Not entirely sure what caused this (I was happily placing signals all day!), but I've got a save into a state where whenever I put a chain signal in my hand it causes a desync.
My client then sits in a loop of downloading the map, loading, and immediately becoming desynced and repeating the loop ...
Search found 4 matches
- Fri Jul 01, 2016 10:45 pm
- Forum: Duplicates
- Topic: [0.13.3] Instant multiplayer desync picking up chain signal
- Replies: 1
- Views: 1031
- Thu Jun 30, 2016 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1][Twinsen] Rocks are kinda repairable
- Replies: 7
- Views: 4500
Re: [0.13.1] Rocks are kinda repairable
MultiplayerTruePikachu wrote:Is this multiplayer or singleplayer?
Fresh start for .13 and, yes, the same does indeed happen with trees.Loewchen wrote:Was the game originally started in .12?
Does the same happen with trees?
- Wed Jun 29, 2016 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1][Twinsen] Rocks are kinda repairable
- Replies: 7
- Views: 4500
[0.13.1][Twinsen] Rocks are kinda repairable
Using a repair kit selected, it's possible to "repair" damaged rocks. This plays the repair sound and sometimes makes the health bar flicker up to the next square and back down. It looks like the repair packs aren't consumed by doing this, it's just a weird effect.
Oh, and the player rotates while ...
Oh, and the player rotates while ...
- Tue Jun 28, 2016 5:58 pm
- Forum: Technical Help
- Topic: Re-enable achievements after console command?
- Replies: 6
- Views: 5652
Re-enable achievements after console command?
A friend decided that /color didn't offer enough options, so used the console to change his player color
Fast forward several hours and we notice achievements are disabled because a console command was used
Is there a way to poke them back on?
Fast forward several hours and we notice achievements are disabled because a console command was used
Is there a way to poke them back on?