Search found 7075 matches
- Tue May 07, 2024 6:15 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8611
Re: Quality level names poll
[Koub] Not much on topic - if anything - has been added to the debate in the past couple months, I think the thread has outlived its purpose. Locking it.
- Tue May 07, 2024 6:06 am
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 4
- Views: 211
Re: New Research - Drone Charging Speed
This would make logistic bots even more overpowered than they already are. Overpowered compared to what ? The 4th tier of ultrafast belts ? The new stack inserters ? Bots give convenience and good spike capability where belts give throughput capability. Once bots get enough speed upgrades, the numb...
- Mon May 06, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: integrating the "alt-mode" into the default graphics
- Replies: 39
- Views: 8472
Re: integrating the "alt-mode" into the default graphics
[Koub] Merged several threads with similar suggestions.
- Wed May 01, 2024 7:50 am
- Forum: Ideas and Suggestions
- Topic: Mod management
- Replies: 1
- Views: 130
Re: Mod management
Have you tried this button ?
- Mon Apr 29, 2024 9:14 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5098
Re: Fluid Mechanics Still Broken, 6 Years Later?
[Koub] I doubt there is something new to add to this thread, and people are starting to attack each other, I'm locking this.
- Sat Apr 27, 2024 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 8734
Re: Recursive use of Blueprint
That was the initial plan, at least
- Sat Apr 27, 2024 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 8734
Re: Recursive use of Blueprint
[Koub] Merged into an older thread with the same suggestion.
This has been something that has been requested in many forms and declinations along the years.
See also : https://mods.factorio.com/mod/recursive-blueprints
This has been something that has been requested in many forms and declinations along the years.
See also : https://mods.factorio.com/mod/recursive-blueprints
- Sat Apr 27, 2024 12:57 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 145
- Views: 14101
Re: Friday Facts #408 - Statistics improvements, Linux adventures
There have been several suggestions regarding the statistics graphs, and ways to improve on them. Production and consumption stats and graphs are surprisingly one of the parts of the game on which I've seen the most suggestions. Here is a list of those I could find, and I'm sure I missed some : http...
- Sat Apr 27, 2024 12:49 pm
- Forum: Implemented Suggestions
- Topic: Fliuds statistics
- Replies: 3
- Views: 1518
Re: Fliuds statistics
[Koub] Moved to Implemented.
- Sat Apr 27, 2024 12:48 pm
- Forum: Implemented in 2.0
- Topic: Research graph similar to production graphs to visualize research speed over time.
- Replies: 6
- Views: 2155
- Sat Apr 27, 2024 12:31 pm
- Forum: Implemented Suggestions
- Topic: Expanded Production Info/chart
- Replies: 13
- Views: 12567
Re: Expanded Production Info/chart
[Koub] Moved to Implemented Suggestions.
- Sat Apr 27, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Add a (Production - Consumption) Graph
- Replies: 26
- Views: 8315
Re: Difference (or net production) graph in production graph / Combined view production minus consumption
[Koub] Merged topics with the same suggestion.
- Sat Apr 27, 2024 12:20 pm
- Forum: Implemented Suggestions
- Topic: Production statistics search bar
- Replies: 7
- Views: 1795
Re: Production statistics search bar
[Koub] Moved to Implemented.
- Sat Apr 27, 2024 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Remember the Electric Network Time Span
- Replies: 26
- Views: 4367
Re: Remember the Electric Network Time Span
[Koub] Merged threads with the same suggestion
- Sat Apr 27, 2024 12:10 pm
- Forum: Ideas and Suggestions
- Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
- Replies: 41
- Views: 6619
Re: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover number
[Koub] Merged threads with the same suggestion.
- Sat Apr 27, 2024 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Make production graphs cleaner
- Replies: 23
- Views: 2345
Re: Make production graphs cleaner
[Koub] Merged several threads with the same suggestion.
- Sat Apr 27, 2024 6:25 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8611
Re: Quality level names poll
[Koub] Merged into the quality poll thread.
- Wed Apr 24, 2024 10:29 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25540
Re: Friday Facts #386 - Vulcanus
TBH it's something I actually like, that sense of uncanniness and disturbance. It reinforces the feel of "alienness".PrinceDest1ny wrote: ↑Tue Apr 23, 2024 6:10 amThose graphics are fantastic, however the dried sulfuric acid pools are definitely more trypophobic than I'd like...
- Wed Apr 24, 2024 9:12 am
- Forum: Outdated/Not implemented
- Topic: Suggestion: Circluar belts
- Replies: 7
- Views: 667
Re: Suggestion: Circluar belts
I havea suggestion: explosive belts. Whenever two different kinds of items are on the same side of an explosive belt piece then the belt self destructs and explodes! This is a great soltion for preveting mixzed ore belts accidents. Want to be sure your spillage doesn't spread to your entire factory...
- Wed Apr 24, 2024 8:33 am
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1706
Re: Techtonica makes me depressed. Factorio could be real 3D
[Koub] I'm not opposed to let the community discuss calmly about the benefits/disadvantages of going 3D, and comparing different games in the same genre as Factorio, but please keep the discussion focused on that, not on the people, or the way they present their arguments.