I just google what is ky ip. Google will tell you your ip and I like that over some site like ipchicken.Phillip_Lynx wrote:I use (on the host side) the http://www.wieistmeineip.de (a german site wich tells you the IP-Adress you are recognized to the world )
Search found 337 matches
- Thu Jan 08, 2015 4:50 pm
- Forum: Multiplayer
- Topic: How to Multiplayer?
- Replies: 5
- Views: 16796
Re: How to Multiplayer?
- Thu Jan 08, 2015 4:43 pm
- Forum: General discussion
- Topic: Why does the Windows version multitask so badly?
- Replies: 12
- Views: 4705
Re: Why does the Windows version multitask so badly?
I only run games in window mode now, and borderless fullscreen mode to those that have the option. This allows me to alt tab to my 2nd monitor without interfering with the game. So I never had a alt tab crash with factorio.
When I start factorio I maximize the window.
When I start factorio I maximize the window.
- Thu Jan 08, 2015 5:22 am
- Forum: This Forum
- Topic: [Forum] Higher limit for attachements
- Replies: 5
- Views: 11636
Re: [Forum] Higher limit for attachements
Showing a picture is as simple as using this button http://puu.sh/ee1ql/3be7408214.png on a direct image url. So upload pictures to a site like http://www.imgur.com, then get the direct image and paste it with the brackets around it. Pictures are fine as they are now, But... Attachments may be easie...
- Wed Jan 07, 2015 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Move items from one stack to another with the scroll wheel.
- Replies: 6
- Views: 3140
Re: One-shot requests, rail guns, inventory management...
Nice, but take a look into https://forums.factorio.com/forum/viewtopic.php?f=6&t=3394 rule 1? gotcha. The scroll wheel is not a bad idea, love it. And i agree with the additions from 1.5 minecraft, Being able to just click and drag, But with an auto sorted inventory that wont help much without ...
- Wed Jan 07, 2015 12:00 am
- Forum: General discussion
- Topic: Reducing savegame size/disabling replays
- Replies: 17
- Views: 21655
Re: Reducing savegame size/disabling replays
I'm not finding any replay.dat in any saves that were saved via 11.10, But i wish i knew about this earlier.
- Mon Jan 05, 2015 6:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [11.8] Crash on substation place
- Replies: 4
- Views: 1444
Re: [11.8] Crash on substation place
The bug was not being able to load the 2nd and 3rd save, it was placing the substations where the screenshot shows in the first save. I understand. I just wanted to say, that at least you don't lose your factory when you still have the 1st save. oo, you are saying the corruption is part of that? Go...
- Mon Jan 05, 2015 5:46 pm
- Forum: Balancing
- Topic: Capacitor electric stats
- Replies: 1
- Views: 5967
Re: Capacitor electric stats
A separate color over the green display should work. Because if you are using your accums, you are maxxing out your power production already. The 2nd color can represent the accums percentage used.
- Mon Jan 05, 2015 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [11.8] Crash on substation place
- Replies: 4
- Views: 1444
Re: [11.8] Crash on substation place
The bug was not being able to load the 2nd and 3rd save, it was placing the substations where the screenshot shows in the first save.
- Mon Jan 05, 2015 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [11.8] Crash on substation place
- Replies: 4
- Views: 1444
[11.8] Crash on substation place
5724084.686736 Info Logger.cpp:148: 2015:01:04 18:44:46; Factorio 0.11.8 (Build 12921, win64) 5724084.945614 Info ModManager.cpp:204: Loading mod core 0.0.0 (data.lua) 5724084.967083 Info ModManager.cpp:204: Loading mod base 0.11.8 (data.lua) 5724085.309889 Info ModManager.cpp:204: Loading mod Rail...
- Sun Jan 04, 2015 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Train Lines and global filters
- Replies: 7
- Views: 4551
Re: Train Lines and global filters
when you play with rso mod, or low frequency ore, Your train network gets quite long. For me, it requires at least 4 trains (4 cargo) for a single outpost, so my base can have a stable iron production. And that is because the outpost is sooo far away. To add the, as Choumiko said, The container, You...
- Sun Jan 04, 2015 7:13 am
- Forum: Balancing
- Topic: Reduce stack sizes of buildings
- Replies: 14
- Views: 12438
Re: Reduce stack sizes of buildings
I agree and disagree with boogie. Use smart inserters, that is a definite. But i have a "engineering" train that has a single slot of roboports, Its a train used to make the rails to an outpost, And have all the items required to build a large outpost. 5 as a stack is plenty for a single s...
