Search found 12 matches
- Thu Mar 02, 2017 11:38 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1830541
Re: Development and Discussion
With regards to Loaders, I think it would be fine for them to have some kind of reactor as part of their recipe, and on top of that make their cost somewhat in line to 4 stack inserters or something. You can more or less, with bobs inserters, make "loaders" (that require a bit more space) by having ...
- Tue Feb 28, 2017 7:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1648380
Re: Bugs & FAQ
Crawler construction vehicle does not require Engine to research, but actually requires Engine unit to build. Probably not intended.
The crawler construction train seems more correct.
The crawler construction train seems more correct.
- Thu Feb 16, 2017 4:24 pm
- Forum: Implemented Suggestions
- Topic: Bot should choose closest box when supplying player
- Replies: 9
- Views: 6971
Re: Bot should choose closest box when supplying player
I am sorry. You are entirely right. I was misinformed in IRC and had overlooked an active provider chest in my tests. (It was a little hard to find looking manually.)
Does the current code always check distance or only for player supplying?
Always.
If this is the expected behavior, then how is ...
Does the current code always check distance or only for player supplying?
Always.
If this is the expected behavior, then how is ...
- Fri Jan 27, 2017 9:12 pm
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 67756
Re: Map download never finishes [14.5] headless windows
At a cursory glance, it seems more likely to be a checksum issue than some deep packet inspection issue, based on the fact that flipping some random byte (does it work with flipping / inserting *any* random byte?) seems to bypass the issue. While the deep packet inspection thing would need to happen ...
- Thu Nov 03, 2016 7:06 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1648380
Re: Bugs & FAQ
Fantastic mods! A minor thing I noticed... "Pellet Processing 2" does not require "Pellet Processing 1" tech, but the machine it'self (Pellet Press MK2) does require the MK1 one. Same goes with Pellet Processing 3. This seems inconsistent with all other tech. Intended?
- Fri Oct 28, 2016 6:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.16] Performance scaling issues with large containers
- Replies: 6
- Views: 3732
Re: [Rseding91] [0.14.16] Performance scaling issues with large containers
What type of slowdown do you experience?
GTX970, i7-4770, you think this might be a hw issue?
GTX970, i7-4770, you think this might be a hw issue?
- Thu Oct 27, 2016 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.16] Performance scaling issues with large containers
- Replies: 6
- Views: 3732
Re: [Rseding91] [0.14.16] Performance scaling issues with large containers
I made a poor quality (that ended up being enormous anyway) gif in an effort to be even more clear:
http://i.imgur.com/T9AnLXe.gifv
One thing I noticed was that when hovering around in the warehouse, the FPS drops but not the UPS. In the storage warehouse, both drops significantly with freezelag ...
http://i.imgur.com/T9AnLXe.gifv
One thing I noticed was that when hovering around in the warehouse, the FPS drops but not the UPS. In the storage warehouse, both drops significantly with freezelag ...
- Thu Oct 27, 2016 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.16] Performance scaling issues with large containers
- Replies: 6
- Views: 3732
[Rseding91] [0.14.16] Performance scaling issues with large containers
Disclaimer: Below is not really a problem in the practical sense when using vanilla containers due to their size. The problem only become apparent when using modded large containers, such as warehouses or similar, but can be observed with vanilla containers as well.
I noticed in one of my heavily ...
I noticed in one of my heavily ...
- Wed Oct 26, 2016 7:09 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 256434
Re: [MOD 0.14] Warehousing v0.0.11
It's kind of well established that insertion speed into a large container (like the warehouse mod) affects performance, but it seems like the "Gui update" that can be viewed when debugging info is on (F5) is affected in the same way when just hovering above entities in the container or over an empty ...
- Sun Aug 21, 2016 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Sound Control Option and Hotkeys / Some Key Combination (ALT+TAB?) Disables Sound Option
- Replies: 14
- Views: 4837
Re: Sound Control Option and Hotkeys
Yes, in addition to it being easier to toggle sound and music instead of working the sliders back and forth, forgetting the exact configuration you had them in and so on. This is a common feature in many games.
I haven't experienced the volume difference you are describing however. Not so I have ...
I haven't experienced the volume difference you are describing however. Not so I have ...
- Fri Aug 19, 2016 11:08 pm
- Forum: Ideas and Suggestions
- Topic: Sound Control Option and Hotkeys / Some Key Combination (ALT+TAB?) Disables Sound Option
- Replies: 14
- Views: 4837
Sound Control Option and Hotkeys / Some Key Combination (ALT+TAB?) Disables Sound Option
This is a simple suggestion: add hotkeys for controlling in-game sound and music. For example, by default, ctrl+M would enable/disable in-game music, ctrl+S would enable/disable in-game sound, and so on. In addition, add checkboxes in the options menu, under "Sounds" presumably, for enabling ...
- Tue Jun 28, 2016 10:40 pm
- Forum: Duplicates
- Topic: [0.13] Crash when shift+right-click in any (?) building
- Replies: 2
- Views: 1021
[0.13] Crash when shift+right-click in any (?) building
How to reproduce:
- Select any building
- Hold shift and rigt click an empty slot (science pack slot in science lab, iron plate in assembler for gears, ...)
- Game crashes
Log is attached.
- Select any building
- Hold shift and rigt click an empty slot (science pack slot in science lab, iron plate in assembler for gears, ...)
- Game crashes
Log is attached.