Search found 7187 matches
- Fri Jul 26, 2024 8:12 pm
- Forum: Modding interface requests
- Topic: event: on_victory, or on_game_state_changed
- Replies: 1
- Views: 59
Re: event: on_victory, or on_game_state_changed
[Koub] Moved to Modding interface requests.
- Fri Jul 26, 2024 6:23 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 70
- Views: 6851
Re: Friday Facts #421 - Optimizations 2.0
I love the FFFs in general, but amongst the various FFF subjects, my favourite is optimisation. I love to see how thinking things differently can lead to overall improvements, and also the failed attempts, where a seemingly obvious amelioration leads to worse performance because the bottleneck was n...
- Fri Jul 26, 2024 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 25
- Views: 5297
Re: Disable construction near enemies/fire
[Koub] Merged into an older thread with the same suggestion.
- Fri Jul 26, 2024 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 255
Re: Blueprint Editor (Blueprint God Mode Planet)
Rail bridges, rework of the fluid mechanics, new tier of quicker belts out the top of my head, I'm pretty sure there are others.
- Thu Jul 25, 2024 1:24 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 157
- Views: 59933
Re: ARM Build
[Koub] Merged into an older thread with the same suggestion.
- Wed Jul 24, 2024 5:39 pm
- Forum: Modding help
- Topic: Unable to set custom resource richness to 1
- Replies: 2
- Views: 95
Re: Unable to set custom resource richness to 1
Searching into the API docs, I see that : richness_expression :: NoiseExpression optional (https://lua-api.factorio.com/latest/types/AutoplaceSpecification.html#richness_expression) And the link to noise expression says https://lua-api.factorio.com/latest/types/NoiseExpression.html I don't see anywh...
- Tue Jul 23, 2024 5:28 am
- Forum: Modding discussion
- Topic: A mod with NPC ?
- Replies: 5
- Views: 186
Re: A mod with NPC ?
[Koub] Moved to Modding discussion
- Mon Jul 22, 2024 5:44 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 104
- Views: 16729
Re: Friday Facts #420 - Fusion Reactor
Will we get other uses for plasma? I think it'd be awesome to also use plasma for weapons or thrusters! I imagine they'd use the same mechanic of the plasma for power, where the plasma weapons and plasma thrusters need to connect directly to the reactor (or other building with a plasma pass through...
- Mon Jul 22, 2024 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 255
Re: Blueprint Editor (Blueprint God Mode Planet)
Separate time handling between a lab surface and regular game surface(s) won't happen according to https://forums.factorio.com/viewtopic.php?p=554774 Because of that, I'm not using the Editor Extensions mod but just the sandbox scenario with a different save and switch between them. It's not nice a...
- Mon Jul 22, 2024 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 255
Re: Blueprint Editor (Blueprint God Mode Planet)
I've been looking for a such mod that checked a number of boxes. I need the time to stop while I'm designing blueprints : I sometimes spend hours designing stuff, and I don't want to get out of the blueprint lab just to discover the evolution factor went from 18 to 53% while I was creating the perfe...
- Sun Jul 21, 2024 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Take blocked slots into account when reporting chest usage
- Replies: 13
- Views: 2844
Re: Take blocked slots into account when reporting chest usage
[Koub] Merged into an older thread with the same suggestion.
- Sun Jul 21, 2024 12:15 pm
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 34
- Views: 1007
Re: The Blueprint Hub
Please don't vote no just because someone wants to have fun in a different way with an accessibility feature. I'm convinced that blueprint sharing comes with advantages and disadvantages. I like the "local, small scale" sharing, like if my friend and I play together, comparing our builds ...
- Sun Jul 21, 2024 8:14 am
- Forum: Ideas and Suggestions
- Topic: Inserters: Why are filters getting baked in, but stacks are separated?
- Replies: 25
- Views: 930
Re: Inserters: Why are filters getting baked in, but stacks are separated?
That's the issue with people suggesting ameliorations for things they haven't even tried : The devs have played continuously what they were designing along the development process, selecting what felt best for the game. And while we can get a few glimpses of this in the FFFs, this backoffice process...
- Sun Jul 21, 2024 8:10 am
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 34
- Views: 1007
Re: The Blueprint Hub
[Koub] Is it possible to recenter this thread on just the poll/suggestion ? It's become mostly off topic.
- Sat Jul 20, 2024 8:27 pm
- Forum: Technical Help
- Topic: Space Age Expansion: Recommended System Requirements
- Replies: 1
- Views: 135
Re: Space Age Expansion: Recommended System Requirements
You'll need : - As fast in single thread as you can get for CPU - Core number will most probably never be an issue, the diminishing returns on additional cores arrive pretty quickly with Factorio - Bigger CPU cache will most probably be better - As quick RAM as you can, and at a given speed, the low...
- Sat Jul 20, 2024 6:57 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 104
- Views: 16729
Re: Friday Facts #420 - Fusion Reactor
The fusion is such a big step up I kinda regret the reactor in action isn't a bit more spectacular. Would be even more unrealistic, of course, but realism is not the main driver for me playing Factorio
.
Also mostly older people will remember this :
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Also mostly older people will remember this :
best fusion ever
- Tue Jul 16, 2024 5:06 pm
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 34
- Views: 1007
Re: The Blueprint Hub
I guess because they don't agree with your proposal ?
- Mon Jul 15, 2024 8:22 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 29755
Re: Friday Facts #388 - Smaller things for 2.0
What if for the lights, we could also connect them to combinators and instead of setting the color we can use the R, G, and B signals to directly control the RGB settings of the lights so that we can use circuit to do some wickedly cool screens our of the lamps! Something very similar was suggested...
- Sun Jul 14, 2024 3:03 pm
- Forum: Technical Help
- Topic: Error downloading mods: "CURL failed: code:56, 38; Failure when receiving data from the peer"
- Replies: 5
- Views: 244
Re: Am I the only one who can't download MODs??
[Koub] Moved to Technical Help (will move to Bug Reports if there is an actual bug somewhere)
- Sun Jul 14, 2024 3:01 pm
- Forum: Technical Help
- Topic: My UPS/FPS very slow
- Replies: 13
- Views: 474