Search found 44 matches

by ytsejam
Wed Jun 21, 2017 3:28 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 25452

Re: Friday Facts #195 - Poles re-design

Medium poles: Both v2 variations look awful. V2a looks like a poor man's big pole V1. V2b looks like a candle holder.
by ytsejam
Thu Sep 22, 2016 5:40 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 15172

Re: [MOD 0.14.x] NPUtils 1.3

A more detailed description would be nice.
by ytsejam
Fri Sep 16, 2016 3:04 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 228757

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

--[[table: 000000000F98C6D0]] 171.906 Script Override-Functions.lua:36: { filename = "__base__/graphics/entity/steam-engine/steam-engine-horizontal.png", frame_count = 32, height = 137, line_length = 8, scale = { ---------------------------------------------<<------ a = 1, b = 0.074999999999999997,...
by ytsejam
Wed Sep 14, 2016 8:30 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 228757

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

Hi, I'm playing with the unofficial Dytech update. I'm getting this error when i try to use Waitex with DyTech-Power : https://dl.dropboxusercontent.com/s/lzocg33npk8dfiy/Screenshot%20%281%29.png Error Util.cpp:57: Failed to load mod "WaiTex_Full 1.2.0" __WaiTex_Full__/data-final-fixes.lua:1: __WaiT...
by ytsejam
Thu Sep 08, 2016 2:56 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 37438

Re: Bob's Mod Graphics Update Discussion

You guys (Aonova, Chreutz) should do what necriptos did, and upload your textures to the mod portal. This is good stuff.
by ytsejam
Fri Aug 05, 2016 12:52 am
Forum: Resolved Problems and Bugs
Topic: Mod Portal: Mod name character limitation necessary
Replies: 11
Views: 1471

Re: Mod Portal: Mod name character limitation necessary

It fits about 30-40 characters, I'm not exactly sure. In 0.14, the mod name, title and description will be hard limited (probably 50/50/500 characters), such mod won't be loadable and uploadable to the mod portal. That's great. Mod description is there for a reason, there's no reason to add what th...
by ytsejam
Tue Aug 02, 2016 2:10 pm
Forum: General discussion
Topic: Bitter Wars
Replies: 4
Views: 977

Re: Bitter Wars

Didn't they fixed that in one of the latest experimental releases? Bitters and spitters attacking each other I mean...
by ytsejam
Mon Aug 01, 2016 4:40 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 128
Views: 37438

Re: Bob's Mod Graphics Update Discussion

Hey everyone, So i really enjoy bob's mod, but i could not stand the bob's electronic component textures, so I made my own before seeing this thread, here i wanted to make them look just like the vanilla component but keeping the bob's spirit, so if anyone want them i have packaged them and here is...
by ytsejam
Thu Jul 28, 2016 8:53 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 18620

Re: Version 0.13.11

Am i the only one who can not download or update any mods? :( https://forums.factorio.com/viewtopic.php?f=11&t=29673 That is a 0.13.10 bug, i am using 0.13.11, and the bug was suggested to have been fixed for this update. As no-one else mentioned this in this post (or responded to that thread sayin...
by ytsejam
Thu Jul 28, 2016 12:02 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 18620

Re: Version 0.13.11

MrDrummer wrote:Am i the only one who can not download or update any mods? :(
viewtopic.php?f=11&t=29673
by ytsejam
Tue Jul 26, 2016 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.10] [HanziQ] Mod update Download fails first time.
Replies: 11
Views: 2179

Re: [0.13.10] [HanziQ] Mod update Download fails first time.

I don't know if it's related, but sometimes the "check for updates" option doesn't work. As in it doesn't even show there's an update available.

I experienced this with a couple of mods so far. Today I noticed I had "Misanthrope" 0.6.5, even though the most recent version is 0.6.8.
by ytsejam
Sat Jul 23, 2016 6:19 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 25741

Re: Version 0.13.10

Am I the only one having "download failed" problems when trying to install or update a mod ? No. Most mods I tried to install after .13.10 took me more than one try to work. I assumed is was a problem with the mod portal itself, not with the update. I also had this weird problem where 2 mods were n...
by ytsejam
Fri Jul 22, 2016 10:32 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 25741

Re: Version 0.13.10

Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
Yes! Can't wait to test this :mrgreen:
by ytsejam
Mon Jul 18, 2016 11:53 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 23934

Re: Version 0.13.9

Finally got the time to read the release note.... Mods are now sorted alphabetically in the mods list. huh!? Isn't sorted by last update a better solution? https://forums.factorio.com/viewtopic.php?f=189&t=28680&start=10#p182796 Personally I think alphabetical sorting way better. Last update will m...
by ytsejam
Sun Jul 17, 2016 11:46 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 70083

Re: Bugs and problems

Most inserters can't be connected to the circuit network. Is there any reason for that?
by ytsejam
Fri Jul 15, 2016 10:25 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 23934

Re: Version 0.13.9

Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long! The thread about the bugged terrain was moved to the "confirmed b...
by ytsejam
Thu Jul 14, 2016 8:21 pm
Forum: General discussion
Topic: 5 Must Have Mods!!!
Replies: 15
Views: 7587

Re: 5 Must Have Mods!!!

1.Big Bags A must have 2.Fast Running Super fast from the start...Yea 3.Long Reach Another must have 4.Mining Tools This one is a gem. Got it all 5.Warehousing (myfav) Hoarder I am. Why this is not in the base game is crazy. make a factory put everything in a chest NO! HM.. 5dim transport ....Long ...
by ytsejam
Thu Jul 14, 2016 12:27 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 58732

Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

I reported this in the mod portal. New map, no other mods enabled but this one. No burner assembly in the inventory when a new map is generated.

Without using the console command, I can only use it by disabling the mod, create a new map, save, quit, enable it and then load the new map.
by ytsejam
Tue Jul 12, 2016 9:49 pm
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 20887

Re: Ideas and suggestions

The problem with a large mod pack that have 5dims in is there a large number of tabs for items with the baser items being moved to the 5dims tabs which can be a pain to find items as some gets moved from there base tab when some other mods add to the base tabs. Is it possible to add a config settin...
by ytsejam
Tue Jul 12, 2016 12:24 am
Forum: Mods
Topic: [MOD 0.12.x] Burners Only - no electricity mod!
Replies: 8
Views: 2227

Re: [MOD 0.12.x] Burners Only - no electricity mod!

Finally found it. I'm looking for a no electricity challenge mod for a while now. My idea of a electricity free playthrough is a little bit more hardcore, I don't want to use anything that is not absolutely essential for late game and doesn't make much sense without electricity. So, no circuit/logis...

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