Yes thank you, I wonder what happened in my brain. Fixed.
Search found 7957 matches
- Thu Jan 22, 2026 9:42 am
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 21
- Views: 9435
- Mon Jan 12, 2026 3:15 pm
- Forum: This Forum
- Topic: Forum search discards too many common words
- Replies: 20
- Views: 4332
Re: Forum search discards too many common words
Thank you so much Sanqui and eugenekay 
- Mon Jan 12, 2026 3:12 pm
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 21
- Views: 9435
Re: Read distance from/to planets from the space platform hub
[Koub] Merged into an older thread with a similar suggestion.
- Mon Jan 12, 2026 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Armored train
- Replies: 7
- Views: 3513
Re: Armored train
[Koub] Merged into an older thread with the same suggestion.
- Mon Jan 12, 2026 11:01 am
- Forum: Ideas and Suggestions
- Topic: Ghosts that aren`t meant for robots
- Replies: 1
- Views: 293
Re: Ghosts that aren`t meant for robots
For this purpose, I use this mod : https://mods.factorio.com/mod/Construct ... rContinued
- Mon Jan 05, 2026 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
- Replies: 31
- Views: 13487
Re: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
[Koub] Merged into an older thread with a similar suggestion.
- Mon Jan 05, 2026 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator charge % in Electric network info
- Replies: 10
- Views: 5929
Re: Accumulator charge % in Electric network info
[Koub] Merged into an older thread with the same suggestion.
- Mon Jan 05, 2026 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Merge Science Production Graph
- Replies: 6
- Views: 850
Re: Merge Science Production Graph
Produced and consumed science packs as items is one thing, actual science researched within a lab is another thing.
For example, one could imagine a situation where a science pack would be an ingredient for another item. Science packs would be consumed, but 0 science produced.
A way to measure the ...
For example, one could imagine a situation where a science pack would be an ingredient for another item. Science packs would be consumed, but 0 science produced.
A way to measure the ...
- Mon Dec 29, 2025 10:52 am
- Forum: Ideas and Suggestions
- Topic: priority inserting modules into machines
- Replies: 8
- Views: 1557
Re: priority inserting modules into machines
[Koub] Merged into an older thread with the same suggestion.
- Mon Dec 29, 2025 10:43 am
- Forum: Outdated/Not implemented
- Topic: New "total ingredients" mode for selector combinator
- Replies: 6
- Views: 2766
Re: New "total ingredients" mode for selector combinator
[Koub] Moving this to won't implement then.
- Wed Dec 24, 2025 10:17 am
- Forum: Ideas and Suggestions
- Topic: Collapsible settings menu!
- Replies: 1
- Views: 248
Re: Collapsible settings menu!
Related : many "please add collapsible menus" in various places :
https://forums.factorio.com/viewtopic.php?t=89541 (in Control Settings)
https://forums.factorio.com/viewtopic.php?t=58300 (find, collapse and expand in mod settings)
https://forums.factorio.com/viewtopic.php?t=121751 (in mod and ...
https://forums.factorio.com/viewtopic.php?t=89541 (in Control Settings)
https://forums.factorio.com/viewtopic.php?t=58300 (find, collapse and expand in mod settings)
https://forums.factorio.com/viewtopic.php?t=121751 (in mod and ...
- Tue Dec 23, 2025 9:37 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Allow one-time orders from logistic network
- Replies: 45
- Views: 17846
Re: Feature request: Allow one-time orders from logistic network
[Koub] Merged several threads with the same suggestion.
- Tue Dec 23, 2025 9:06 am
- Forum: Ideas and Suggestions
- Topic: Set conditions based on quality as inserter filters
- Replies: 4
- Views: 1009
Re: Set conditions based on quality as inserter filters
[Koub] Merged a couple threads with the same suggestion.
Also this one is quite related : viewtopic.php?t=120320
Also this one is quite related : viewtopic.php?t=120320
- Tue Dec 23, 2025 8:51 am
- Forum: Ideas and Suggestions
- Topic: Water bodies
- Replies: 10
- Views: 4656
Re: Adding rivers to the map generation
[Koub] Merged a couple of threads with the same suggestion.
Also, there are heaps of suggestion including this one. Most of the time, rivers are requested not only for the looks, but alongside something useful gameplay wise (hydroelectricity/dams, boats, ...), or as a subset of more diverse map ...
Also, there are heaps of suggestion including this one. Most of the time, rivers are requested not only for the looks, but alongside something useful gameplay wise (hydroelectricity/dams, boats, ...), or as a subset of more diverse map ...
- Mon Dec 22, 2025 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Technology request: Conservation
- Replies: 13
- Views: 3747
Re: Technology request: Conservation
[Koub] Merged into an older thread with a similar suggestion.
- Tue Dec 09, 2025 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request - List of Tags to click on
- Replies: 2
- Views: 366
Re: Feature Request - List of Tags to click on
@OP : if eugenekay's reply fulfills your needs, please tell so here, so that I can move the thread to Gameplay Help.
- Mon Dec 08, 2025 10:39 am
- Forum: Ideas and Suggestions
- Topic: Allow entities to use conditions even when not connected to the circuit network
- Replies: 4
- Views: 552
Re: Allow entities to use conditions even when not connected to the circuit network
For completeness, a limited version of this suggestion was made previously here : viewtopic.php?t=121279
- Mon Dec 08, 2025 10:24 am
- Forum: Ideas and Suggestions
- Topic: QoL: highlight factoriopedia recipes that are (un)locked
- Replies: 2
- Views: 446
Re: QoL: highlight factoriopedia recipes that are (un)locked
Your second alternative was already suggested here : viewtopic.php?t=116359MEOWMI wrote: Sun Dec 07, 2025 8:53 pm +1
Either this, or the ability to hide unresearched entries, or both. Preferably both.
Feel free to add your voice to that suggestion.
- Mon Dec 08, 2025 10:16 am
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 40
- Views: 9857
Re: Add setting to hide unresearched items/recipes in factoriopdia
[Koub] Merged two threads with the same suggestion.
- Mon Dec 08, 2025 10:07 am
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 5
- Views: 587
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
@OP this suggestions looks very similar to that one : viewtopic.php?t=67778
Do you agree ? Should I merge them ?