Search found 503 matches
- Fri Dec 15, 2023 3:53 am
- Forum: Fan Art
- Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
- Replies: 35
- Views: 54258
Re: Fan Fiction - Factorio Story - Chapters 1 through 8
would be fun to come back to this - some day...
- Fri May 04, 2018 6:58 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 55242
Re: Friday Facts #241 - New player experience
I second Sander's idea. A "finish the factory" tutorial should be instructive and fun.
- Fri Jun 30, 2017 6:34 pm
- Forum: News
- Topic: Friday Facts #197 - Chugging along
- Replies: 12
- Views: 12113
Re: Friday Facts #197 - Chugging along
And I was just looking for a sample outline of class inheritance for a project (how the "is_a" rule is applied in a real production). Are different template implementations (ex. class dialog<>) considered inheritance though?
- Wed Jun 07, 2017 2:58 pm
- Forum: Gameplay Help
- Topic: Red Circuit build question
- Replies: 13
- Views: 18714
Re: Red Circuit build question
You might want to have a look at this topic :
https://forums.factorio.com/viewtopic.php?f=202&t=12588
Well, at least he agrees with the 96 assembly machines are supported by a single express belt of input.
Nope. The 96 was before express belts were upgraded to a 40 item/sec capacity. Without ...
https://forums.factorio.com/viewtopic.php?f=202&t=12588
Well, at least he agrees with the 96 assembly machines are supported by a single express belt of input.
Nope. The 96 was before express belts were upgraded to a 40 item/sec capacity. Without ...
- Mon Jun 05, 2017 7:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 101981
Re: Final (Maxed) Designs
Is this variant acceptable
Acceptable of course. I'll note a couple things though:
- This would be a great system to balance the output using beacons and speed modules. Currently, the productivity modules are throttling your output.
- 8 copper inputs are a little short to maximize 8 circuit ...
Acceptable of course. I'll note a couple things though:
- This would be a great system to balance the output using beacons and speed modules. Currently, the productivity modules are throttling your output.
- 8 copper inputs are a little short to maximize 8 circuit ...
- Thu Jun 01, 2017 4:24 pm
- Forum: Modding discussion
- Topic: Fluid pressure / viscosity?
- Replies: 7
- Views: 3701
Re: Fluid pressure / viscosity?
Current fluid mechanics is based on a flow to energy factor(FTE), a pressure to speed factor(PTS) and a base area (BA). The FTE and PTS factors are fluid defined where the BA is pipe defined. There is also a base elevation factor, but we ARE "in Kansas" and the elevation remains constant. You could ...
- Fri May 26, 2017 3:58 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 42670
- Tue May 16, 2017 7:52 pm
- Forum: General discussion
- Topic: What programming language Factorio is written in?
- Replies: 38
- Views: 52826
Re: What programming language Factorio is written in?
void C()
{
printf ("Hello computer, I need you to quickly do some things for me.");
}
class C {}; //base class
class c_pp: public C
{
void classes( );
virtual void garbageCollection();
std::cout << " Computer, use the larger standard cpp library to implement containers and graphics functions ...
{
printf ("Hello computer, I need you to quickly do some things for me.");
}
class C {}; //base class
class c_pp: public C
{
void classes( );
virtual void garbageCollection();
std::cout << " Computer, use the larger standard cpp library to implement containers and graphics functions ...
- Mon May 08, 2017 8:27 pm
- Forum: General discussion
- Topic: Why do liquids move between storage tanks so slowly?
- Replies: 9
- Views: 8434
Re: Why do liquids move between storage tanks so slowly?
As it stands, a fluidbox (pipe) with a base area of 1.0 will incorrectly have far less friction than a storage tank with a much larger base area (something like a factor of 36). A pipe with a baseArea around 0.98 conceivably has 0 friction.
The fluid box base area is not implemented properly and ...
The fluid box base area is not implemented properly and ...
- Thu Apr 20, 2017 12:12 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 27866
Re: I am impatient
Come on guys! There's plenty of other games to be playing, like :
- umhhh..
- or hmmmmm...
- Factorio with Bob's mod
- and Angels mod
- Minecraft is supposed to be good
- or teach yourself C++ while you wait
- umhhh..
- or hmmmmm...
- Factorio with Bob's mod
- and Angels mod
- Minecraft is supposed to be good
- or teach yourself C++ while you wait
- Tue Apr 18, 2017 8:39 pm
- Forum: General discussion
- Topic: Is 20 the final price?
