Search found 337 matches

by OBAMA MCLAMA
Tue Jul 07, 2015 4:12 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 100465

Re: Factorio Mod Manager 0.2.0

Hmm, people still use my launcher? Interesting. But good luck to your mod manager, I am interested in how you do your downloads, the temporary manual method in mine was supposed to have been changed when somone I was talking to was going to make a huge mod site that would allow mod managers and laun...
by OBAMA MCLAMA
Wed Feb 18, 2015 10:17 pm
Forum: Multiplayer
Topic: Is Multiplayer Possible over the Ocean yet?
Replies: 6
Views: 10174

Re: Is Multiplayer Possible over the Ocean yet?

I didn't have game-breaking problems while playing with 166ms ping.
by OBAMA MCLAMA
Thu Jan 29, 2015 5:29 pm
Forum: General discussion
Topic: Challenge Map
Replies: 4
Views: 2235

Re: Challenge Map

Mmm, with the bases I build the normal turrets wont be enough, you would have to continuously kill biters past your pollution, and for me thats like... too much work
by OBAMA MCLAMA
Tue Jan 27, 2015 7:15 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 40633

Re: The most useless thing in game.

What about Handgrenades ? I never used them at all. I started to use them when multiplayer was released.... as a jumpscare. if we are talking about items.. the items that are not usable are obv the most useless. discharge is useless. but the title says thing... the exit button on the main menu, i n...
by OBAMA MCLAMA
Tue Jan 13, 2015 7:43 pm
Forum: Pending
Topic: [0.11.10] [slpwnd] MP game froze
Replies: 9
Views: 10810

Re: [0.11.10] MP game froze at autosave

This sounds exactly like zoomy glitch, Can you guys zoom?

My related bug report> https://forums.factorio.com/forum/vie ... f=7&t=7311
by OBAMA MCLAMA
Tue Jan 13, 2015 5:29 pm
Forum: Implemented Suggestions
Topic: Show modules in the detailled view
Replies: 2
Views: 1136

Re: Show modules in the detailled view

ssilk wrote:I would like to point to this fine suggestion: Lights for devices
Lolol... what?

I think he is trying to link you one of the previous suggestions to this, I had a suggestion for an extra detailed view mode while holding shift like showing modules. So... I +1 your suggestion.
by OBAMA MCLAMA
Tue Jan 13, 2015 5:15 pm
Forum: Outdated/Not implemented
Topic: Renaming active provider chests
Replies: 9
Views: 3801

Re: Renaming active provider chests

I think its better to have the chests as 4 seperate.

I dont know abiut the name change, but I will say this. It took me a long time to remember what the active and proovider chests did. I got them confused until I just remembered by color, then i remembered which was which by name.
by OBAMA MCLAMA
Tue Jan 13, 2015 5:03 pm
Forum: Railway Setups
Topic: [Design] Two Cargo Wagons to Blue Belt fastest
Replies: 9
Views: 12922

Re: [Design] Two Cargo Wagons to Blue Belt fastest

Adjust it a little bit, I see multiple ways of fitting some substations in there.
by OBAMA MCLAMA
Mon Jan 12, 2015 5:39 pm
Forum: Multiplayer
Topic: could use someone that's good at oil production
Replies: 5
Views: 10098

Re: could use someone that's good at oil production

Itd be better if you learned how to yourself :) There are.a bunch.of.oil.production tutorials out there. (Im sorry, im on my phone.... have a habbit of hitting period for space) But, my advice is make room for your oil production. Leave 1 space inbetween your refinery for pole and space l. When it c...
by OBAMA MCLAMA
Fri Jan 09, 2015 6:58 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 42837

Re: Friday Facts #68 The trains

finally pre-signals! WOO!


Been waiting for some trains updates! sounds like this next one will fix some train netoworks.
by OBAMA MCLAMA
Fri Jan 09, 2015 5:37 pm
Forum: Mods
Topic: [MOD 0.11.x] Peaceful Mode (1.0.0)
Replies: 9
Views: 12448

Re: [MOD 0.11.x] Peaceful Mode (1.0.0)

A previous mod used like.. 14 red/10green/6blue (an example, cant remember) to make a purple science pack I would increase the time on the research, and add blue in it. I also think you should add an physical item into the mix, maybe a smart inserter or something. Or you could make it so you have to...
by OBAMA MCLAMA
Fri Jan 09, 2015 5:30 pm
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 15354

Re: Avatar Teleporter

Heres what I do in my rso worlds. At every mining outpost, I make a station titled #PT station name 1. Use hashtag so its at the top of the list. Then make a locomotive only train, and tell it to go to your new player train station. I know what you mean by going far distances, but teleporting to me...
by OBAMA MCLAMA
Thu Jan 08, 2015 5:43 pm
Forum: Balancing
Topic: Poor balance of electric poles/substation costs
Replies: 26
Views: 22538

Re: Poor balance of electric poles/substation costs

I will gladly pay 50 times more for a medium pole just so I can start burning the small poles in my steam engines.

Small poles are as temporary as your burner mining drills are. Once you have something better, you use it.
by OBAMA MCLAMA
Thu Jan 08, 2015 5:32 pm
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 15354

Re: Avatar Teleporter

Heres what I do in my rso worlds. At every mining outpost, I make a station titled #PT station name 1. Use hashtag so its at the top of the list. Then make a locomotive only train, and tell it to go to your new player train station. I know what you mean by going far distances, but teleporting to me ...
by OBAMA MCLAMA
Thu Jan 08, 2015 5:28 pm
Forum: Ideas and Suggestions
Topic: On/off toggle for night vision
Replies: 2
Views: 7526

Re: On/off toggle for night vision

I dont use nightvision because I dont think it helps, but doesnt n toggle it?
by OBAMA MCLAMA
Thu Jan 08, 2015 5:26 pm
Forum: Ideas and Suggestions
Topic: Dump Valve/Open pipe
Replies: 6
Views: 10007

Re: Dump Valve/Open pipe

Ill just throw this out there.
If you are making solid fuel, your world is too easy on oil.
If you are not going 2000 rails just for the end result of a 10% oil deposit, your world is too easy on oil.
All oil should be cracked down to gas :)
by OBAMA MCLAMA
Thu Jan 08, 2015 5:18 pm
Forum: Ideas and Suggestions
Topic: Map generation changes
Replies: 15
Views: 11626

Re: Map generation changes

I think the map generating window could definitely have a preset. For example setting it to default will set default settings. If you select deathworld, it will max out the biters. If you select stripworld, it will put max 100 height world with water only in starting zone. Maybe a short description ...
by OBAMA MCLAMA
Thu Jan 08, 2015 5:10 pm
Forum: Ideas and Suggestions
Topic: Robots should check whether they have sufficient energy.
Replies: 16
Views: 6205

Re: Robots should check whether they have sufficient energy.

I'm very sorry. I don't know what it is, but I swear some minutes ago this thread had only 5 posts and I answered directly to this post: That's why they changed it so robots will just move slower, instead of exploding. In my opinion, if a robot runs out of fuel, it should simply "fall," i...
by OBAMA MCLAMA
Thu Jan 08, 2015 5:02 pm
Forum: This Forum
Topic: [Forum] Higher limit for attachements
Replies: 5
Views: 11636

Re: [Forum] Higher limit for attachements

Yea, I thought your last line of op was your signature which is why I edited my ppst, people will have to deal with the attachment limit. Its always going to be there. But I still wanted to keep that information there for those who dont know about bbcode. For me though, even if the attachments were ...

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