Search found 7187 matches

by Koub
Fri Jul 26, 2024 8:12 pm
Forum: Modding interface requests
Topic: event: on_victory, or on_game_state_changed
Replies: 1
Views: 59

Re: event: on_victory, or on_game_state_changed

[Koub] Moved to Modding interface requests.
by Koub
Fri Jul 26, 2024 6:23 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 70
Views: 6851

Re: Friday Facts #421 - Optimizations 2.0

I love the FFFs in general, but amongst the various FFF subjects, my favourite is optimisation. I love to see how thinking things differently can lead to overall improvements, and also the failed attempts, where a seemingly obvious amelioration leads to worse performance because the bottleneck was n...
by Koub
Fri Jul 26, 2024 6:00 pm
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 25
Views: 5297

Re: Disable construction near enemies/fire

[Koub] Merged into an older thread with the same suggestion.
by Koub
Fri Jul 26, 2024 3:01 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 255

Re: Blueprint Editor (Blueprint God Mode Planet)

Rail bridges, rework of the fluid mechanics, new tier of quicker belts out the top of my head, I'm pretty sure there are others.
by Koub
Thu Jul 25, 2024 1:24 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 157
Views: 59933

Re: ARM Build

[Koub] Merged into an older thread with the same suggestion.
by Koub
Wed Jul 24, 2024 5:39 pm
Forum: Modding help
Topic: Unable to set custom resource richness to 1
Replies: 2
Views: 95

Re: Unable to set custom resource richness to 1

Searching into the API docs, I see that : richness_expression :: NoiseExpression optional (https://lua-api.factorio.com/latest/types/AutoplaceSpecification.html#richness_expression) And the link to noise expression says https://lua-api.factorio.com/latest/types/NoiseExpression.html I don't see anywh...
by Koub
Tue Jul 23, 2024 5:28 am
Forum: Modding discussion
Topic: A mod with NPC ?
Replies: 5
Views: 186

Re: A mod with NPC ?

[Koub] Moved to Modding discussion
by Koub
Mon Jul 22, 2024 5:44 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 104
Views: 16729

Re: Friday Facts #420 - Fusion Reactor

Will we get other uses for plasma? I think it'd be awesome to also use plasma for weapons or thrusters! I imagine they'd use the same mechanic of the plasma for power, where the plasma weapons and plasma thrusters need to connect directly to the reactor (or other building with a plasma pass through...
by Koub
Mon Jul 22, 2024 3:31 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 255

Re: Blueprint Editor (Blueprint God Mode Planet)

Separate time handling between a lab surface and regular game surface(s) won't happen according to https://forums.factorio.com/viewtopic.php?p=554774 Because of that, I'm not using the Editor Extensions mod but just the sandbox scenario with a different save and switch between them. It's not nice a...
by Koub
Mon Jul 22, 2024 2:31 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 255

Re: Blueprint Editor (Blueprint God Mode Planet)

I've been looking for a such mod that checked a number of boxes. I need the time to stop while I'm designing blueprints : I sometimes spend hours designing stuff, and I don't want to get out of the blueprint lab just to discover the evolution factor went from 18 to 53% while I was creating the perfe...
by Koub
Sun Jul 21, 2024 7:53 pm
Forum: Ideas and Suggestions
Topic: Take blocked slots into account when reporting chest usage
Replies: 13
Views: 2844

Re: Take blocked slots into account when reporting chest usage

[Koub] Merged into an older thread with the same suggestion.
by Koub
Sun Jul 21, 2024 12:15 pm
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 34
Views: 1007

Re: The Blueprint Hub

Please don't vote no just because someone wants to have fun in a different way with an accessibility feature. I'm convinced that blueprint sharing comes with advantages and disadvantages. I like the "local, small scale" sharing, like if my friend and I play together, comparing our builds ...
by Koub
Sun Jul 21, 2024 8:14 am
Forum: Ideas and Suggestions
Topic: Inserters: Why are filters getting baked in, but stacks are separated?
Replies: 25
Views: 930

Re: Inserters: Why are filters getting baked in, but stacks are separated?

That's the issue with people suggesting ameliorations for things they haven't even tried : The devs have played continuously what they were designing along the development process, selecting what felt best for the game. And while we can get a few glimpses of this in the FFFs, this backoffice process...
by Koub
Sun Jul 21, 2024 8:10 am
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 34
Views: 1007

Re: The Blueprint Hub

[Koub] Is it possible to recenter this thread on just the poll/suggestion ? It's become mostly off topic.
by Koub
Sat Jul 20, 2024 8:27 pm
Forum: Technical Help
Topic: Space Age Expansion: Recommended System Requirements
Replies: 1
Views: 135

Re: Space Age Expansion: Recommended System Requirements

You'll need : - As fast in single thread as you can get for CPU - Core number will most probably never be an issue, the diminishing returns on additional cores arrive pretty quickly with Factorio - Bigger CPU cache will most probably be better - As quick RAM as you can, and at a given speed, the low...
by Koub
Sat Jul 20, 2024 6:57 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 104
Views: 16729

Re: Friday Facts #420 - Fusion Reactor

The fusion is such a big step up I kinda regret the reactor in action isn't a bit more spectacular. Would be even more unrealistic, of course, but realism is not the main driver for me playing Factorio :mrgreen: .
Also mostly older people will remember this :
best fusion ever
by Koub
Tue Jul 16, 2024 5:06 pm
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 34
Views: 1007

Re: The Blueprint Hub

cybersteve547 wrote:
Tue Jul 16, 2024 4:15 pm
why are people voting no?
I guess because they don't agree with your proposal ?
by Koub
Mon Jul 15, 2024 8:22 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 29755

Re: Friday Facts #388 - Smaller things for 2.0

What if for the lights, we could also connect them to combinators and instead of setting the color we can use the R, G, and B signals to directly control the RGB settings of the lights so that we can use circuit to do some wickedly cool screens our of the lamps! Something very similar was suggested...
by Koub
Sun Jul 14, 2024 3:03 pm
Forum: Technical Help
Topic: Error downloading mods: "CURL failed: code:56, 38; Failure when receiving data from the peer"
Replies: 5
Views: 244

Re: Am I the only one who can't download MODs??

[Koub] Moved to Technical Help (will move to Bug Reports if there is an actual bug somewhere)
by Koub
Sun Jul 14, 2024 3:01 pm
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 13
Views: 474

Re: My UPS/FPS very slow

alexsimm wrote:
Sun Jul 14, 2024 9:56 am
I'm saying that the game cannot use all cores 100%.
I don't know any game that does (but yet again, I don't know all existing games on earth).

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