Search found 6621 matches
- Fri Jul 01, 2022 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
- Replies: 4
- Views: 672
Re: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
[Koub] Merged into older thread with a collection of links with same and similar suggestions.
- Fri Jul 01, 2022 8:40 pm
- Forum: Ideas and Suggestions
- Topic: Hot key to access armor grid
- Replies: 1
- Views: 21
Re: Hot key to access armor grid
Loosely related suggestion thread for reference : viewtopic.php?f=6&t=96364
- Thu Jun 30, 2022 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Notifications System
- Replies: 28
- Views: 6560
Re: Notifications System
The kind of settings I had in mind is something like the UFO : Aftermath options : 2022-06-30 20_55_57-UFO_ Aftermath.jpg First column is "pause game", second is "center on alert", and third is "just inform". And the different lines are "hostile spotted", &quo...
- Thu Jun 30, 2022 7:54 am
- Forum: Ideas and Suggestions
- Topic: Expanding pollution and environmentalism
- Replies: 7
- Views: 2535
Re: Expanding pollution and environmentalism
Are you sure ? I'm almost sure wind is only cosmetic in vanilla, there is no word on the influence of the wind on the wiki page about pollution : https://wiki.factorio.com/Pollution#Pollution_spread.
- Tue Jun 28, 2022 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Allow placement of water well pumps onto tiles that were previously landfilled
- Replies: 13
- Views: 1648
Re: Allow placement of water well pumps onto tiles that were previously landfilled
[Koub] Merged into older thread with same suggestion.
- Tue Jun 28, 2022 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 18
- Views: 2761
Re: Empty Module Slots and Upgrade Planner - Let's Talk
[Koub] Merged into older thread with same suggestion.
- Mon Jun 27, 2022 6:38 am
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 11
- Views: 519
Re: Should "Wire Shortcuts" be in the Base game ?
I so much agree on this. I'm sure I have advocated for this some time in the past too. The way the wires are implemented now is clunky. One needs to craft them to be able to use them. But they can't be harvested back when deconstructing. But they are free if built from a blueprint. And on a special ...
- Fri Jun 24, 2022 12:39 pm
- Forum: Implemented Suggestions
- Topic: Reverse in-game mod changelog order
- Replies: 6
- Views: 697
Re: Reverse in-game mod changelog order
[Koub] Thanks for your word of notice, thread moved to Implemented.
- Tue Jun 21, 2022 7:13 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 28
- Views: 1440
Re: Should Construction Robots Prioritze Storage Chests ?
Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that...
- Tue Jun 21, 2022 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 48
- Views: 6775
Re: Sorting savegames: by date / world
[Koub] Merged into older thread with similar suggestion.
- Tue Jun 21, 2022 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 35
- Views: 6137
Re: Turrets produce a circuit network signal
[Koub] Merged into older thread with same or similar suggestion. Also : https://forums.factorio.com/viewtopic.php?f=6&t=82635 more devices with circuit network https://forums.factorio.com/viewtopic.php?f=6&t=87921 Connect laser turrets to circuit network (for activity detection/control) htt...
- Sun Jun 19, 2022 8:13 am
- Forum: News
- Topic: [CLOSED] 2022 Mod Portal Survey
- Replies: 18
- Views: 1344
- Thu Jun 16, 2022 5:45 am
- Forum: News
- Topic: [CLOSED] 2022 Mod Portal Survey
- Replies: 18
- Views: 1344
Re: 2022 Mod Portal Survey
Even going by that definition, I'd still not want to select that for something I've never used because I don't consider myself as qualified to make a judgement on it. For all I know it's absolute crap and definitely needs improvement. How do I know? :P That's what surveys are for. They're not there...
- Wed Jun 15, 2022 9:10 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 28
- Views: 8207
Re: Above 60 fps (120 or 144).
[Koub] Merged into older thread with same suggestion.
Also won't happen (viewtopic.php?p=553269#p553269).
Also won't happen (viewtopic.php?p=553269#p553269).
- Mon Jun 13, 2022 6:26 am
- Forum: Technical Help
- Topic: Can't Login on Website!
- Replies: 1
- Views: 73
Re: Can't Login on Website!
Just so that you know, the account on Factorio.com is NOT the same as the account on forums.factorio.com. If you used the same login/password on factorio.com as you used to log back into the forum to make this post, it's not an anomaly that it didn't work on the factorio.com website. Have you tried ...
- Mon Jun 13, 2022 6:17 am
- Forum: Modding help
- Topic: Electric Network Statistics returning empty Dictionaries
- Replies: 14
- Views: 929
Re: Electric Network Statistics returning empty Dictionaries
[Koub] I know this forum is on the Internet, so it's expected somehow that people call each others names and stuff, but that won't be under my watch. I removed all the fighting bits, and tried letting the good stuff. I advise everybody in here not to reactivate the fire.
- Thu Jun 09, 2022 6:00 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 7158
Re: Rocket Silo should connect to circuit network
Searching is for pussiesFuryoftheStars wrote: βWed Jun 08, 2022 11:01 pmviewtopic.php?f=6&t=30698
A simple search of "rocket silo circuit" would have revealed that.

[Koub] Merged into older thread with the same suggestion.
- Tue Jun 07, 2022 6:14 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 28
- Views: 1440
Re: Should Construction Robots Prioritze Storage Chests ?
But it would assure, storage chests dont run full, if you deconstructing /moving big building blocks like walls or belts multible times. You could also read the logistic network, and enable/disable your infrastructure building assembling machines (or rather the inserters feeding them) if the logist...
- Tue Jun 07, 2022 6:02 am
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 8692
Re: Version 1.1.60
Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60? Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway. Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure wheth...
- Mon Jun 06, 2022 6:14 am
- Forum: News
- Topic: We support Ukraine
- Replies: 2849
- Views: 101830
Re: We support Ukraine
Please do.
I thought you were done with this forum, and out.