Search found 337 matches
- Mon Jul 20, 2015 4:14 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 48448
Re: SmartTrains 0.2.0 [0.11.5+]
Weeks huh, hmm yea... get all of your gaming in (and watching my stream.. giggity) now and then work on the mods! Still love you
- Mon Jul 20, 2015 6:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Crash clicking blueprint in disabled chest slot
- Replies: 4
- Views: 1671
Re: [0.12] Crash clicking blueprint in disabled chest slot
Any chance you rotated the blueprint when picking it up? Can you post the crash log it generates? You can't see it on the video, but there is a crash window that appear(ed) the moment i clicked to pick up the blueprint. The blueprint does have underground belts, but i was able to pick it up the one...
- Mon Jul 20, 2015 5:12 am
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 48448
Re: SmartTrains 0.2.0 [0.11.5+]
Just noticed this mod, a suggestion of mine >> https://forums.factorio.com/forum/vie ... f=6&t=7787 from 6 months ago.
Get it working with v12 bug/problem free and i will love you even more than i do now!
Edit: as i see your post in there from 6 months ago also!
Get it working with v12 bug/problem free and i will love you even more than i do now!
Edit: as i see your post in there from 6 months ago also!
- Mon Jul 20, 2015 4:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Crash clicking blueprint in disabled chest slot
- Replies: 4
- Views: 1671
[0.12] Crash clicking blueprint in disabled chest slot
In singleplayer running mods enabled: RSO v1.0.3, FARL, Fueled Burner Inserters, Fluid barrel, Blueprint string. When i went to click on a blueprint in a chest, i had it in a disabled slot. It crashed me twice. Video footage below 1st crash: http://www.twitch.tv/fireblade212/c/6975087 2nd crash, but...
- Mon Jul 20, 2015 4:05 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 285474
Re: [0.12.x] The Fat Controller. Remote train management
Was unable to launch Fat controller in my v12 save after not playing with it for a little. If you are updating from a version of TFC from before 0.2.0 you should remove the old TFC, open the save, save the game, install the new version and see how you go. If that doesn't work post your save and I'l...
- Sun Jul 19, 2015 11:08 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 285474
Re: [0.12.x] The Fat Controller. Remote train management
Was unable to launch Fat controller in my v12 save after not playing with it for a little.
- Sat Jul 18, 2015 4:31 pm
- Forum: Modding help
- Topic: Scalar mod
- Replies: 3
- Views: 2246
Re: Scalar mod
This is the wrong section to ask for help. this is for posting mods that help the game.
mods in v12 now need a delimiter, So your oninit no longer works. It needs to be on_init. everything needs underscores now.
mods in v12 now need a delimiter, So your oninit no longer works. It needs to be on_init. everything needs underscores now.
- Fri Jul 17, 2015 3:57 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 145783
Re: Version 0.12.0
Took a while to read all that!
- Wed Jul 15, 2015 6:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Gatherer bot
- Replies: 7
- Views: 9222
Re: Gatherer bot
which should be in v0.12 rightttt? ))))))) yayFishSandwich wrote:Hi, the Pocket Bots mod will allow you to do this.
Select the items with deconstruction planner, and construction bots will pick up the items for you.
- Wed Jul 15, 2015 5:37 pm
- Forum: Development tools
- Topic: (WIP) Mod-Editor/Builder
- Replies: 8
- Views: 19953
Re: (WIP) Mod-Editor/Builder
Wow, this is good. I cant wait to see what comes of this.
- Mon Jul 13, 2015 11:31 pm
- Forum: Gameplay Help
- Topic: Train Line Problem (Solved)
- Replies: 4
- Views: 5016
Re: Train Line Problem
the train stations them self are your problem. While placing it, next to the tracks it should have arrows. The arrows point in the direction the train needs to move.
- Mon Jul 13, 2015 2:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Train still but not "stopped"
- Replies: 5
- Views: 1640
Re: [0.11.22] Train still but not "stopped"
I believe this is by design. I personally wouldn't want inserters to take out of train/insert into train if it simply stopped near a station because of a signal. Stop1 is part of the trains schedule he is saying, but the next stop (the previous stop) he "mined" so the next stop no longer ...
- Fri Jul 10, 2015 5:24 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 22833
Re: 0.12 status
When i saw this... (╯°□°)╯︵ ┻━┻
- Fri Jul 10, 2015 3:59 pm
- Forum: Gameplay Help
- Topic: Any issues with playing MP alone?
- Replies: 5
- Views: 11285
Re: Any issues with playing MP alone?
Same game just that slight delay and respawn after death.
- Fri Jul 10, 2015 3:55 pm
- Forum: General discussion
- Topic: Making things a bit tougher with mods... [Challenge]
- Replies: 8
- Views: 8600
Re: Making things a bit tougher with mods... [Challenge]
Hope its rso 1.0.3 :) In my latest new world with rso, I was exploring the world for 2 hours (placing chests too so enemies couldnt expand).... then I started. The nearest biter base has not yet attacked me but I made a base just to produce raw materials and research, so I can make a mega base far u...
- Fri Jul 10, 2015 6:33 am
- Forum: Show your Creations
- Topic: My First Factory (Opinions)
- Replies: 8
- Views: 14349
Re: My First Factory (Opinions)
if you can, next time turn on (click) alt mode so we can see what is being produced where and etc.
But definitely... it looks good for just being a few hours in. like.. really good looking honestly.
just a few hours? have you watched a lot of streamers/video's before playing?
But definitely... it looks good for just being a few hours in. like.. really good looking honestly.
just a few hours? have you watched a lot of streamers/video's before playing?
- Thu Jul 09, 2015 4:05 pm
- Forum: General discussion
- Topic: Content section of website. Is it still accurate?
- Replies: 1
- Views: 3041
Re: Content section of website. Is it still accurate?
I noticed it said factorio 1.0.0 in summer 2015. They might want to update it
- Tue Jul 07, 2015 6:55 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14129
Re: Who is back for .12 !
I haven't stopped playing sense 0.9 :D I haven't stopped playing since 0.8 :D I just saw the Split Dependencies concept, and skimped through a bit of the series. That is one hell of a fun looking idea. Good to see you still around Fish ^^ What ever happend to that one series you were doing, Where i...
- Tue Jul 07, 2015 5:28 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14129
Re: Who is back for .12 !
I haven't stopped playing since 0.8 :D I just saw the Split Dependencies concept, and skimped through a bit of the series. That is one hell of a fun looking idea. Good to see you still around Fish ^^ What ever happend to that one series you were doing, Where it was like.. a 20-30 minute episode of ...
- Tue Jul 07, 2015 4:44 pm
- Forum: General discussion
- Topic: Who is back for .12 !
- Replies: 22
- Views: 14129
Who is back for .12 !
With the news starting to show life of .12 being out real soon, I updated my factorio yesterday fron 11.10 to 11.22. 6 months ago. 6 months ago was (everyone yell at me, I need ittt) the last time I played factorio. (I have a lot of friends I play different games with, thats my excuse) I loaded up o...