Search found 457 matches
- Tue Sep 03, 2024 2:26 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 28813
Re: Friday Facts #401 - New terrain, new planet
Starting in deserts has been a common problem. I added an additional slider so that you can customise the starting area moisture without affecting the rest of the world. A forest start is significantly easier. Will there be a positive bias for the moisture in the starting area on the Default and ma...
- Fri May 03, 2024 3:51 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 31691
Re: Friday Facts #409 - Diminishing beacons
Beautifully done. Meaningful tradeoffs bounded by carefully considered utility curves. Excellent!
- Fri Apr 19, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 59
- Views: 11253
Re: Friday Facts #407 - Automating a soundtrack
That first (and third) WIP track sounded... really bad. Distractingly bad. I hope that's "just started" WIP not "final touches" WIP. It definitely gave me the impression of it being a same-y stream of randomly selected bits (sort of like No Man's Sky planets) rather than having ...
- Fri Mar 15, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 32612
Re: Friday Facts #402 - Lightspeed circuits
Nice additions! Seeing the radar hooked up to a circuit reminds me of discussions on how modules could have additional effects. Speed increasing radar scan rate, prod increasing radar radius. For roboports, speed could increase the charging power/rate, and prod could give them more charging slots. J...
- Sat Mar 09, 2024 4:46 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 28813
Re: Friday Facts #401 - New terrain, new planet
RSO is so popular for a reason. It's largely inertia at this point. Originally it was the only way to get a reliably viable starting area with the frequency set to low (for a rail world style experience) because there were no special rules in the base game for spawning resources you needed at the s...
- Fri Mar 08, 2024 6:23 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 28813
Re: Friday Facts #401 - New terrain, new planet
Write me down as cheering the whole way though. There's some weirdness with the 'marbling' effect on extreme settings (looking simultaneously too small-scale and large-scale at the same time in a way I'm not sure how to put into words properly), but this is very impressive. Leaving the old terrain a...
- Fri Feb 02, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18088
Re: Friday Facts #396 - Sound improvements in 2.0
Also how dare you try to make us feel immoral for our ruthless exploitation of the planets and the mass genocide of it's inhabitants! FWIW, until biters demonstrate some sort of cultural awareness, extermination is probably a better word. Genocide doesn't even necessarily mean use of lethal force--...
- Fri Jan 26, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 24521
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I like the "no path" / "destination full" icons, they look great on trains, could you just add a "manual mode" indicator? Sometimes I accidentally switch a train to manual and then it's not obvious why iron isn't coming in :D A steering wheel icon for manual mode + sto...
- Sat Nov 04, 2023 8:34 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38827
Re: Friday Facts #383 - Super force building
This is great but changes like this should not take this long, and im a dev. Teams roughly the same size are doing far more complex things in the span for 3-4 month cycles. What is it about Factorio that adds months to something like this? The development time of the expansion has likely been more ...
- Fri Nov 03, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38827
Re: Friday Facts #383 - Super force building
I never imagined auto-repairing undergrounds!
This looks amazing...thank you!
(Two FFFs in a row no less! )
This looks amazing...thank you!
(Two FFFs in a row no less! )
- Fri Sep 15, 2023 3:25 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 75287
Re: Friday Facts #376 - Research and Technology
When you don't put quality modules somewhere, everything works as before, so you don't have to sort everything everywhere as some people thought. ... I can only design the game around what I enjoy, and I just don't enjoy having to keep track of a huge number of unique recipes, which all work techni...
- Sun Sep 10, 2023 3:55 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
Feedback would be much more valuable if we saw the full picture, but obviously thats not going to be the case for a little while longer. And we've seen balancing/changes before on stuff, when switching to new major versions in beta. Wube probably isn't disappearing into the ether on launch day, so ...
- Sun Sep 10, 2023 3:18 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish. Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out o...
- Sun Sep 10, 2023 3:10 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
- Sun Sep 10, 2023 2:27 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
Optional or not, many people will feel compelled to use the quality system by virtue of the fear of missing out. This whole debate is pitting one irrationality against another: The "excitement" of introducing a slot machine into a deterministic factory game vs. the frustration of dealing w...
- Sat Sep 09, 2023 9:34 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
The expansion absolutely is "vanilla". It is not a mod, or a custom game mode, but the big content update and overhaul that we have been expecting for years. If the sentiment behind devlopment is that it's not vanilla, then that is a monumental red-flag for me personally. As kovarex poste...
- Sat Sep 09, 2023 8:57 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
Still, please consider multiplayer interaction in light of the polarizing nature of this system. Making quality not just optional per-map but actually per-player (allowing each player to choose when to engage with it individually and also leave it behind as desired) in terms of UI would help a lot....
- Sat Sep 09, 2023 6:53 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
People aren't really going to freak out and view quality as "contamination". They are overreacting. It isn't going to happen. Even in the worst case, it would be better to destroy one community than have developers pay the opportunity cost of supporting people who are that difficult, but ...
- Sat Sep 09, 2023 5:22 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204
Re: Friday Facts #375 - Quality
Thinking about this some more I wonder if it would have been better received if it only affected a few items in the official game, with potential future additions via mods and the modding API. Toward the end of this video they go through the bonuses per-entity and discount the benefit in so many cas...
- Fri Sep 08, 2023 9:03 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 175204