Search found 9 matches
- Tue Dec 18, 2018 3:54 pm
- Forum: Modding interface requests
- Topic: Event on_pre_player_crafted_item doesn't trigger on free crafts
- Replies: 2
- Views: 1643
Event on_pre_player_crafted_item doesn't trigger on free crafts
I am currently on the mod Instant Crafting which basically makes crafting instant but not free. To do so, i catch the "on_pre_player_crafted_item" event, insert desired item in the inventory, cancel the craft, and removes the items added back on the craft cancel. However, when using free r...
- Tue Mar 13, 2018 1:06 pm
- Forum: Multiplayer
- Topic: [CLOSED] [EN] 1-2 experienced ppl for Bobs/Angels
- Replies: 5
- Views: 3070
Re: [EN] 1-2 experienced ppl for Bobs/Angels epic playthrough
Hello ! Well, i am also very interested ! I have been playing Factorio since early 0.12 and thoroughly since then. Currently at 650~hours played, i have always played with mods, and especially with Bob and Angels. Being a PhD student in artificial intelligence, i quite enjoy number crushing, min max...
- Fri May 26, 2017 4:49 pm
- Forum: Multiplayer
- Topic: [FR]Cherche joueurs pour coop
- Replies: 23
- Views: 11285
Re: [FR]Cherche joueurs pour coop
Salut Chris !
J'ai essayé de t'ajouter, mais ca n'a pas l'air de correctement fonctionner, tu pourrais me contacter sur discord ?
Tixout#2256
J'ai essayé de t'ajouter, mais ca n'a pas l'air de correctement fonctionner, tu pourrais me contacter sur discord ?
Tixout#2256
- Thu Feb 16, 2017 11:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST][IDEA] shunting train (very small locomotive)
- Replies: 8
- Views: 3289
Re: [REQUEST] shunting train (very small locomotive)
Hey !
I've never tried it, but as i knew this one exists, i decided to drop you the link and let you see by yourself if it fits you !
https://mods.factorio.com/mods/goldsword44/JunkTrain
Tell us what you think about it
I've never tried it, but as i knew this one exists, i decided to drop you the link and let you see by yourself if it fits you !
https://mods.factorio.com/mods/goldsword44/JunkTrain
Tell us what you think about it
- Wed Feb 15, 2017 8:09 pm
- Forum: Ideas and Requests For Mods
- Topic: Alternate way to gather resources
- Replies: 0
- Views: 1066
Alternate way to gather resources
Hello everyone, I've been lately playing Factorio with a lot mods (around 150 of them) including the Bob's pack and the full Angel's pack. Now that the game is finished for me, i was looking for other mods adding more complexity to the game in order to "step up". Unfortunately there's no r...
- Sun Dec 18, 2016 5:12 pm
- Forum: Multiplayer
- Topic: [EU] Lot of mods - Fresh Start
- Replies: 0
- Views: 928
[EU] Lot of mods - Fresh Start
Sup guys, I'm writing here because i'm looking for a few mates to start a new fresh map with a lot of mods. I do rent a dedicated server so i can host the game 24/7. My goal is to build up a really huge factory with all the challenges that mods are bringing in. My mod list is currently quite tall (i...
- Wed Jun 29, 2016 11:17 am
- Forum: Gameplay Help
- Topic: Beltless train unloading station issue
- Replies: 6
- Views: 4211
Re: Beltless train unloading station issue
Ho. I though the circuit network was only here to but back an item into the warehouse in case this one get empty. But does this prevent robots to put a different item into it if the warehouse of this item is full ?kinnom wrote:That's what the circuit network is for.
- Wed Jun 29, 2016 11:08 am
- Forum: Gameplay Help
- Topic: Beltless train unloading station issue
- Replies: 6
- Views: 4211
Re: Beltless train unloading station issue
I have a beltless train station in my kilobase atm. I used active provider chests so that my bots would automatically unload the freshly delivered contents into my requestors or storage if the former are all full. Working pretty good, but I notice that the bots prefer the nearest chests, so the mom...
- Tue Jun 28, 2016 6:10 pm
- Forum: Gameplay Help
- Topic: Beltless train unloading station issue
- Replies: 6
- Views: 4211
Beltless train unloading station issue
Hey guys, I've played this game a lot in vanilla and i started lately to play with mods more specifically the Bob's Mod (I am also using warehouses and logistic rails) I really like this mod because it adds a lot of complexity in every craft and makes production chains a bit more tricky to build opt...