Search found 59 matches
- Fri Aug 14, 2020 4:56 pm
- Forum: Modding help
- Topic: on_player_created bug?
- Replies: 17
- Views: 8123
Re: on_player_created bug?
During the cutscene the player does not have a character. You are trying to get a character inventory, so that does not work. I'd recommed to use the remote interface of the freeplay scenario to add extra starting item to players. LOL way to break a shitload of mods just as it's released, isn't tha...
- Fri Jul 31, 2020 3:54 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 37180
Re: Friday Facts #358 - Alien decoratives & Polluted water
As good as Tuplex is, his channel is Factorio oriented. I believe they are looking for channels that can bring potential new players.
- Fri Jul 17, 2020 4:52 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 79070
Re: How did you discover Factorio?
Here
At the time I was like "nah... not for me". It would take over a year and a bunch of overwhelming positive reviews on Steam to convince me to buy it.
Btw, Mack never came back to the game for an update like he promised at the end of the video
At the time I was like "nah... not for me". It would take over a year and a bunch of overwhelming positive reviews on Steam to convince me to buy it.
Btw, Mack never came back to the game for an update like he promised at the end of the video
- Thu Jul 09, 2020 8:10 pm
- Forum: General discussion
- Topic: Big Complaint about the Release Party
- Replies: 8
- Views: 3718
Re: Big Complaint about the Release Party
Interesting link. Sure i am biased, but i wonder if i am the only one here "being biassed". I try my best to hard to talk around a big elephant in the room. But is does not help me at all, as it works out the contrary. Well, at least the record has my attempt of a shout out to all: Don't ...
- Sat Jul 04, 2020 12:00 am
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 20841
Re: Friday Facts #354 - Launch party and HR power switch
Though I understand that science, empirical evidence, and facts have become increasingly politicized, and my words will likely be contested hotly (read: flamed), I feel compelled to say this regardless. [Moderated by Koub : Off topic] I contest this moderation decision. 1) topic was discussed in FF...
- Fri Jul 03, 2020 3:12 pm
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 20841
Re: Friday Facts #354 - Launch party and HR power switch
Loved this one (still trying to get used to the new beacon...). This giant plug design looks really cool.
As usual, always fun to see people complaining about how it's not realistic in a game where you carry a locomotive in your pocket
As usual, always fun to see people complaining about how it's not realistic in a game where you carry a locomotive in your pocket
- Fri Jun 26, 2020 5:34 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 22049
Re: Friday Facts #353 - Trailer update
For a trailer, talking about the version 0.1.0, will be akin to a butcher describing the gory details of making blood sausage to a perspective client, so probably best to skip that part. The feel of the current trailer is great, the the graphics used in it are dated. Unfortunately it will take some...
- Tue Jun 16, 2020 10:48 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 30965
Re: Meaningful Content Update
Expanding on the combat, that's apart of the game isn't a stretch by any means. If you don't like the combat there is sandbox mode or Sim City. You are oddly defensive about feedback from players who enjoy that aspect of the game. The combat is arguably the weakest part of the game and seen little ...
- Mon Jun 15, 2020 6:49 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 30965
Re: Meaningful Content Update
Is it not allowed to discuss about new content??? Dont feel attacked just because there exists people who think that the game lacks some content in some parts of the game and that it is polished enough so they would like to switch the focus of developement over to more content in the future. It is ...
- Mon Jun 15, 2020 4:34 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83216
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like the new beacons, but I'm not a big fan of the multiples holes in the ground . It would be interesting to connect them to form a straight line. In most layouts, the beacons are aligned and stick together, so it would be really interesting to show how to use these beacons and make players want...
- Fri Jun 12, 2020 3:15 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83216
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
In the redesign, it looked like the base was under an alien attack https://i.imgur.com/ipJpQpx.png The re-redesign makes it look like they are destroying everything https://i.imgur.com/iEPcBDA.jpg I didn't like it at all. It looks like a destroyed entity or dirt on the ground. The antenna looks thi...
- Fri Jun 05, 2020 7:13 pm
- Forum: General discussion
- Topic: is checking biter path cheating?
- Replies: 16
- Views: 6545
Re: is checking biter path cheating?
Is making resources very frequent/big/rich cheating? Is turning peaceful on/disable bitters cheating? Is maxing the starting area cheating? Are you cheating if you change any default settings unless you're making them even harder? Does it really matter in a game like this? I do think people who play...
- Fri Jun 05, 2020 5:32 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58286
Re: Friday Facts #350 - Electric mining drill redesign
Ok, so it seems we have some drill specialists here
This is not a simulator. I think we should care about the design if it fits the game's style or not. This, unlike that awful beacon redesign, looks great.
This is not a simulator. I think we should care about the design if it fits the game's style or not. This, unlike that awful beacon redesign, looks great.
- Thu Jun 04, 2020 5:28 pm
- Forum: General discussion
- Topic: [0.18] There is No Spoon
- Replies: 14
- Views: 6881
Re: [0.18] There is No Spoon
I'm really struggling with this. So far all I got was the 15-hour achievement (and some others I don't care much about). My best so far is 8h17. I'm using a 45 SPM factory (rocket part is 6PM because it uses the same low density structure I build for yellow science). - yellow belts only - no militar...
- Thu May 07, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101477
Re: Friday Facts #339 - Beacon HR + Redesign process
I don't understand this design at all. It looks more like a rocket. Imagine a late-game factory with hundreds/thousands of those things everywhere.
- Wed Jun 21, 2017 3:28 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 57942
Re: Friday Facts #195 - Poles re-design
Medium poles: Both v2 variations look awful. V2a looks like a poor man's big pole V1. V2b looks like a candle holder.
- Thu Sep 22, 2016 5:40 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 45
- Views: 30779
Re: [MOD 0.14.x] NPUtils 1.3
A more detailed description would be nice.
- Fri Sep 16, 2016 3:04 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 320729
Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack
--[[table: 000000000F98C6D0]] 171.906 Script Override-Functions.lua:36: { filename = "__base__/graphics/entity/steam-engine/steam-engine-horizontal.png", frame_count = 32, height = 137, line_length = 8, scale = { ---------------------------------------------<<------ a = 1, b = 0.074999999...
- Wed Sep 14, 2016 8:30 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 320729
Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack
Hi, I'm playing with the unofficial Dytech update. I'm getting this error when i try to use Waitex with DyTech-Power : https://dl.dropboxusercontent.com/s/lzocg33npk8dfiy/Screenshot%20%281%29.png Error Util.cpp:57: Failed to load mod "WaiTex_Full 1.2.0" __WaiTex_Full__/data-final-fixes.lua...
- Thu Sep 08, 2016 2:56 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 86477
Re: Bob's Mod Graphics Update Discussion
You guys (Aonova, Chreutz) should do what necriptos did, and upload your textures to the mod portal. This is good stuff.