Search found 337 matches
- Tue Jul 07, 2015 4:12 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 100465
Re: Factorio Mod Manager 0.2.0
Hmm, people still use my launcher? Interesting. But good luck to your mod manager, I am interested in how you do your downloads, the temporary manual method in mine was supposed to have been changed when somone I was talking to was going to make a huge mod site that would allow mod managers and laun...
- Wed Feb 18, 2015 10:17 pm
- Forum: Multiplayer
- Topic: Is Multiplayer Possible over the Ocean yet?
- Replies: 6
- Views: 10174
Re: Is Multiplayer Possible over the Ocean yet?
I didn't have game-breaking problems while playing with 166ms ping.
- Thu Jan 29, 2015 5:39 pm
- Forum: Pending
- Topic: [0.11.7] [slpwnd] Game stops in Multiplayer
- Replies: 5
- Views: 6710
Re: [0.11.7] Game stops in Multiplayer
Just to relate bug reports, this is also
https://forums.factorio.com/forum/vie ... f=7&t=7311
https://forums.factorio.com/forum/vie ... f=7&t=7863
https://forums.factorio.com/forum/vie ... f=7&t=7311
https://forums.factorio.com/forum/vie ... f=7&t=7863
- Thu Jan 29, 2015 5:29 pm
- Forum: General discussion
- Topic: Challenge Map
- Replies: 4
- Views: 2235
Re: Challenge Map
Mmm, with the bases I build the normal turrets wont be enough, you would have to continuously kill biters past your pollution, and for me thats like... too much work
- Tue Jan 27, 2015 7:15 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 40633
Re: The most useless thing in game.
What about Handgrenades ? I never used them at all. I started to use them when multiplayer was released.... as a jumpscare. if we are talking about items.. the items that are not usable are obv the most useless. discharge is useless. but the title says thing... the exit button on the main menu, i n...
- Tue Jan 13, 2015 7:43 pm
- Forum: Pending
- Topic: [0.11.10] [slpwnd] MP game froze
- Replies: 9
- Views: 10810
Re: [0.11.10] MP game froze at autosave
This sounds exactly like zoomy glitch, Can you guys zoom?
My related bug report> https://forums.factorio.com/forum/vie ... f=7&t=7311
My related bug report> https://forums.factorio.com/forum/vie ... f=7&t=7311
- Tue Jan 13, 2015 5:29 pm
- Forum: Implemented Suggestions
- Topic: Show modules in the detailled view
- Replies: 2
- Views: 1136
Re: Show modules in the detailled view
Lolol... what?ssilk wrote:I would like to point to this fine suggestion: Lights for devices
I think he is trying to link you one of the previous suggestions to this, I had a suggestion for an extra detailed view mode while holding shift like showing modules. So... I +1 your suggestion.
- Tue Jan 13, 2015 5:15 pm
- Forum: Outdated/Not implemented
- Topic: Renaming active provider chests
- Replies: 9
- Views: 3801
Re: Renaming active provider chests
I think its better to have the chests as 4 seperate.
I dont know abiut the name change, but I will say this. It took me a long time to remember what the active and proovider chests did. I got them confused until I just remembered by color, then i remembered which was which by name.
I dont know abiut the name change, but I will say this. It took me a long time to remember what the active and proovider chests did. I got them confused until I just remembered by color, then i remembered which was which by name.
- Tue Jan 13, 2015 5:03 pm
- Forum: Railway Setups
- Topic: [Design] Two Cargo Wagons to Blue Belt fastest
- Replies: 9
- Views: 12922
Re: [Design] Two Cargo Wagons to Blue Belt fastest
Adjust it a little bit, I see multiple ways of fitting some substations in there.
- Mon Jan 12, 2015 5:39 pm
- Forum: Multiplayer
- Topic: could use someone that's good at oil production
- Replies: 5
- Views: 10098
Re: could use someone that's good at oil production
Itd be better if you learned how to yourself :) There are.a bunch.of.oil.production tutorials out there. (Im sorry, im on my phone.... have a habbit of hitting period for space) But, my advice is make room for your oil production. Leave 1 space inbetween your refinery for pole and space l. When it c...
