Search found 57 matches

by Case
Sat May 27, 2017 9:00 pm
Forum: Combinator Creations
Topic: Balanced Bot Train Loader
Replies: 10
Views: 13900

Balanced Bot Train Loader

After fiddling with my bots and them loading chests not evenly I finally came up with this solution. Not sure if it is useful for someone else but for me it works quite well. This setup works like the well known mazuri loader but with bots and can balance load a train station (or whatever else you n...
by Case
Wed May 24, 2017 5:54 am
Forum: General discussion
Topic: Measuring rockets per minute
Replies: 12
Views: 6981

Re: Measuring rockets per minute

Would be nice if the used satellites would be shown in the consumption tab of the production statistics. Then you would have an easy measure for at least the science rockets. If you are at 60 satellites per hour you have 1RPM (or whatever it is called now :)). Not sure if the lack of satellites in t...
by Case
Mon May 22, 2017 5:06 pm
Forum: Not a bug
Topic: [15.12] Can´t remove curved rails
Replies: 11
Views: 3278

Re: [15.12] Can´t remove curved rails

you have to include the curved rail into the filter ... just search for it in the filter options

I hope this helps
by Case
Thu May 18, 2017 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
Replies: 22
Views: 11459

Re: Trains with no enabled train station stutter

Hey mate.. This is not necessary. A properly signaled station with multiple stops will work without the circuit logic. Trains automatically go to an empty station with the same name if one is occupied. Take this bit out and I think your setup will work as intended. hmm I did not know this .. I teste...
by Case
Thu May 18, 2017 4:38 pm
Forum: Outdated/Not implemented
Topic: Electric network cable connections saved in the blueprint
Replies: 47
Views: 20218

Electric network cable connections saved in the blueprint

Hey mates. Currently if you have a blueprint with power poles in it the connections for the copper cables are not saved within the blueprint. Could I suggest that they - well are saved as well (like the circuit wires). I know it is more of a visual feature but it drives me nuts when I turn on the po...
by Case
Thu May 18, 2017 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
Replies: 22
Views: 11459

Re: Trains with no enabled train station stutter

Hey mates. I would like to have this declared as bug as well .. there is a bug report about this issue in the 'solved bugs section'. I disagree that this is caused by a glitchy network or has no application at all. Lemme give you an example and you can see the application in the attached save. My tr...
by Case
Tue May 16, 2017 2:57 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.11 Read Stopped Train Signal - will not be saved
Replies: 1
Views: 2693

0.15.11 Read Stopped Train Signal - will not be saved

Hay Mates. I was eager to test the new train signal and found a little bug :) .. If you have the following setting and check the 'Read Stopped Train Signal' -> then escape the menu and reopen it -> the setting is not saved and it is unchecked again. Setting before.jpg Setting Checked.jpg ..after esc...
by Case
Tue May 16, 2017 1:48 pm
Forum: Resolved Problems and Bugs
Topic: [15.9] Train stopped at full power if no other station active
Replies: 4
Views: 3657

Re: [15.9] Train stopped at full power if no other station active

Hey mates, Version: 0.15.10 There is still an issue with the forward 'inching' :). Not sure if it is related to the circuit condition bug. My setup: The schedule this time is A - B. Conditions at A as shown in the images below (basically it does if train in station read the cargo -> if cargo > 0 dis...
by Case
Tue May 16, 2017 10:20 am
Forum: Energy Production
Topic: A somewhat different nuclear setup - could use some help
Replies: 2
Views: 2509

Re: A somewhat different nuclear setup - could use some help

It reacts in an instant .. My whole factory works with energy spikes because I switch off and on fully beconed sections on demand. You can adjust the response by setting the border for Switch 2 ..with A = 99% as setting the whole setup jumps to full load in no time. It works because all turbines hav...
by Case
Sun May 14, 2017 3:46 pm
Forum: Energy Production
Topic: A somewhat different nuclear setup - could use some help
Replies: 2
Views: 2509

