Search found 6733 matches

by Koub
Wed Jan 25, 2023 6:46 am
Forum: Technical Help
Topic: OpenRGB
Replies: 1
Views: 125

Re: OpenRGB

[Koub] I'll move this to Technical help, there will be more chance someone actually sees it and has an answer.
by Koub
Tue Jan 24, 2023 6:41 am
Forum: Questions, reviews and ratings
Topic: Is there a mod to clear chest inventory?
Replies: 4
Views: 184

Re: Is there a mod to clear chest inventory?

This mod might be of help, despite not exactly what you requested for :
https://mods.factorio.com/mod/FilterChests
by Koub
Sun Jan 22, 2023 8:31 am
Forum: Gameplay Help
Topic: Creative mode settings when starting a new game
Replies: 8
Views: 362

Re: Creative mode settings when starting a new game

[Koub] Moving this to gameplay help : the feature request is actually already implemented, it's a matter of knowing it's there.
by Koub
Sun Jan 22, 2023 8:21 am
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 8494

Re: Notifications System

[Koub] Merged into older thread with similar suggestion. Sorry for the delay.
by Koub
Sat Jan 21, 2023 8:20 am
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 34
Views: 3397

Re: Factorio price increase breaks your promise

Ambaire wrote:
Sat Jan 21, 2023 7:49 am
Inflation is not unforeseen.
The kind of inflation we get nowadays is unforeseen.
30 years of inflation in the euro zone
Source : https://www.capital.fr/economie-politiq ... ro-1438199
Sorry for the French source
by Koub
Thu Dec 08, 2022 6:25 pm
Forum: This Forum
Topic: Unrighteousness in Factorio Forums from authorities.
Replies: 7
Views: 679

Re: Unrighteousness in Factorio Forums from authorities.

[Koub] @SunWolf : Right now, you're being toxic on a forum I have the charge of as a moderator. I don't really care what injustices you might have been a victim of on Discord, or anywhere else. I just want my forum to remain calm, and as tidy and organised as possible. Pro tip : if you think you've...
by Koub
Mon Dec 05, 2022 3:25 pm
Forum: Ideas and Suggestions
Topic: Larger area for scroll wheel interaction with input sliders.
Replies: 5
Views: 329

Re: Larger area for scroll wheel interaction with input sliders.

@OP, you want the scrollwheel of your mouse to act on the slider when you mouse over the blue area, and not only the red area. Did I rephrase your suggestion correctly, or did I misunderstand something?
by Koub
Mon Dec 05, 2022 3:11 pm
Forum: Ideas and Suggestions
Topic: Fast entity transfer/split also works for items linked on toolbar
Replies: 7
Views: 570

Re: Fast entity transfer/split also works for items linked on toolbar

I'm all for the quickbar shortcuts behaving the same way as the actuel items in the inventory from an interface. Also in favor of a "pipette everything", albeit I do realize this is off topic :).
by Koub
Mon Dec 05, 2022 2:58 pm
Forum: Spread the Word
Topic: Need help for content creator
Replies: 1
Views: 557

Re: Need help for content creator

Hi valentin_kfc, sorry for the late response. If your friend still hasn't got any answer, I would advise them to retry writing to that address and plead their case. There's little chance you get a meaningful answer on this kind of topics on this forum (at least different from the one I just did).
by Koub
Sat Dec 03, 2022 11:44 pm
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 1831

Re: Moderate the post "Read this OR be ignored!"

Tertius wrote:
Sat Dec 03, 2022 3:01 pm
I read a strong German accent in Koub's and ssilk's posts, including the post this thread is about.
Which is kinda fun, because I'm French :lol:
by Koub
Sat Dec 03, 2022 2:39 pm
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 1831

Re: Moderate the post "Read this OR be ignored!"

English isn't the author's first language and there are some mistakes that may make it difficult to understand the text. I believe this to be the crux of the issue. To me, the post reads very differently with this knowledge in mind. PI-C nailed it indeed. Not all of us are native English speakers. ...
by Koub
Sat Oct 22, 2022 11:38 am
Forum: Ideas and Suggestions
Topic: Show radar coverage when using a blueprint
Replies: 6
Views: 732

Re: Show radar coverage when using a blueprint

[Koub] Merged into older thread with same suggestion.
by Koub
Sat Oct 22, 2022 11:36 am
Forum: Ideas and Suggestions
Topic: Blueprint positioning unnecessarily in 2-tile increments
Replies: 9
Views: 2162

Re: Blueprint positioning unnecessarily in 2-tile increments

[Koub] Merged into older thread with same suggestion.
by Koub
Sat Oct 22, 2022 11:28 am
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 54
Views: 9931

Re: Sorting savegames: by date / world

[Koub] Merged into older thread with same suggestion.
by Koub
Thu Oct 20, 2022 5:13 pm
Forum: This Forum
Topic: What is worth suggesting to the game
Replies: 6
Views: 597

Re: What is worth suggesting to the game

mods break Steam achievements. Let them go. If a silly badge is more important than your enjoyment of the game, you should adjust your views in my opinion. One can't command what one finds enjoyable. Some people prefer their spaghetti broken in half, and cooked for 15 minutes, with ketchup, some pe...
by Koub
Thu Oct 20, 2022 12:38 pm
Forum: This Forum
Topic: What is worth suggesting to the game
Replies: 6
Views: 597

Re: What is worth suggesting to the game

The first thing is that many people are just happy with a mod if it allows them to enjoy the game more. Mod suggestions will often be in the early answers on a suggestion. Second, the answer to the question "should modded features be included into the base game ?" is subjective. My opinion...

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