- Fri Jan 09, 2015 6:58 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 42837
Re: Friday Facts #68 The trains
finally pre-signals! WOO!
Been waiting for some trains updates! sounds like this next one will fix some train netoworks.
Been waiting for some trains updates! sounds like this next one will fix some train netoworks.
- Fri Jan 09, 2015 5:37 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peaceful Mode (1.0.0)
- Replies: 9
- Views: 12448
Re: [MOD 0.11.x] Peaceful Mode (1.0.0)
A previous mod used like.. 14 red/10green/6blue (an example, cant remember) to make a purple science pack I would increase the time on the research, and add blue in it. I also think you should add an physical item into the mix, maybe a smart inserter or something. Or you could make it so you have to...
- Fri Jan 09, 2015 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 15354
Re: Avatar Teleporter
Heres what I do in my rso worlds. At every mining outpost, I make a station titled #PT station name 1. Use hashtag so its at the top of the list. Then make a locomotive only train, and tell it to go to your new player train station. I know what you mean by going far distances, but teleporting to me...
- Thu Jan 08, 2015 5:43 pm
- Forum: Balancing
- Topic: Poor balance of electric poles/substation costs
- Replies: 26
- Views: 22538
Re: Poor balance of electric poles/substation costs
I will gladly pay 50 times more for a medium pole just so I can start burning the small poles in my steam engines.
Small poles are as temporary as your burner mining drills are. Once you have something better, you use it.
Small poles are as temporary as your burner mining drills are. Once you have something better, you use it.
- Thu Jan 08, 2015 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 15354
Re: Avatar Teleporter
Heres what I do in my rso worlds. At every mining outpost, I make a station titled #PT station name 1. Use hashtag so its at the top of the list. Then make a locomotive only train, and tell it to go to your new player train station. I know what you mean by going far distances, but teleporting to me ...
- Thu Jan 08, 2015 5:28 pm
- Forum: Ideas and Suggestions
- Topic: On/off toggle for night vision
- Replies: 2
- Views: 7526
Re: On/off toggle for night vision
I dont use nightvision because I dont think it helps, but doesnt n toggle it?
- Thu Jan 08, 2015 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Dump Valve/Open pipe
- Replies: 6
- Views: 10007
Re: Dump Valve/Open pipe
Ill just throw this out there.
If you are making solid fuel, your world is too easy on oil.
If you are not going 2000 rails just for the end result of a 10% oil deposit, your world is too easy on oil.
All oil should be cracked down to gas
If you are making solid fuel, your world is too easy on oil.
If you are not going 2000 rails just for the end result of a 10% oil deposit, your world is too easy on oil.
All oil should be cracked down to gas
- Thu Jan 08, 2015 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Map generation changes
- Replies: 15
- Views: 11626
Re: Map generation changes
I think the map generating window could definitely have a preset. For example setting it to default will set default settings. If you select deathworld, it will max out the biters. If you select stripworld, it will put max 100 height world with water only in starting zone. Maybe a short description ...
- Thu Jan 08, 2015 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Robots should check whether they have sufficient energy.
- Replies: 16
- Views: 6205
Re: Robots should check whether they have sufficient energy.
I'm very sorry. I don't know what it is, but I swear some minutes ago this thread had only 5 posts and I answered directly to this post: That's why they changed it so robots will just move slower, instead of exploding. In my opinion, if a robot runs out of fuel, it should simply "fall," i...
- Thu Jan 08, 2015 5:02 pm
- Forum: This Forum
- Topic: [Forum] Higher limit for attachements
- Replies: 5
- Views: 11636
Re: [Forum] Higher limit for attachements
Yea, I thought your last line of op was your signature which is why I edited my ppst, people will have to deal with the attachment limit. Its always going to be there. But I still wanted to keep that information there for those who dont know about bbcode. For me though, even if the attachments were ...