Search found 17 matches

by Jj250
Mon May 08, 2017 6:05 am
Forum: Minor issues
Topic: [0.15.9] (Mac) Extra windows when running Factorio
Replies: 1
Views: 1420

[0.15.9] (Mac) Extra windows when running Factorio

Picture shows the problem, additional black windows show up when running Factorio.
Screen Shot 2017-05-01 at 10.01.53 PM.png
Screen Shot 2017-05-01 at 10.01.53 PM.png (882.46 KiB) Viewed 1417 times
by Jj250
Fri Jul 15, 2016 10:58 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34967

Re: Version 0.13.9

Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long! The thread about the bugged terrain was moved to the "confir...
by Jj250
Fri Jul 15, 2016 10:14 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34967

Re: Version 0.13.9

I've never used victory poles, but that was pretty much bugged behavior/AI exploitation, so whatever. No, what I'm talking about is the large nests on all sides right outside the starting zone, the large attack forces coming early and constantly, and the impossibility to actually secure an area. I ...
by Jj250
Fri Jul 15, 2016 9:32 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34967

Re: Version 0.13.9

While questions are being asked; is the new super-aggressive biter behavior intended or bugged? Because that's what's keeping me from playing right now. If it's intended, then there really needs to be a setting for aggressiveness, beyond just the peaceful checkmark. I've not noticed any more aggres...
by Jj250
Fri Jul 15, 2016 7:29 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34967

Re: Version 0.13.9

Klonan wrote:Terrain generation is being worked on, but is a deeper issue than these bug fixes, we mentioned this in a previous friday facts
Thanks! That's all I wanted to hear, I figured it would have to be something complicated to take so long!
by Jj250
Fri Jul 15, 2016 7:14 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 34967

Re: Version 0.13.9

Thanks for the updates, but can we at least get an acknowledgement about the terrain generation issues? Last I heard of it you couldn't replicate the problem, which is strange because I can't generate a map without producing the problem. Attached is a map that I think hi-lights the problem perfectly...
by Jj250
Fri Jul 08, 2016 9:55 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 40309

Re: Version 0.13.6

I have found resource generation to be fine. On the maps I've made since 13.0 (about half a dozen) I've had some of all the resources nearby and then with just a little exploration I can find more. I like having things a bit more spaced out. Trains are more useful and you have to play with the bite...
by Jj250
Wed Jul 06, 2016 6:16 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27058

Re: Version 0.13.5

Come on, I still don't see any fixes regarding map generation. If map generation is bothering you so much then generate a map in 0.12 and then load 0.13 and load up the generated map. boom, map generation problem solved and we can carry on with the mass of small problems affecting gameplay. Thank y...
by Jj250
Sun Jul 03, 2016 1:06 am
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Map generation process is very strange
Replies: 31
Views: 24353

Re: [0.13.1] Map generation process is very strange

Thank you guys for posting your results with map generation! It's essentially game-breaking for me since I hate High and Very High segmentation
by Jj250
Sun Jul 03, 2016 1:00 am
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

Another thing i've noticed is if I set enemy spawns to low or very low everything, but starting area to "none" it's as if the biter settings got turned to very high. That sounds reasonable because if you don't have a starting area there's no ramp of difficulty. It's more of a mod option, ...
by Jj250
Sat Jul 02, 2016 10:53 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

Another thing i've noticed is if I set enemy spawns to low or very low everything, but starting area to "none" it's as if the biter settings got turned to very high. Terrain Generation is definitely messed up in a few ways and I'm not sure how the devs can't replicate these problems. I'm u...
by Jj250
Sat Jul 02, 2016 8:58 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

Tbh I still don't understand why for some this is a game breaking bug :) For small lakes there is landfill now so they are covered. Most problematic thing I can see is that you can start with no basic resources near starting area. Basically the small biomes are unrealistic/not aesthetically pleasin...
by Jj250
Fri Jul 01, 2016 3:07 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

I did some investigation of this and compared different 0.13 map generation settings. https://forums.factorio.com/viewtopic.php?f=7&t=27521 Based on https://forums.factorio.com/viewtopic.php?f=173&t=20858 it seems like something that's going to be ignored for a while while they're fighting ...
by Jj250
Wed Jun 29, 2016 4:51 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

I don't think it's been fixed for 13.1

Still testing, some maps it seems to work but if i mess with the settings on map generation it behaves strangely. Still testing.
by Jj250
Wed Jun 29, 2016 4:46 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

This also seems to produce a lot less trees than there used to be for me, presumably because there's "dry" biomes which don't allow trees to spawn everywhere, so pollution is more of an issue. Yep, lots of small "ponds" instead of large sprawling lakes and all the tiny biomes is...
by Jj250
Wed Jun 29, 2016 1:29 am
Forum: Not a bug
Topic: [0.13.0] Undesirable bot behavior related to fire
Replies: 4
Views: 1879

Re: [0.13.0] Undesirable bot behavior related to fire

Not sure if this is considered a bug or not. But this makes construction bots less likely to survive in combat. Are they trying to repair each other? No and yes. They just blink/flash like that because they are stacked and the health bars are competing for visibility. The robots will try to repair ...
by Jj250
Wed Jun 29, 2016 1:11 am
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22162

Re: [0.13.0] Terrain segmentation

Terrain segmentation is very high no matter what setting I use for it. Get the similar terrain with very high and very low. I would like some low/very low segmention for my new 0.13 map with big pieces of land and water so that I can build my next big base. Can't provide better screenshots with mor...

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