Search found 5 matches
- Tue Jun 10, 2014 12:09 am
- Forum: Ideas and Suggestions
- Topic: Defender bots in roboports
- Replies: 1
- Views: 2007
Re: Defender bots in roboports
I'd like to see an actual defense robot that doesn't de-spawn, but can only be used in roboports. It'd be cool have an army of flying machine guns come to the aid of the turrets. Or maybe a a laser upgrade to construction robots, I find that they die a lot when repairing on the front lines.
- Sat May 31, 2014 4:46 pm
- Forum: Balancing
- Topic: "Free belt system" versus "belt circuit"
- Replies: 39
- Views: 25621
Re: "Free belt system" versus "belt circuit"
I've thought a bit about belt upkeep as well, and I think the best way to balance it would be a "belt motor". This would function as a regular belt, it would have all 3 tiers, but it would have a slightly fancier texture. This belt would need power, or perhaps fuel, and any belts connected...
- Sat May 31, 2014 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Domesticating biters.
- Replies: 5
- Views: 2890
Re: Domesticating biters.
they could also be used in farms when food is eventually added. Although I would think that they would be a perk for having low pollution
- Sat May 31, 2014 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Making pollution map more clear.
- Replies: 1
- Views: 1294
Re: Making pollution map more clear.
This would be helpful, especially when figuring out what biter spawners are being polluted and attacking you
- Thu May 29, 2014 7:15 pm
- Forum: Show your Creations
- Topic: Lots of biters - Enemy base - very high size and richness
- Replies: 24
- Views: 16965
Re: Lots of biters - Enemy base - very high size and richnes
This actually looks like fun. I'm going to try something like this