Search found 7796 matches

by Koub
Mon Jan 06, 2025 1:36 pm
Forum: Ideas and Suggestions
Topic: Allow custom Upgrade Planners to generically upgrade Quality
Replies: 18
Views: 1760

Re: Allow custom Upgrade Planners to generically upgrade Quality

[Koub] Merged into an older thread with the same suggestion.
by Koub
Mon Jan 06, 2025 1:32 pm
Forum: Ideas and Suggestions
Topic: Allow to add parameters?
Replies: 1
Views: 224

Re: Allow to add parameters?

So ... what's the suggestion ?
by Koub
Mon Jan 06, 2025 12:26 pm
Forum: Implemented Suggestions
Topic: Paste improved quality
Replies: 3
Views: 576

Re: Paste improved quality

[Koub] OK moving this to implemented then, the upgrade planner does the job.
by Koub
Mon Jan 06, 2025 10:54 am
Forum: Ideas and Suggestions
Topic: Sign / get a certificate for the executables
Replies: 12
Views: 2984

Re: Sign / get a certificate for the executables

[Koub] Merged into an older thread with the same suggestion.
by Koub
Mon Jan 06, 2025 10:49 am
Forum: Ideas and Suggestions
Topic: Allow belts to output the count of the belts attached that are in read-hold-all-belts
Replies: 6
Views: 765

Re: Allow belts to output the count of the belts attached that are in read-hold-all-belts

[Koub] Merged into an older thread with the same suggestion. Thanks Muche
by Koub
Fri Jan 03, 2025 7:51 pm
Forum: Ideas and Suggestions
Topic: Group productivity bonuses per research
Replies: 11
Views: 835

Re: Group productivity bonuses per research

[Koub] Merged twi threads with the same suggestion.
by Koub
Fri Jan 03, 2025 8:48 am
Forum: General discussion
Topic: [SA} Love the balance of SA so far [spoilers]
Replies: 2
Views: 778

Re: [SA} Love the balance of SA so far [spoilers]

[Koub] Moved to General discussion.
by Koub
Thu Jan 02, 2025 6:15 pm
Forum: Ideas and Suggestions
Topic: Switch View of map due to Elavated rails blocking view
Replies: 3
Views: 305

Re: Switch View of map due to Elavated rails blocking view

The way I understand the visuals are made, OP's suggestion has a zero chance of being implemented. Every entity is stretched/deformed so that it looks how it should from the current viewing angle, any other viewing angle would make the things look awfully distorted.
by Koub
Thu Jan 02, 2025 6:12 pm
Forum: Ideas and Suggestions
Topic: Radar should be moved to logistic tab
Replies: 3
Views: 431

Re: Radar should be moved to logistic tab

Logistic tab holds the entities that move (or help to move) stuff. Radar moves nothing, and on the other hand, it helps chart the terrain, and detect enemies, which fit better to the military than any other tab in my opinion.
by Koub
Thu Jan 02, 2025 6:08 pm
Forum: Ideas and Suggestions
Topic: A view mode that ignores elevated rails
Replies: 15
Views: 1501

Re: A view mode that ignores elevated rails

[Koub] Merged into an older thread with suggestions trying to fix the same issue.
by Koub
Wed Jan 01, 2025 8:22 pm
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 47
Views: 6935

Re: Please add a button to add a new blueprint parameter variable

[Koub] Merged two threads with the same suggestion.
by Koub
Wed Jan 01, 2025 9:52 am
Forum: Ideas and Suggestions
Topic: Confirmation dialog when overwriting a different world save
Replies: 3
Views: 744

Re: Confirmation dialog when overwriting a different world save

[Koub] Merged into an older thread with the same suggestion.
by Koub
Tue Dec 31, 2024 4:27 pm
Forum: Ideas and Suggestions
Topic: Placed trees to be Blueprintable
Replies: 12
Views: 1354

Re: Placed trees to be Blueprintable

[Koub] Merged several threads with the same suggestion.
by Koub
Tue Dec 31, 2024 4:22 pm
Forum: Implemented Suggestions
Topic: Forward crafting reference
Replies: 4
Views: 999

Re: Forward crafting reference

[Koub] Indeed, moved to Implemetned.
by Koub
Tue Dec 31, 2024 4:07 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 5931

Re: Please, PLEASE make circuit connection behavior configurable per wire

[Koub] Merged into an older thread with the same suggestion.
by Koub
Tue Dec 31, 2024 1:55 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 4554

Re: Prioritise Space Platform Construction Materials

[Koub] Merged into an older thread with a similar suggestion.
by Koub
Thu Dec 26, 2024 12:35 pm
Forum: Bob's mods
Topic: Not able to find Bobs and Angels mods
Replies: 1
Views: 641

Re: Not able to find Bobs and Angels mods

They most probably haven't been ported to Factorio 2.0. I think you can only play with those mods on the 1.1 version of Factorio.

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