Search found 6621 matches

by Koub
Fri Jul 01, 2022 8:40 pm
Forum: Ideas and Suggestions
Topic: Hot key to access armor grid
Replies: 1
Views: 21

Re: Hot key to access armor grid

Loosely related suggestion thread for reference : viewtopic.php?f=6&t=96364
by Koub
Thu Jun 30, 2022 7:02 pm
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 28
Views: 6560

Re: Notifications System

The kind of settings I had in mind is something like the UFO : Aftermath options : 2022-06-30 20_55_57-UFO_ Aftermath.jpg First column is "pause game", second is "center on alert", and third is "just inform". And the different lines are "hostile spotted", &quo...
by Koub
Thu Jun 30, 2022 7:54 am
Forum: Ideas and Suggestions
Topic: Expanding pollution and environmentalism
Replies: 7
Views: 2535

Re: Expanding pollution and environmentalism

ssilk wrote: ↑
Thu Jun 30, 2022 6:07 am
Pollution is already spread into the wind direction.
Are you sure ? I'm almost sure wind is only cosmetic in vanilla, there is no word on the influence of the wind on the wiki page about pollution : https://wiki.factorio.com/Pollution#Pollution_spread.
by Koub
Tue Jun 28, 2022 5:29 pm
Forum: Ideas and Suggestions
Topic: Empty Module Slots and Upgrade Planner - Let's Talk
Replies: 18
Views: 2761

Re: Empty Module Slots and Upgrade Planner - Let's Talk

[Koub] Merged into older thread with same suggestion.
by Koub
Mon Jun 27, 2022 6:38 am
Forum: General discussion
Topic: Should "Wire Shortcuts" be in the Base game ?
Replies: 11
Views: 519

Re: Should "Wire Shortcuts" be in the Base game ?

I so much agree on this. I'm sure I have advocated for this some time in the past too. The way the wires are implemented now is clunky. One needs to craft them to be able to use them. But they can't be harvested back when deconstructing. But they are free if built from a blueprint. And on a special ...
by Koub
Fri Jun 24, 2022 12:39 pm
Forum: Implemented Suggestions
Topic: Reverse in-game mod changelog order
Replies: 6
Views: 697

Re: Reverse in-game mod changelog order

[Koub] Thanks for your word of notice, thread moved to Implemented.
by Koub
Tue Jun 21, 2022 7:13 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 28
Views: 1440

Re: Should Construction Robots Prioritze Storage Chests ?

Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that...
by Koub
Tue Jun 21, 2022 7:03 pm
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 48
Views: 6775

Re: Sorting savegames: by date / world

[Koub] Merged into older thread with similar suggestion.
by Koub
Tue Jun 21, 2022 2:05 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 35
Views: 6137

Re: Turrets produce a circuit network signal

[Koub] Merged into older thread with same or similar suggestion. Also : https://forums.factorio.com/viewtopic.php?f=6&t=82635 more devices with circuit network https://forums.factorio.com/viewtopic.php?f=6&t=87921 Connect laser turrets to circuit network (for activity detection/control) htt...
by Koub
Sun Jun 19, 2022 8:13 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 18
Views: 1344

Re: 2022 Mod Portal Survey

ssilk wrote: ↑
Sat Jun 18, 2022 3:55 am
Vinzenz, do you give us a summary of the results and maybe what follows?
Maybe in an upcoming FFF ? :p
by Koub
Thu Jun 16, 2022 5:45 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 18
Views: 1344

Re: 2022 Mod Portal Survey

Even going by that definition, I'd still not want to select that for something I've never used because I don't consider myself as qualified to make a judgement on it. For all I know it's absolute crap and definitely needs improvement. How do I know? :P That's what surveys are for. They're not there...
by Koub
Wed Jun 15, 2022 9:10 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 28
Views: 8207

Re: Above 60 fps (120 or 144).

[Koub] Merged into older thread with same suggestion.
Also won't happen (viewtopic.php?p=553269#p553269).
by Koub
Mon Jun 13, 2022 6:26 am
Forum: Technical Help
Topic: Can't Login on Website!
Replies: 1
Views: 73

Re: Can't Login on Website!

Just so that you know, the account on Factorio.com is NOT the same as the account on forums.factorio.com. If you used the same login/password on factorio.com as you used to log back into the forum to make this post, it's not an anomaly that it didn't work on the factorio.com website. Have you tried ...
by Koub
Mon Jun 13, 2022 6:17 am
Forum: Modding help
Topic: Electric Network Statistics returning empty Dictionaries
Replies: 14
Views: 929

Re: Electric Network Statistics returning empty Dictionaries

[Koub] I know this forum is on the Internet, so it's expected somehow that people call each others names and stuff, but that won't be under my watch. I removed all the fighting bits, and tried letting the good stuff. I advise everybody in here not to reactivate the fire.
by Koub
Thu Jun 09, 2022 6:00 am
Forum: Ideas and Suggestions
Topic: Rocket Silo should connect to circuit network
Replies: 50
Views: 7158

Re: Rocket Silo should connect to circuit network

FuryoftheStars wrote: ↑
Wed Jun 08, 2022 11:01 pm
viewtopic.php?f=6&t=30698

A simple search of "rocket silo circuit" would have revealed that.
Searching is for pussies :lol:
[Koub] Merged into older thread with the same suggestion.
by Koub
Tue Jun 07, 2022 6:14 am
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 28
Views: 1440

Re: Should Construction Robots Prioritze Storage Chests ?

But it would assure, storage chests dont run full, if you deconstructing /moving big building blocks like walls or belts multible times. You could also read the logistic network, and enable/disable your infrastructure building assembling machines (or rather the inserters feeding them) if the logist...
by Koub
Tue Jun 07, 2022 6:02 am
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 8692

Re: Version 1.1.60

Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60? Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway. Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure wheth...
by Koub
Mon Jun 06, 2022 6:14 am
Forum: News
Topic: We support Ukraine
Replies: 2849
Views: 101830

Re: We support Ukraine

Rubeus wrote: ↑
Sun Jun 05, 2022 10:35 pm
[...] But, after that level of dopiness, I'm done with this forum and probably Wube as well. [...]
Rubeus wrote: ↑
Sun Jun 05, 2022 10:35 pm
I'm out.
Please do.
Rubeus wrote: ↑
Mon Jun 06, 2022 12:21 am
[...]
I thought you were done with this forum, and out.

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