Picture shows the problem, additional black windows show up when running Factorio.
Search found 17 matches
- Mon May 08, 2017 6:05 am
- Forum: Minor issues
- Topic: [0.15.9] (Mac) Extra windows when running Factorio
- Replies: 1
- Views: 1627
- Fri Jul 15, 2016 10:58 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 38355
Re: Version 0.13.9
Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts
Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long!
The thread about the bugged terrain was moved to the ...
Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long!
The thread about the bugged terrain was moved to the ...
- Fri Jul 15, 2016 10:14 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 38355
Re: Version 0.13.9
I've never used victory poles, but that was pretty much bugged behavior/AI exploitation, so whatever.
No, what I'm talking about is the large nests on all sides right outside the starting zone, the large attack forces coming early and constantly, and the impossibility to actually secure an area ...
No, what I'm talking about is the large nests on all sides right outside the starting zone, the large attack forces coming early and constantly, and the impossibility to actually secure an area ...
- Fri Jul 15, 2016 9:32 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 38355
Re: Version 0.13.9
While questions are being asked; is the new super-aggressive biter behavior intended or bugged? Because that's what's keeping me from playing right now.
If it's intended, then there really needs to be a setting for aggressiveness, beyond just the peaceful checkmark.
I've not noticed any more ...
If it's intended, then there really needs to be a setting for aggressiveness, beyond just the peaceful checkmark.
I've not noticed any more ...
- Fri Jul 15, 2016 7:29 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 38355
Re: Version 0.13.9
Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long!Klonan wrote:Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts
- Fri Jul 15, 2016 7:14 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 38355
Re: Version 0.13.9
Thanks for the updates, but can we at least get an acknowledgement about the terrain generation issues? Last I heard of it you couldn't replicate the problem, which is strange because I can't generate a map without producing the problem.
Attached is a map that I think hi-lights the problem ...
Attached is a map that I think hi-lights the problem ...
- Fri Jul 08, 2016 9:55 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 44373
Re: Version 0.13.6
I have found resource generation to be fine.
On the maps I've made since 13.0 (about half a dozen) I've had some of all the resources nearby and then with just a little exploration I can find more. I like having things a bit more spaced out. Trains are more useful and you have to play with the ...
On the maps I've made since 13.0 (about half a dozen) I've had some of all the resources nearby and then with just a little exploration I can find more. I like having things a bit more spaced out. Trains are more useful and you have to play with the ...
- Wed Jul 06, 2016 6:16 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 29663
Re: Version 0.13.5
Come on, I still don't see any fixes regarding map generation.
If map generation is bothering you so much then generate a map in 0.12 and then load 0.13 and load up the generated map. boom, map generation problem solved and we can carry on with the mass of small problems affecting gameplay ...
If map generation is bothering you so much then generate a map in 0.12 and then load 0.13 and load up the generated map. boom, map generation problem solved and we can carry on with the mass of small problems affecting gameplay ...
- Sun Jul 03, 2016 1:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Map generation process is very strange
- Replies: 31
- Views: 27039
Re: [0.13.1] Map generation process is very strange
Thank you guys for posting your results with map generation! It's essentially game-breaking for me since I hate High and Very High segmentation
- Sun Jul 03, 2016 1:00 am
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
Another thing i've noticed is if I set enemy spawns to low or very low everything, but starting area to "none" it's as if the biter settings got turned to very high.
That sounds reasonable because if you don't have a starting area there's no ramp of difficulty. It's more of a mod option, like the ...
That sounds reasonable because if you don't have a starting area there's no ramp of difficulty. It's more of a mod option, like the ...
- Sat Jul 02, 2016 10:53 pm
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
Another thing i've noticed is if I set enemy spawns to low or very low everything, but starting area to "none" it's as if the biter settings got turned to very high.
Terrain Generation is definitely messed up in a few ways and I'm not sure how the devs can't replicate these problems.
I'm using ...
Terrain Generation is definitely messed up in a few ways and I'm not sure how the devs can't replicate these problems.
I'm using ...
- Sat Jul 02, 2016 8:58 pm
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
Tbh I still don't understand why for some this is a game breaking bug :)
For small lakes there is landfill now so they are covered.
Most problematic thing I can see is that you can start with no basic resources near starting area.
Basically the small biomes are unrealistic/not aesthetically ...
For small lakes there is landfill now so they are covered.
Most problematic thing I can see is that you can start with no basic resources near starting area.
Basically the small biomes are unrealistic/not aesthetically ...
- Fri Jul 01, 2016 3:07 pm
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
I did some investigation of this and compared different 0.13 map generation settings. https://forums.factorio.com/viewtopic.php?f=7&t=27521
Based on https://forums.factorio.com/viewtopic.php?f=173&t=20858 it seems like something that's going to be ignored for a while while they're fighting more ...
Based on https://forums.factorio.com/viewtopic.php?f=173&t=20858 it seems like something that's going to be ignored for a while while they're fighting more ...
- Wed Jun 29, 2016 4:51 pm
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
I don't think it's been fixed for 13.1
Still testing, some maps it seems to work but if i mess with the settings on map generation it behaves strangely. Still testing.
Still testing, some maps it seems to work but if i mess with the settings on map generation it behaves strangely. Still testing.
- Wed Jun 29, 2016 4:46 pm
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
This also seems to produce a lot less trees than there used to be for me, presumably because there's "dry" biomes which don't allow trees to spawn everywhere, so pollution is more of an issue.
Yep, lots of small "ponds" instead of large sprawling lakes and all the tiny biomes is just annoying.
Yep, lots of small "ponds" instead of large sprawling lakes and all the tiny biomes is just annoying.
- Wed Jun 29, 2016 1:29 am
- Forum: Not a bug
- Topic: [0.13.0] Undesirable bot behavior related to fire
- Replies: 4
- Views: 2257
Re: [0.13.0] Undesirable bot behavior related to fire
Not sure if this is considered a bug or not. But this makes construction bots less likely to survive in combat.
Are they trying to repair each other?
No and yes. They just blink/flash like that because they are stacked and the health bars are competing for visibility. The robots will try to ...
Are they trying to repair each other?
No and yes. They just blink/flash like that because they are stacked and the health bars are competing for visibility. The robots will try to ...
- Wed Jun 29, 2016 1:11 am
- Forum: Duplicates
- Topic: [0.13.0] Terrain segmentation
- Replies: 50
- Views: 25425
Re: [0.13.0] Terrain segmentation
Terrain segmentation is very high no matter what setting I use for it. Get the similar terrain with very high and very low. I would like some low/very low segmention for my new 0.13 map with big pieces of land and water so that I can build my next big base.
Can't provide better screenshots with ...
Can't provide better screenshots with ...