Search found 9 matches
- Thu Oct 17, 2024 10:15 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31855
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I wonder how long till someone makes a mod where we can catch and transport worms to other planets, like nauvis, and then, or AT LEAST, ride on top of them (LISAN AL GAIB!) into battle to kill the puny biters. Or just let them lose where they roam the planet and eat things. Could even be an item you...
- Sun Apr 07, 2024 3:15 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26875
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
The main question after FF405 - why are there 84k rockets in the logistic network? Could we be getting a new turret or are these used for spiders?
- Mon Apr 01, 2024 7:15 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 23797
Re: Friday Facts #404 - Frustration not found
WHAT : Please add pipette tool for copy/paste assembler's output to yellow chests and inserters . HOW : CTRL + RIGHT MOUSE on assembler to copy and CTRL + LEFT MOUSE to paste. Very similar to how copy/paste works with requester chests. Optional : if multiple items are produced in the assembler: CTR...
- Sat Jan 20, 2024 3:50 pm
- Forum: Technical Help
- Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
- Replies: 23
- Views: 21884
Re: Last hope: blueprint library recovery from save file. (v1.1.9+)
It totally worked. Thank you for "digging it up" sir!
- Tue Sep 26, 2023 12:56 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361190
Re: [MOD 0.13.17+] Rampant
Hi! Bug report: ver: 3.3.3 evolution: 28.5% the mod was added at the start of the game what happens: the mod crushes when I go out to kill some biters. There are a few other mods installed as well. There is a chance "combat robot overhaul" mod has something to do with it. Basically, I ride...
- Wed Sep 06, 2023 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Simple QOL: quickly set filter to inserter and yellow chest
- Replies: 7
- Views: 1340
Simple QOL: quickly set filter to inserter and yellow chest
What ? WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea. Be able to: Shift + RC to "copy" building recipe (item) -> Shift + LC to "filter" that item on any given inserter OR yellow chest (just like on requester, but w/o the number of the...
- Tue Jun 28, 2016 9:48 pm
- Forum: Duplicates
- Topic: Bugs - cant change train names
- Replies: 4
- Views: 1150
Re: Bugs - cant change train names
I researched it after migrating and didn't have it. Yet your advice was very helpful and I got it through console, thanks. Gonna burn some bugs now...
- Tue Jun 28, 2016 7:39 pm
- Forum: Duplicates
- Topic: Bugs - cant change train names
- Replies: 4
- Views: 1150
Re: Bugs - cant change train names
Thank you for a quick reply. I have also noticed that even though I have just researched flamethrower turrets, they are not available for construction. Sorry if it has already been posted.
- Tue Jun 28, 2016 7:03 pm
- Forum: Duplicates
- Topic: Bugs - cant change train names
- Replies: 4
- Views: 1150
Bugs - cant change train names
Hi everyone.
Not sure if this is the right place to leave bugs I saw after 0,13 but here it is:
1. Can't rename train stations.
2. Inserters no longer put satellite into rocket when it is ready to launch.
Great game and update!
Not sure if this is the right place to leave bugs I saw after 0,13 but here it is:
1. Can't rename train stations.
2. Inserters no longer put satellite into rocket when it is ready to launch.
Great game and update!