Search found 7942 matches

by Koub
Tue Dec 09, 2025 2:15 pm
Forum: Ideas and Suggestions
Topic: Feature Request - List of Tags to click on
Replies: 2
Views: 157

Re: Feature Request - List of Tags to click on

@OP : if eugenekay's reply fulfills your needs, please tell so here, so that I can move the thread to Gameplay Help.
by Koub
Mon Dec 08, 2025 10:39 am
Forum: Ideas and Suggestions
Topic: Allow entities to use conditions even when not connected to the circuit network
Replies: 4
Views: 172

Re: Allow entities to use conditions even when not connected to the circuit network

For completeness, a limited version of this suggestion was made previously here : viewtopic.php?t=121279
by Koub
Mon Dec 08, 2025 10:24 am
Forum: Ideas and Suggestions
Topic: QoL: highlight factoriopedia recipes that are (un)locked
Replies: 2
Views: 175

Re: QoL: highlight factoriopedia recipes that are (un)locked

MEOWMI wrote: Sun Dec 07, 2025 8:53 pm +1

Either this, or the ability to hide unresearched entries, or both. Preferably both.
Your second alternative was already suggested here : viewtopic.php?t=116359
Feel free to add your voice to that suggestion.
by Koub
Mon Dec 08, 2025 10:16 am
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 40
Views: 7652

Re: Add setting to hide unresearched items/recipes in factoriopdia

[Koub] Merged two threads with the same suggestion.
by Koub
Mon Dec 08, 2025 10:07 am
Forum: Ideas and Suggestions
Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
Replies: 5
Views: 245

Re: Automatically set locomotive to manual driving when selecting "drive remotely"

Turnerdeedo wrote: Sat Dec 06, 2025 5:17 pm [...]
@OP this suggestions looks very similar to that one : viewtopic.php?t=67778
Do you agree ? Should I merge them ?
by Koub
Mon Dec 08, 2025 9:51 am
Forum: Balancing
Topic: roboport with more charging slots.
Replies: 2
Views: 234

Re: roboport with more charging slots.

[Koub] It is debatable, but I think this suggestion would be best suited for the Balancing subforum. Moving the thread from Ideas and Suggestion.
by Koub
Thu Dec 04, 2025 11:17 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 42
Views: 2469

Re: AI generated assets and disclosure



So far the main reason you listed is "ressource intensive" , which i can assure you isn't the case when i run the AI on my notebook, it's less ressource intensive than running a megabase in factorio, and i have the control over the emission :)


I'm sure of it. But the infrastructure needed for ...
by Koub
Thu Dec 04, 2025 9:24 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 42
Views: 2469

Re: AI generated assets and disclosure

[Koub] Also found out there were two threads about basically the same thing, merged them. I know it makes things harder to track when they have lived for some time, but I don't want a multiplication of threads with the same discussion.
by Koub
Thu Dec 04, 2025 9:12 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 42
Views: 2469

Re: AI generated assets and disclosure

People may have various reasons to want avoiding AI generated content. I often see those people depicted as rooted in the past, like old people who are opposed to new technology "just because", things were better before, ...

I, for example, try to avoid AI generated content for various reasons. On ...
by Koub
Thu Dec 04, 2025 8:19 am
Forum: Ideas and Suggestions
Topic: Cannot remove captive biter spawners when game.player.force.friendly_fire = false
Replies: 2
Views: 327

Re: Cannot remove captive biter spawners when game.player.force.friendly_fire = false

wormeyman wrote: Wed Dec 03, 2025 6:54 pm Just double checking if this was seen and if it is even a good suggestion?
All the suggestions are seen. If it is a good suggestion, and if it's going to be implemented, that, I can't tell :mrgreen:.
by Koub
Wed Dec 03, 2025 2:02 pm
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 526

Re: Is there a new "bump" feature on the forum ?

Thanks, Boskid, for the confirmation :)
by Koub
Wed Dec 03, 2025 1:57 pm
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 526

Re: Is there a new "bump" feature on the forum ?

Thanks all for your contribution :)
This bump feature is rather well hidden, and not very intuitive. For example I can't bump this thread with it, despite having created it, and not being the last poster on it :

12-03-2025, 14-35-20.png


... Probably because a hidden time threshold hasn't been ...
by Koub
Wed Dec 03, 2025 10:50 am
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 526

Is there a new "bump" feature on the forum ?

I have come across a post of mine where a "last bumped by ..." mention was added :
https://forums.factorio.com/viewtopic.php?p=684891#p684891

2025-12-03 11_46_28-Make parameterized blueprint compatible with _snap to grid_ - Factorio Forums et.jpg

This part is added by the forum, as it doesn't ...
by Koub
Wed Dec 03, 2025 10:41 am
Forum: This Forum
Topic: Discrepancy between MCP and the forum display
Replies: 1
Views: 123

Discrepancy between MCP and the forum display

I have indicators there are "posts awaiting moderation" when browsing the forum :
2025-12-03 11_35_47-Factorio Forums - Index page et 25 pages de plus - Profil 1 – Microsoft​ Edge.jpg


But the MCP is void of such posts/topics :
2025-12-03 11_38_51-Factorio Forums - Moderator Control Panel ...
by Koub
Wed Dec 03, 2025 10:23 am
Forum: Balancing
Topic: Moving Green Belts to Gleba
Replies: 10
Views: 1590

Re: Moving Green Belts to Gleba

Gleba is green, turbo belts are green, unlocking the green belts on the green planet would make sense :ugeek:
Just joking, don't take this too seriously :mrgreen:
by Koub
Wed Dec 03, 2025 9:04 am
Forum: Ideas and Suggestions
Topic: Make parameterized blueprint compatible with "snap to grid"
Replies: 9
Views: 2131

Re: Make parameterized blueprint compatible with "snap to grid"

[Koub] Merged into an older thread with the same suggestion.
by Koub
Tue Dec 02, 2025 2:17 pm
Forum: Ideas and Suggestions
Topic: Read distance from/to planets from the space platform hub
Replies: 14
Views: 1561

Re: Read distance from/to planets from the space platform hub

[Koub] Merged into an older thread with the same suggestion.
by Koub
Tue Dec 02, 2025 10:48 am
Forum: Frequently Suggested / Link Collections
Topic: Cable Resistance / Non-lossless Power Transmission
Replies: 18
Views: 25223

Re: Cable Resistance / Non-lossless Power Transmission


No thank you.

Just another unnecessary complex stuff to drain UPS.
Not funny, not required, as well as with the old liquid system from 1.0.


Do you realise you're reviving 10 year-old threads, that have been inactive for several years, just to say "no" ? You could let them rest in peace :roll:
by Koub
Tue Dec 02, 2025 10:45 am
Forum: Ideas and Suggestions
Topic: Pumps max pump rate controlled by circuit network
Replies: 9
Views: 4135

Re: Pumps max pump rate controlled by circuit network

[Koub] Merged into an older thread with a similar suggestion.
Also mentioned in this mixed bag suggestion thread : viewtopic.php?t=84646
by Koub
Sun Nov 30, 2025 9:39 pm
Forum: Ideas and Suggestions
Topic: Research for +1 Landing Pads per Surface
Replies: 25
Views: 3143

Re: Research for +1 Landing Pads per Surface

[Koub] Merged two threads with the same suggestion.

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