Search found 9 matches

by Tixout
Tue Dec 18, 2018 3:54 pm
Forum: Modding interface requests
Topic: Event on_pre_player_crafted_item doesn't trigger on free crafts
Replies: 2
Views: 1792

Event on_pre_player_crafted_item doesn't trigger on free crafts

I am currently on the mod Instant Crafting which basically makes crafting instant but not free. To do so, i catch the "on_pre_player_crafted_item" event, insert desired item in the inventory, cancel the craft, and removes the items added back on the craft cancel.

However, when using free recipes ...
by Tixout
Tue Mar 13, 2018 1:06 pm
Forum: Multiplayer
Topic: [CLOSED] [EN] 1-2 experienced ppl for Bobs/Angels
Replies: 5
Views: 3324

Re: [EN] 1-2 experienced ppl for Bobs/Angels epic playthrough

Hello !

Well, i am also very interested !
I have been playing Factorio since early 0.12 and thoroughly since then. Currently at 650~hours played, i have always played with mods, and especially with Bob and Angels.

Being a PhD student in artificial intelligence, i quite enjoy number crushing, min ...
by Tixout
Fri May 26, 2017 4:49 pm
Forum: Multiplayer
Topic: [FR]Cherche joueurs pour coop
Replies: 23
Views: 12289

Re: [FR]Cherche joueurs pour coop

Salut Chris !

J'ai essayé de t'ajouter, mais ca n'a pas l'air de correctement fonctionner, tu pourrais me contacter sur discord ?

Tixout#2256
by Tixout
Thu Feb 16, 2017 11:37 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST][IDEA] shunting train (very small locomotive)
Replies: 8
Views: 3646

Re: [REQUEST] shunting train (very small locomotive)

Hey !
I've never tried it, but as i knew this one exists, i decided to drop you the link and let you see by yourself if it fits you !

https://mods.factorio.com/mods/goldsword44/JunkTrain

Tell us what you think about it :)
by Tixout
Wed Feb 15, 2017 8:09 pm
Forum: Ideas and Requests For Mods
Topic: Alternate way to gather resources
Replies: 0
Views: 1230

Alternate way to gather resources

Hello everyone,

I've been lately playing Factorio with a lot mods (around 150 of them) including the Bob's pack and the full Angel's pack. Now that the game is finished for me, i was looking for other mods adding more complexity to the game in order to "step up".
Unfortunately there's no really any ...
by Tixout
Sun Dec 18, 2016 5:12 pm
Forum: Multiplayer
Topic: [EU] Lot of mods - Fresh Start
Replies: 0
Views: 1027

[EU] Lot of mods - Fresh Start

Sup guys,

I'm writing here because i'm looking for a few mates to start a new fresh map with a lot of mods.
I do rent a dedicated server so i can host the game 24/7.

My goal is to build up a really huge factory with all the challenges that mods are bringing in.
My mod list is currently quite tall ...
by Tixout
Wed Jun 29, 2016 11:17 am
Forum: Gameplay Help
Topic: Beltless train unloading station issue
Replies: 6
Views: 4546

Re: Beltless train unloading station issue

kinnom wrote:That's what the circuit network is for.
Ho. I though the circuit network was only here to but back an item into the warehouse in case this one get empty. But does this prevent robots to put a different item into it if the warehouse of this item is full ?
by Tixout
Wed Jun 29, 2016 11:08 am
Forum: Gameplay Help
Topic: Beltless train unloading station issue
Replies: 6
Views: 4546

Re: Beltless train unloading station issue

I have a beltless train station in my kilobase atm. I used active provider chests so that my bots would automatically unload the freshly delivered contents into my requestors or storage if the former are all full. Working pretty good, but I notice that the bots prefer the nearest chests, so the ...
by Tixout
Tue Jun 28, 2016 6:10 pm
Forum: Gameplay Help
Topic: Beltless train unloading station issue
Replies: 6
Views: 4546

Beltless train unloading station issue

Hey guys,

I've played this game a lot in vanilla and i started lately to play with mods more specifically the Bob's Mod (I am also using warehouses and logistic rails)
I really like this mod because it adds a lot of complexity in every craft and makes production chains a bit more tricky to build ...

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