Search found 341 matches

by IronCartographer
Sat Oct 12, 2019 5:24 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 56
Views: 4597

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities? The map editor already allows you to import layers from existing saves. I did this just a few days ago to migrate a base with its surrounding starting ...
by IronCartographer
Fri Oct 11, 2019 3:34 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 56
Views: 4597

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Might as well make player characters not collide with each other while you're at it. Currently it's possible with certain mods to get stuck with two characters teleported to the same location, and it's always awkward when you get stuck running into someone with multiplayer lag.
by IronCartographer
Fri Aug 23, 2019 2:28 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19542

Re: Friday Facts #309 - Controversial opinions

Inserters should not chase items Disagree. The organic behavior, inserters fighting over items, and even burners requiring special care add greatly to the flavor of the game. Blueprint import/export should be a modded feature Slightly disagree. Could compromise and make importing blueprints disable...
by IronCartographer
Wed Jul 31, 2019 4:17 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27587

Re: Version 0.17.60

After this change, Factorio is missing an important puzzle. I think it's time to add a new challenge. The challenge remains, in the form of Advanced oil processing. Simplified Basic oil just enables blue science to be automated reliably before dealing with the complications of everything it unlocks...
by IronCartographer
Tue Jul 30, 2019 5:23 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Two, there's an achievement for not using logistics bots, so I figured I'd go ahead and get that now before I came to rely on them. Easy. This has come up before in recent FFF discussions: You are allowed to use logistic bots for supplying and trashing items to/from the player. You are simply not a...
by IronCartographer
Sun Jul 28, 2019 5:32 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Silfir wrote:
Sun Jul 28, 2019 4:57 am
It makes blue science much worse to deal with post-AOP, since now you lack the solid fuel sink that blue science was supposed to be - for the entire experimental branch.
Sounds like you'd better get cracking, then. :)

Please pardon the pun! :P
by IronCartographer
Sun Jul 28, 2019 4:55 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Maybe a bit of a provocative question: ... Or put in another way - why are you certain that adding solid fuel to the chemical science pack was the wrong approach? The solid fuel was not a mistake, but sulfur fits the new paradigm of direct-to-gas better by not forcing use of the inefficient gas->so...
by IronCartographer
Sun Jul 28, 2019 2:41 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Post withdrawn due to futility and inflammation. The petroleum will flow.
by IronCartographer
Sat Jul 27, 2019 9:44 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I am playing with the oilchanges mod and so far there is one big drawback on the new system. I am trying to play like a noob. I research all the stuff from available tier, automate everything and then proceed to next tier. So far the biggest problem is switching to run power and smelting on solid f...
by IronCartographer
Sat Jul 27, 2019 9:04 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I believe it is very common in Factorio to have to rebuild things, because the player did not expect some things to be needed later, or unlocked a more efficient way to do something (better belts, beacons, logistic robots), or the amount of for example electronic or advanced circuits they will need...
by IronCartographer
Sat Jul 27, 2019 5:43 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

The rocket fuel recipe continues to give me a visceral reaction at this point, becoming my biggest issue with the changes. The concept of hinting at light oil being most efficient for solid fuel makes sense, but...there must be a better way to do it than making rocket fuel be a chunky mush of partia...
by IronCartographer
Sat Jul 27, 2019 4:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Maybe reserve the pipes even in the basic recipe? I've seen this suggestion a couple of times, but I've got a hard time figuring out a good way to do it :/ The issue: a refinery is just like any other assembler / chem plant from the game point of view; they would have to find a way to lock those in...
by IronCartographer
Sat Jul 27, 2019 6:56 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

It is certainly true that ensuring players engage with a tutorial / play a campaign could go a long way toward making this all irrelevant alleviating the problem. However, the game mechanics that the tutorial would explain directly influence how approachable the tutorial is. A tutorial doesn't chang...
by IronCartographer
Fri Jul 26, 2019 9:13 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I agree they've certainly read the heavy oil suggestion and seemingly disagree with it through silence, but given how nice an idea it seems, people wonder what their thoughts on it are. Though we could have also simply missed their thoughts on it (pls link). The heavy-oil-only basic oil-processing ...
by IronCartographer
Fri Jul 26, 2019 4:31 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Thus, any proposal wishing to bring back multiple-output before Advanced Oil Processing should explain how the player would find an intuitive way to solve the lock-up without blowing up tanks / chests... Adding solid fuel in science was in theory a good way to add a real sink for a oil at that stag...
by IronCartographer
Fri Jul 26, 2019 4:16 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I am still not convinced that delaying the oil puzzle will help at all. By the time the oil puzzle hits now, a player already has had to deal with simple pipe work for power, and ever more complex belt chains. Will more pipe lessons really make any difference in handling the multi-fluid output oil ...
by IronCartographer
Fri Jul 26, 2019 3:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

After some discussion on Discord about how new players would not be prepared for the sudden shift in refineries going from 1 output to 3, with poor choices of spacing, pipes blocking I/O and generally creating a major headache for making the switch, a crazy thought: What if the Refinery was unlocked...
by IronCartographer
Fri Jul 26, 2019 3:08 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Hm I don't know about the flamethrower ammo, just using crude oil doesn't feel right. Crude oil is very viscose and actually hard to ignite (don't get it burning so), it just doesn't fit as ammo. I'd have it rather if you would need a recipe change to require: 1x crude oil barrel 2x petroleum barre...
by IronCartographer
Fri Jul 26, 2019 2:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

There's still some concern about people building straight lines across input/output (since the refinery will only take 1 input and 1 output) and then being confused by "Can't mix fluids." when switching the refining recipe, as that has been observed a few times (Edit to clarify: With the input side ...

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