Search found 503 matches

by DerivePi
Fri Dec 15, 2023 3:53 am
Forum: Fan Art
Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
Replies: 35
Views: 51585

Re: Fan Fiction - Factorio Story - Chapters 1 through 8

would be fun to come back to this - some day...
by DerivePi
Fri May 04, 2018 6:58 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 51149

Re: Friday Facts #241 - New player experience

I second Sander's idea. A "finish the factory" tutorial should be instructive and fun.
by DerivePi
Fri Jun 30, 2017 6:34 pm
Forum: News
Topic: Friday Facts #197 - Chugging along
Replies: 12
Views: 11615

Re: Friday Facts #197 - Chugging along

And I was just looking for a sample outline of class inheritance for a project (how the "is_a" rule is applied in a real production). Are different template implementations (ex. class dialog<>) considered inheritance though?
by DerivePi
Wed Jun 07, 2017 2:58 pm
Forum: Gameplay Help
Topic: Red Circuit build question
Replies: 13
Views: 17837

Re: Red Circuit build question

You might want to have a look at this topic : https://forums.factorio.com/viewtopic.php?f=202&t=12588 Well, at least he agrees with the 96 assembly machines are supported by a single express belt of input. Nope. The 96 was before express belts were upgraded to a 40 item/sec capacity. Without be...
by DerivePi
Mon Jun 05, 2017 7:48 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 98312

Re: Final (Maxed) Designs

Is this variant acceptable Acceptable of course. I'll note a couple things though: - This would be a great system to balance the output using beacons and speed modules. Currently, the productivity modules are throttling your output. - 8 copper inputs are a little short to maximize 8 circuit outputs...
by DerivePi
Thu Jun 01, 2017 4:24 pm
Forum: Modding discussion
Topic: Fluid pressure / viscosity?
Replies: 7
Views: 3444

Re: Fluid pressure / viscosity?

Current fluid mechanics is based on a flow to energy factor(FTE), a pressure to speed factor(PTS) and a base area (BA). The FTE and PTS factors are fluid defined where the BA is pipe defined. There is also a base elevation factor, but we ARE "in Kansas" and the elevation remains constant. ...
by DerivePi
Fri May 26, 2017 3:58 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 40451

Re: Friday Facts #192 - One million

Image
by DerivePi
Tue May 16, 2017 7:52 pm
Forum: General discussion
Topic: What programming language Factorio is written in?
Replies: 38
Views: 47354

Re: What programming language Factorio is written in?

void C() { printf ("Hello computer, I need you to quickly do some things for me."); } class C {}; //base class class c_pp: public C { void classes( ); virtual void garbageCollection(); std::cout << " Computer, use the larger standard cpp library to implement containers and graphics fu...
by DerivePi
Mon May 08, 2017 8:27 pm
Forum: General discussion
Topic: Why do liquids move between storage tanks so slowly?
Replies: 9
Views: 7962

Re: Why do liquids move between storage tanks so slowly?

As it stands, a fluidbox (pipe) with a base area of 1.0 will incorrectly have far less friction than a storage tank with a much larger base area (something like a factor of 36). A pipe with a baseArea around 0.98 conceivably has 0 friction. The fluid box base area is not implemented properly and can...
by DerivePi
Thu Apr 20, 2017 12:12 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 26292

Re: I am impatient

Come on guys! There's plenty of other games to be playing, like :
- umhhh..

- or hmmmmm...
- Factorio with Bob's mod
- and Angels mod
- Minecraft is supposed to be good
- or teach yourself C++ while you wait
by DerivePi
Tue Apr 18, 2017 8:39 pm
Forum: General discussion
Topic: Is 20 the final price?
Replies: 13
Views: 6073

Re: Is 20 the final price?

Money money blah blah -
Klonan wrote:1.0 ... won't be soon
- What!?
by DerivePi
Thu Apr 13, 2017 2:21 pm
Forum: Ideas and Suggestions
Topic: High Pressure Pipe suggestion
Replies: 11
Views: 4449

Re: High Pressure Pipe suggestion

Short distances with high flow rate using water properties: flow rate / Pipe Area / Max length 140 / 1.5 / 9.8 190 / 2.0 / 5 240 / 2.5 / 3 If you rig the fluid properties to pressureToSpeed = 0.1 and frictionToEnergy = 0.9749 you can get a flow rate of 470 units per second in a pipe with a base area...
by DerivePi
Thu Apr 13, 2017 1:00 pm
Forum: Ideas and Suggestions
Topic: High Pressure Pipe suggestion
Replies: 11
Views: 4449

Re: High Pressure Pipe suggestion

Using the current mechanics, you could easily make a long distance pressure pipe by implementing a pipe with a base area of 0.977 or so (must be just greater than 1/1.025) instead of 1.0. Without messing with the fluid properties, this will top out around 100 units of fluid per second but will go at...
by DerivePi
Mon Apr 10, 2017 8:38 pm
Forum: Off topic
Topic: I think my code failed somehow...
Replies: 1
Views: 1774

Re: I think my code failed somehow...

I'm thinking 2 possibilities:
- your vertices and triangles are out of order
- your vertices are not clockwise from the viewing direction
by DerivePi
Wed Apr 05, 2017 2:30 pm
Forum: General discussion
Topic: Unsolved mysteries
Replies: 18
Views: 8518

Re: Unsolved mysteries

I think the only thing in Factorio that would lend itself to statistical analysis is the behavior of the players. Collecting this information would be a feat in itself. Perhaps look at badges or comments on Steam. Maybe open a server that collects information on the people that play. Given a populat...
by DerivePi
Tue Apr 04, 2017 5:21 pm
Forum: This Forum
Topic: Am I the only one who did this?
Replies: 11
Views: 5769

Re: Am I the only one who did this?

GoldenPorkchop80 wrote:
ssilk wrote:Well, we cannot be sure. Perhaps jakob.exe is just a spambot, that solved the Turing-test...
THIS_STATEMENT_IS_FALSE.

DOES_A_SET_OF_ALL_SETS_CONTAIN_ITSELF?

NEW_MISSION:_REFUSE_THIS_MISSION.

DIVIDE_BY_ZERO.

Ok, i'm done. :?
You forgot "EVERYTHING_IS_RELATIVE"
by DerivePi
Thu Mar 30, 2017 3:09 pm
Forum: Show your Creations
Topic: What do you guys think?
Replies: 5
Views: 3097

Re: What do you guys think?

Why would you press 'T' for onderzoek? :D
by DerivePi
Thu Mar 23, 2017 12:19 pm
Forum: This Forum
Topic: Am I the only one who did this?
Replies: 11
Views: 5769

Re: Am I the only one who did this?

https://www.youtube.com/watch?v=8Dd_qiuWxPs

Are you classified as human?
by DerivePi
Tue Mar 21, 2017 6:42 pm
Forum: Ideas and Suggestions
Topic: Pyramids (Made out of Unused Bricks)
Replies: 6
Views: 2964

Re: Pyramids!

If you finish the pyramid it opens a "stardoor" with access to other worlds. But, it also summons much more powerful enemies through the "stardoor" and should be well defended :)
by DerivePi
Tue Mar 21, 2017 1:38 pm
Forum: Implemented in 2.0
Topic: Fluid physics (fix bizarreness, no extra calculation)
Replies: 35
Views: 15063

Re: Fluid physics (fix bizarreness, no extra calculation)

The point of it is that it also preserves the value that was set the tick before so you can calculate the new value using unmodified data. Using our pipe with connections A, B, and C, the developers currently have the pipe reach into each adjacent pipe and transfer that fluid explicitly in the orde...

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