Search found 454 matches

by IronCartographer
Fri Mar 15, 2024 12:39 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 146
Views: 15351

Re: Friday Facts #402 - Lightspeed circuits

Nice additions! Seeing the radar hooked up to a circuit reminds me of discussions on how modules could have additional effects. Speed increasing radar scan rate, prod increasing radar radius. For roboports, speed could increase the charging power/rate, and prod could give them more charging slots. J...
by IronCartographer
Sat Mar 09, 2024 4:46 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 98
Views: 16921

Re: Friday Facts #401 - New terrain, new planet

RSO is so popular for a reason. It's largely inertia at this point. Originally it was the only way to get a reliably viable starting area with the frequency set to low (for a rail world style experience) because there were no special rules in the base game for spawning resources you needed at the s...
by IronCartographer
Fri Mar 08, 2024 6:23 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 98
Views: 16921

Re: Friday Facts #401 - New terrain, new planet

Write me down as cheering the whole way though. There's some weirdness with the 'marbling' effect on extreme settings (looking simultaneously too small-scale and large-scale at the same time in a way I'm not sure how to put into words properly), but this is very impressive. Leaving the old terrain a...
by IronCartographer
Fri Feb 02, 2024 1:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 11891

Re: Friday Facts #396 - Sound improvements in 2.0

Also how dare you try to make us feel immoral for our ruthless exploitation of the planets and the mass genocide of it's inhabitants! FWIW, until biters demonstrate some sort of cultural awareness, extermination is probably a better word. Genocide doesn't even necessarily mean use of lethal force--...
by IronCartographer
Fri Jan 26, 2024 2:08 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 15154

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I like the "no path" / "destination full" icons, they look great on trains, could you just add a "manual mode" indicator? Sometimes I accidentally switch a train to manual and then it's not obvious why iron isn't coming in :D A steering wheel icon for manual mode + sto...
by IronCartographer
Sat Nov 04, 2023 8:34 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 27500

Re: Friday Facts #383 - Super force building

This is great but changes like this should not take this long, and im a dev. Teams roughly the same size are doing far more complex things in the span for 3-4 month cycles. What is it about Factorio that adds months to something like this? The development time of the expansion has likely been more ...
by IronCartographer
Fri Sep 15, 2023 3:25 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52617

Re: Friday Facts #376 - Research and Technology

When you don't put quality modules somewhere, everything works as before, so you don't have to sort everything everywhere as some people thought. ... I can only design the game around what I enjoy, and I just don't enjoy having to keep track of a huge number of unique recipes, which all work techni...
by IronCartographer
Sun Sep 10, 2023 3:55 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Feedback would be much more valuable if we saw the full picture, but obviously thats not going to be the case for a little while longer. And we've seen balancing/changes before on stuff, when switching to new major versions in beta. Wube probably isn't disappearing into the ether on launch day, so ...
by IronCartographer
Sun Sep 10, 2023 3:18 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish. Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out o...
by IronCartographer
Sun Sep 10, 2023 3:10 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

pointa2b wrote:
Sun Sep 10, 2023 2:47 pm
avoid the optional feature if they don't like it.
Coal liquefaction is optional. I'll leave the rest of this thought process up to you.
by IronCartographer
Sun Sep 10, 2023 2:27 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Optional or not, many people will feel compelled to use the quality system by virtue of the fear of missing out. This whole debate is pitting one irrationality against another: The "excitement" of introducing a slot machine into a deterministic factory game vs. the frustration of dealing w...
by IronCartographer
Sat Sep 09, 2023 9:34 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

The expansion absolutely is "vanilla". It is not a mod, or a custom game mode, but the big content update and overhaul that we have been expecting for years. If the sentiment behind devlopment is that it's not vanilla, then that is a monumental red-flag for me personally. As kovarex poste...
by IronCartographer
Sat Sep 09, 2023 8:57 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Still, please consider multiplayer interaction in light of the polarizing nature of this system. Making quality not just optional per-map but actually per-player (allowing each player to choose when to engage with it individually and also leave it behind as desired) in terms of UI would help a lot....
by IronCartographer
Sat Sep 09, 2023 6:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

People aren't really going to freak out and view quality as "contamination". They are overreacting. It isn't going to happen. Even in the worst case, it would be better to destroy one community than have developers pay the opportunity cost of supporting people who are that difficult, but ...
by IronCartographer
Sat Sep 09, 2023 5:22 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Thinking about this some more I wonder if it would have been better received if it only affected a few items in the official game, with potential future additions via mods and the modding API. Toward the end of this video they go through the bonuses per-entity and discount the benefit in so many cas...
by IronCartographer
Fri Sep 08, 2023 9:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Xenophore wrote:
Fri Sep 08, 2023 8:57 pm
This... must be a late April Fools.
Perhaps not, but this was an early one!

Image
by IronCartographer
Fri Sep 08, 2023 8:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Also, humongous cringe at the fact, that there are dev replies on reddit, but 0 dev replies on the forum. I look forward to the next time corporate overlords/reddit mods decide to lock it down. You could phrase this positively by wishing for more engagement on these forums and support for the indep...
by IronCartographer
Fri Sep 08, 2023 8:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 797
Views: 119106

Re: Friday Facts #375 - Quality

Kovarex had added kovarex process to every item in the game :( . While this may promote mastery of recirculation by those who built a kovarex enrichment loop without fully considering the implications, I share your concern that it is basically the same thing on a larger scale in terms of the actual...
by IronCartographer
Fri Jun 16, 2023 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
Replies: 9
Views: 3288

Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds

In the next version after that, I am considering applying the fix to the "pick up items" action only, which should fix the first issue also and keep speed-runners happy, who only need this behavior for the "drop items" action, right? To confirm, this change would mean that for m...

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