2b looks like a candle holder.
by ytsejam
Thu Sep 22, 2016 5:40 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 30331

Re: [MOD 0.14.x] NPUtils 1.3

A more detailed description would be nice.
by ytsejam
Fri Sep 16, 2016 3:04 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 319227

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

--[[table: 000000000F98C6D0]] 171.906 Script Override-Functions.lua:36: { filename = "__base__/graphics/entity/steam-engine/steam-engine-horizontal.png", frame_count = 32, height = 137, line_length = 8, scale = { ---------------------------------------------<<------ a = 1, b = 0.074999999...
by ytsejam
Wed Sep 14, 2016 8:30 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 319227

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

Hi, I'm playing with the unofficial Dytech update. I'm getting this error when i try to use Waitex with DyTech-Power : https://dl.dropboxusercontent.com/s/lzocg33npk8dfiy/Screenshot%20%281%29.png Error Util.cpp:57: Failed to load mod "WaiTex_Full 1.2.0" __WaiTex_Full__/data-final-fixes.lua...
by ytsejam
Thu Sep 08, 2016 2:56 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 85673

Re: Bob's Mod Graphics Update Discussion

You guys (Aonova, Chreutz) should do what necriptos did, and upload your textures to the mod portal. This is good stuff.

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