Search found 6733 matches
- Wed Jan 25, 2023 6:46 am
- Forum: Technical Help
- Topic: OpenRGB
- Replies: 1
- Views: 125
Re: OpenRGB
[Koub] I'll move this to Technical help, there will be more chance someone actually sees it and has an answer.
- Tue Jan 24, 2023 6:41 am
- Forum: Questions, reviews and ratings
- Topic: Is there a mod to clear chest inventory?
- Replies: 4
- Views: 184
Re: Is there a mod to clear chest inventory?
This mod might be of help, despite not exactly what you requested for :
https://mods.factorio.com/mod/FilterChests
https://mods.factorio.com/mod/FilterChests
- Sun Jan 22, 2023 8:31 am
- Forum: Gameplay Help
- Topic: Creative mode settings when starting a new game
- Replies: 8
- Views: 362
Re: Creative mode settings when starting a new game
[Koub] Moving this to gameplay help : the feature request is actually already implemented, it's a matter of knowing it's there.
- Sun Jan 22, 2023 8:21 am
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 37
- Views: 8494
Re: Notifications System
[Koub] Merged into older thread with similar suggestion. Sorry for the delay.
- Sun Jan 22, 2023 7:58 am
- Forum: Ideas and Suggestions
- Topic: Automatically split rail blocks when rails are too close together to insert signals
- Replies: 8
- Views: 315
Re: Automatically split rail blocks when rails are too close together to insert signals
Pretty smart solution 

- Sat Jan 21, 2023 8:20 am
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 34
- Views: 3397
Re: Factorio price increase breaks your promise
The kind of inflation we get nowadays is unforeseen.
30 years of inflation in the euro zone
Source : https://www.capital.fr/economie-politiq ... ro-1438199Sorry for the French source
- Fri Jan 13, 2023 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
- Replies: 18
- Views: 1615
Re: Reading fluid levels of pipes, liquids shouldn't behave according to the uncertainty principle of quantum mechanics
[Koub] Merged into older thread with same suggestion. Sorry for the delay.
- Thu Jan 12, 2023 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
- Replies: 32
- Views: 3317
Re: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
[Koub] Merged several topics with the same or very similar suggestion.
- Thu Dec 08, 2022 6:25 pm
- Forum: This Forum
- Topic: Unrighteousness in Factorio Forums from authorities.
- Replies: 7
- Views: 679
Re: Unrighteousness in Factorio Forums from authorities.
[Koub] @SunWolf : Right now, you're being toxic on a forum I have the charge of as a moderator. I don't really care what injustices you might have been a victim of on Discord, or anywhere else. I just want my forum to remain calm, and as tidy and organised as possible. Pro tip : if you think you've...
- Mon Dec 05, 2022 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Larger area for scroll wheel interaction with input sliders.
- Replies: 5
- Views: 329
Re: Larger area for scroll wheel interaction with input sliders.
@OP, you want the scrollwheel of your mouse to act on the slider when you mouse over the blue area, and not only the red area. Did I rephrase your suggestion correctly, or did I misunderstand something?
- Mon Dec 05, 2022 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer/split also works for items linked on toolbar
- Replies: 7
- Views: 570
Re: Fast entity transfer/split also works for items linked on toolbar
I'm all for the quickbar shortcuts behaving the same way as the actuel items in the inventory from an interface. Also in favor of a "pipette everything", albeit I do realize this is off topic
.

- Mon Dec 05, 2022 2:58 pm
- Forum: Spread the Word
- Topic: Need help for content creator
- Replies: 1
- Views: 557
Re: Need help for content creator
Hi valentin_kfc, sorry for the late response. If your friend still hasn't got any answer, I would advise them to retry writing to that address and plead their case. There's little chance you get a meaningful answer on this kind of topics on this forum (at least different from the one I just did).
- Mon Dec 05, 2022 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 59
- Views: 13548
Re: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
[Koub] Merged into older thread with same suggestion, sorry for the delay.
- Sat Dec 03, 2022 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 1831
- Sat Dec 03, 2022 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 1831
Re: Moderate the post "Read this OR be ignored!"
English isn't the author's first language and there are some mistakes that may make it difficult to understand the text. I believe this to be the crux of the issue. To me, the post reads very differently with this knowledge in mind. PI-C nailed it indeed. Not all of us are native English speakers. ...
- Sat Oct 22, 2022 11:38 am
- Forum: Ideas and Suggestions
- Topic: Show radar coverage when using a blueprint
- Replies: 6
- Views: 732
Re: Show radar coverage when using a blueprint
[Koub] Merged into older thread with same suggestion.
- Sat Oct 22, 2022 11:36 am
- Forum: Ideas and Suggestions
- Topic: Blueprint positioning unnecessarily in 2-tile increments
- Replies: 9
- Views: 2162
Re: Blueprint positioning unnecessarily in 2-tile increments
[Koub] Merged into older thread with same suggestion.
- Sat Oct 22, 2022 11:28 am
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 54
- Views: 9931
Re: Sorting savegames: by date / world
[Koub] Merged into older thread with same suggestion.
- Thu Oct 20, 2022 5:13 pm
- Forum: This Forum
- Topic: What is worth suggesting to the game
- Replies: 6
- Views: 597
Re: What is worth suggesting to the game
mods break Steam achievements. Let them go. If a silly badge is more important than your enjoyment of the game, you should adjust your views in my opinion. One can't command what one finds enjoyable. Some people prefer their spaghetti broken in half, and cooked for 15 minutes, with ketchup, some pe...
- Thu Oct 20, 2022 12:38 pm
- Forum: This Forum
- Topic: What is worth suggesting to the game
- Replies: 6
- Views: 597
Re: What is worth suggesting to the game
The first thing is that many people are just happy with a mod if it allows them to enjoy the game more. Mod suggestions will often be in the early answers on a suggestion. Second, the answer to the question "should modded features be included into the base game ?" is subjective. My opinion...