- Replies: 13
- Views: 6517
Re: Is 20 the final price?
Money money blah blah -
- What!?Klonan wrote:1.0 ... won't be soon
- Thu Apr 13, 2017 2:21 pm
- Forum: Ideas and Suggestions
- Topic: High Pressure Pipe suggestion
- Replies: 11
- Views: 4752
Re: High Pressure Pipe suggestion
Short distances with high flow rate using water properties:
flow rate / Pipe Area / Max length
140 / 1.5 / 9.8
190 / 2.0 / 5
240 / 2.5 / 3
If you rig the fluid properties to pressureToSpeed = 0.1 and frictionToEnergy = 0.9749 you can get a flow rate of 470 units per second in a pipe with a base ...
flow rate / Pipe Area / Max length
140 / 1.5 / 9.8
190 / 2.0 / 5
240 / 2.5 / 3
If you rig the fluid properties to pressureToSpeed = 0.1 and frictionToEnergy = 0.9749 you can get a flow rate of 470 units per second in a pipe with a base ...
- Thu Apr 13, 2017 1:00 pm
- Forum: Ideas and Suggestions
- Topic: High Pressure Pipe suggestion
- Replies: 11
- Views: 4752
Re: High Pressure Pipe suggestion
Using the current mechanics, you could easily make a long distance pressure pipe by implementing a pipe with a base area of 0.977 or so (must be just greater than 1/1.025) instead of 1.0. Without messing with the fluid properties, this will top out around 100 units of fluid per second but will go at ...
- Mon Apr 10, 2017 8:38 pm
- Forum: Off topic
- Topic: I think my code failed somehow...
- Replies: 1
- Views: 1918
Re: I think my code failed somehow...
I'm thinking 2 possibilities:
- your vertices and triangles are out of order
- your vertices are not clockwise from the viewing direction
- your vertices and triangles are out of order
- your vertices are not clockwise from the viewing direction
- Wed Apr 05, 2017 2:30 pm
- Forum: General discussion
- Topic: Unsolved mysteries
- Replies: 18
- Views: 9043
Re: Unsolved mysteries
I think the only thing in Factorio that would lend itself to statistical analysis is the behavior of the players. Collecting this information would be a feat in itself. Perhaps look at badges or comments on Steam. Maybe open a server that collects information on the people that play. Given a ...
- Tue Apr 04, 2017 5:21 pm
- Forum: This Forum
- Topic: Am I the only one who did this?
- Replies: 11
- Views: 6163
Re: Am I the only one who did this?
You forgot "EVERYTHING_IS_RELATIVE"GoldenPorkchop80 wrote:THIS_STATEMENT_IS_FALSE.ssilk wrote:Well, we cannot be sure. Perhaps jakob.exe is just a spambot, that solved the Turing-test...
DOES_A_SET_OF_ALL_SETS_CONTAIN_ITSELF?
NEW_MISSION:_REFUSE_THIS_MISSION.
DIVIDE_BY_ZERO.
Ok, i'm done.
- Thu Mar 30, 2017 3:09 pm
- Forum: Show your Creations
- Topic: What do you guys think?
- Replies: 5
- Views: 3262
Re: What do you guys think?
Why would you press 'T' for onderzoek? 

- Thu Mar 23, 2017 12:19 pm
- Forum: This Forum
- Topic: Am I the only one who did this?
- Replies: 11
- Views: 6163
- Tue Mar 21, 2017 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Pyramids (Made out of Unused Bricks)
- Replies: 6
- Views: 3221
Re: Pyramids!
If you finish the pyramid it opens a "stardoor" with access to other worlds. But, it also summons much more powerful enemies through the "stardoor" and should be well defended 

- Tue Mar 21, 2017 1:38 pm
- Forum: Implemented in 2.0
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 35
- Views: 16946
Re: Fluid physics (fix bizarreness, no extra calculation)
The point of it is that it also preserves the value that was set the tick before so you can calculate the new value using unmodified data.
Using our pipe with connections A, B, and C, the developers currently have the pipe reach into each adjacent pipe and transfer that fluid explicitly in the ...
Using our pipe with connections A, B, and C, the developers currently have the pipe reach into each adjacent pipe and transfer that fluid explicitly in the ...