- Sun Jan 04, 2015 7:06 am
- Forum: Ideas and Suggestions
- Topic: Train Lines and global filters
- Replies: 7
- Views: 4551
Train Lines and global filters
The idea comes from my time playing simutrans, And wanting to organize my trains in factorio easier. Like adding that new iron outpost without directly going to every iron train and changing their schedule. I believe this feature to be most useful for trains, and easier to understand. So i will expl...
- Sun Jan 04, 2015 6:50 am
- Forum: Resolved Problems and Bugs
- Topic: [11.8] Multiplayer crash at same time
- Replies: 1
- Views: 916
[11.8] Multiplayer crash at same time
While playing, we have encountered a game breaking bug where we cannot pass a certain game time, I assume it is something from in the game trying to do something. I don't know what the bug is, But the problem is no matter what we do, the game will crash at a certain time every time we load up one of...
- Sat Jan 03, 2015 6:33 pm
- Forum: General discussion
- Topic: Do you sometimes get annoyed at train stop names?
- Replies: 11
- Views: 5415
Re: Do you sometimes get annoyed at train stop names?
Every single station gets re-named for me either when i place it, or use it.
"Copper load east 1"
"#PT or #PAX copper load east 1" <-- player train station, so i can get to it on the fly without waiting for a copper train that goes to it or messing up the schedule.
"Copper load east 1"
"#PT or #PAX copper load east 1" <-- player train station, so i can get to it on the fly without waiting for a copper train that goes to it or messing up the schedule.
- Sat Jan 03, 2015 3:22 am
- Forum: General discussion
- Topic: Newbie Tips?
- Replies: 10
- Views: 99821
Re: Newbie Tips?
I would say, ignore things that youtubers like the ones you mentioned do. Because they mostly play the game with their own ways of playing.
I'm not saying they are bad, I just think you should just play the game on your own, and then learn how you should adjust your gameplay.
Just have fun
I'm not saying they are bad, I just think you should just play the game on your own, and then learn how you should adjust your gameplay.
Just have fun
- Fri Jan 02, 2015 8:37 pm
- Forum: General discussion
- Topic: Do you sometimes get annoyed at train stop names?
- Replies: 11
- Views: 5415
Re: Do you sometimes get annoyed at train stop names?
Would this interfere with multiplayer?
- Fri Jan 02, 2015 5:39 pm
- Forum: General discussion
- Topic: Factorio - opinions - review - ideas - mad rambling
- Replies: 6
- Views: 3023
Re: Factorio - opinions - review - ideas - mad rambling
What would be interesting is to see more map resources or key points that are important to hold long-term. Something that contributes toward the player Regarding key points.... theres tons of idea's and concepts out there for peaceful aliens. Something I thought about is... Statues/totem poles ever...
- Thu Jan 01, 2015 9:08 pm
- Forum: Multiplayer
- Topic: 3 Players can't connect
- Replies: 4
- Views: 8150
Re: 3 Players can't connect
There is still issues I believe with more than 2 players.
Have you tried an earlier save? Or a new world as a test?
Have you tried an earlier save? Or a new world as a test?
- Thu Jan 01, 2015 8:03 pm
- Forum: Implemented Suggestions
- Topic: Multiple occurrences in requester chests
- Replies: 19
- Views: 7932
Re: Multiple occurrences in requester chests
i also do this sometimes. top assembler might use more of the same item as the bottom, So i set them differently incase i want to change it later. a particular case would be the train rails. Incase i need to go 2000 rails for a oil and my buffer can quickly make 100 when i request them all, A larger...
- Thu Jan 01, 2015 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Stop / sleep button for assemblers / etc
- Replies: 18
- Views: 7147
Re: Stop / sleep button for assemblers / etc
+1
i've thought about this too. I thought about a graphical user interface marking objects with a transparent color as a "group". Set your copper smelters to a orange, iron to a gray, steam engines to a blue. And some how having a way to turn it on/off.
i've thought about this too. I thought about a graphical user interface marking objects with a transparent color as a "group". Set your copper smelters to a orange, iron to a gray, steam engines to a blue. And some how having a way to turn it on/off.