Search found 7260 matches
- Sat Sep 14, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: [Factorio.com] Add a way to sort the search results from the FFF
- Replies: 3
- Views: 413
Re: [Factorio.com] Add a way to sort the search results from the FFF
[Koub] Merged into an older thread with the same suggestion
- Sat Sep 14, 2024 1:06 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 41474
Re: What exact time will the expansion release on launch day?
I would like to take a free day off work to play the expansion. It releases on 21 October, but it’s a bit pointless to take the day off if it unlocks in the evening. In that case I’d rather reserve the next day as my no-life nonstop gaming day. Anyone know what exact time the expansion releases? I ...
- Sat Sep 14, 2024 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 23
- Views: 936
Re: Rework of the game's trophies list
[Koub] The discussion about the original suggestion has turned into an increasingly off topic argument between people. Please stop by yourselves, or I'll have to stop it for you.
- Thu Sep 12, 2024 6:55 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 41474
Re: Will Space Age be free dlc or will it cost money?
There will be a free update to the base game, called "2.0", with mostly QoL stuff, and there will be a paid DLC, called "Space Age", with all the Space Exploration inspired new content.Gordfact47 wrote: ↑Thu Sep 12, 2024 5:05 pmThe new dlc coming out will it be paid content or a free update ?
- Thu Sep 12, 2024 7:10 am
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 31
- Views: 4055
Re: Factorio price in Poland
[Koub] Merged into the existing thread about pricing in Poland on Steam.
- Wed Sep 11, 2024 9:49 am
- Forum: Mod portal Discussion
- Topic: Updated Mod Portal Frontpage
- Replies: 8
- Views: 549
Re: Updated Mod Portal Frontpage
I'd like to add some feedback on the search feature on the mod portal : I think the search results should prioritise finding the words that were actually searched over similar words, even when not sorting by relevance. Here is an example : https://mods.factorio.com/search?query=black+market&excl...
- Wed Sep 11, 2024 9:39 am
- Forum: Ideas and Suggestions
- Topic: Suggestion on adding commercial systems
- Replies: 3
- Views: 215
Re: Suggestion on adding commercial systems
There were many suggestions around implementing a trading system, whether with an "NPC" faction, or between players on the same map, or even between maps. Didn't merge the threads, because all of them have different flavours : NPC faction : https://forums.factorio.com/viewtopic.php?f=9&...
- Wed Sep 11, 2024 9:26 am
- Forum: Implemented in 2.0
- Topic: Launch Rocket and Explore Space...
- Replies: 6
- Views: 4950
Re: Launch Rocket and Explore Space...
[Koub] Moved to Implemented for 2.0 (Space Age DLC).
- Tue Sep 10, 2024 9:49 am
- Forum: General discussion
- Topic: One question
- Replies: 1
- Views: 164
Re: One question
The limit is still there, maxing out at 2Mx2M tiles
source : https://wiki.factorio.com/Map_generator ... sed_memory
The fun fact is that initially, the map was not limited (well, it was, but only by RAM usage).
source : https://wiki.factorio.com/Map_generator ... sed_memory
The fun fact is that initially, the map was not limited (well, it was, but only by RAM usage).
- Mon Sep 09, 2024 2:05 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 185
- Views: 20748
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Maybe the PLD was never meant to be the "I win" option from blue science all the way to endgame in the first place. Maybe the devs wanted it to be a transition weapon, or just the defensive weapon that takes care of the defending biters while we destroy the nests and worms by other means. ...
- Mon Sep 09, 2024 7:18 am
- Forum: Ideas and Suggestions
- Topic: write-protectable / write-once blueprints
- Replies: 6
- Views: 1543
Re: write-protectable / write-once blueprints
[Koub] Merged into an older thread with the same suggestion.
- Sat Sep 07, 2024 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 23
- Views: 936
Re: Rework of the game's trophies list
[Koub] Moved to Ideas and suggestions.
- Sat Sep 07, 2024 6:15 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 67499
Re: Personal robots prioritizing nearest first
[Koub] Merged into an older thread with the same suggestion.
- Sat Sep 07, 2024 6:00 am
- Forum: Ideas and Suggestions
- Topic: Telling inserters where to place items on transport belts
- Replies: 33
- Views: 21664
Re: Telling inserters where to place items on transport belts
[Koub] Merged into an older thread with the same suggestion.
- Fri Sep 06, 2024 12:16 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 31
- Views: 4055
Re: Factorio price in Poland
[Koub] Merged into the existing thread about pricing in Poland on Steam.
- Fri Sep 06, 2024 8:36 am
- Forum: Ideas and Suggestions
- Topic: Placing pipes next to each other
- Replies: 22
- Views: 13984
Re: Placing pipes next to each other
[Koub] Merged into an older thread with the same suggestion. And indeed, there are many other threads with variations about how to change the pipe autoconnect.
- Fri Aug 30, 2024 6:01 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12806
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
[...] the shittiest Lignite Coal that you could possibly burn in a Coal Power Plant, in order to irradiate the surroundings with radioactive Carbon Isotopes that are much more potent than any Nuclear Waste! Source? Depending on the source, various toxic heavy metals, including naturally occurring r...
- Fri Aug 30, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12806
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Yummy value, best name ever \o/. Hope it's not a placeholder.
Nice to have more QoL. The more time flies, the more I appreciate QoL.
Nice to have more QoL. The more time flies, the more I appreciate QoL.
- Mon Aug 26, 2024 3:19 pm
- Forum: Outdated/Not implemented
- Topic: Train stops on curved/diagonal rails
- Replies: 4
- Views: 393
Re: Train stops on curved/diagonal rails
[Koub] Moved to "won't implement"
- Mon Aug 26, 2024 11:31 am
- Forum: Spread the Word
- Topic: [Website] One review on website marked as private
- Replies: 3
- Views: 446
Re: [Website] One review on website marked as private
Can't speak for my fellow moderators, but I always indicate in the moderated thread or post I was the one who moderated, and what I did. That set aside, the bug report section is for when there is an actual bug detected within the game, so no matter what, it won't be the right section for this. Unfo...