A somewhat different nuclear setup - could use some help

Hey mates. I played around with a nuclear setup that can coop with solar energy and came to this solution: (there are still some question - see at the end of this post) Base Layout: Base Overview.jpg The idea was to use the internal heat storage in the heat pipes as buffer - compared to steam tanks....
by Case
Fri May 05, 2017 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [15.9] Train stopped at full power if no other station active
Replies: 4
Views: 3657

[15.9] Train stopped at full power if no other station active

Hi mates. -> Version: current 0.15.7 new game started in 0.15.0 situation: I have a train schedule set up as in (picture 1). So the train goes A -> B -> A -> C. Station B and C are bound to conditions and can be disabled. When both stations are disabled the schedule only has multiple stations A. pro...
by Case
Sun Apr 02, 2017 2:45 pm
Forum: Combinator Creations
Topic: throughput detector - very simple (only wires)
Replies: 13
Views: 5841

Re: throughput detector - very simple (only wires)

Seams the shorter version is the way to go ....
Backed Detector shorter
The condition is x=64 in this case and I had to shift the first wire after the splitter because it gave the false item count from time to time.
by Case
Sun Apr 02, 2017 1:53 pm
Forum: Combinator Creations
Topic: throughput detector - very simple (only wires)
Replies: 13
Views: 5841

Re: throughput detector - very simple (only wires)

Well you can do this with only wires as well ... not sure if it is viable because you need the space for the wires. BackedDetector.jpg Top.jpg Right.jpg Left.jpg Wires.jpg I have not fully tested it yet but it looks ok so far. Maybe with a bit more thinking you could get away with less wires as well...
by Case
Wed Mar 29, 2017 10:07 am
Forum: Combinator Creations
Topic: throughput detector - very simple (only wires)
Replies: 13
Views: 5841

Re: throughput detector - very simple (only wires)

If you just want to know if the belt is fully compressed you are right with the plus mode .. but if you want to calculate the deviation from the max throughput the pulse mode will not work because you can not detect which side ticks. Though there is some interesting math for the plus mode, in theory...
by Case
Tue Mar 21, 2017 9:09 am
Forum: Combinator Creations
Topic: Nano factory with push down automata
Replies: 15
Views: 29126

Re: Nano factory with push down automata

Wow ... just wow .. very impressive.

I would like to see this thing in action - so plz :) make a nano factory out of this concept.

Take Care
Case
by Case
Tue Mar 21, 2017 9:04 am
Forum: Combinator Creations
Topic: throughput detector - very simple (only wires)
Replies: 13
Views: 5841

throughput detector - very simple (only wires)

While playing around with belt throughput I found this very simple detector. It works for all belts and can detect even the slightest deviation form the max throughput - instantly. troughput_detector_setup.jpg troughput_detector_deviation.jpg Just place 9 wires in a row and set it to 'read belt cont...
by Case
Sat Mar 18, 2017 6:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Integrated smart inserter production
Replies: 11
Views: 7831

Re: Integrated smart inserter production

Hey mate, I played a bit with your idea and came to this .. Not sure if it fits for a speed run but it has a more constant output ... compared to yours with is more periodic it seams. a.jpg b.jpg If you play a bit (or do the math) for the inserters (yellow/blue - to balance both belts) you should re...
by Case
Tue Aug 23, 2016 12:44 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 19077

Re: Let's see your no laser defense ideas!

I do! (like it) How do you have the decider and constant combinator set up (near the tool chest)? Perhaps you found a solution to my tool migration problem (from chest to roboport, as a pack of ten gets picked up by the bots and the leftovers are returned to the port instead of the chest). Its from...
by Case
Tue Aug 23, 2016 9:27 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 19077

Re: Let's see your no laser defense ideas!

Hey mates.. Interesting thread. My defence is not really "laser free" but its pretty close :). Its based on gun cover that every turret platform can provide and somewhat optimised on this. If you look at the screen shot for the gun cover you can see that the laser turret and the flame thro...
by Case
Tue Aug 23, 2016 8:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact (?) 40/s Green Circuits with Prod. Modules
Replies: 5
Views: 6892

Re: Compact (?) 40/s Green Circuits with Prod. Modules

Hey mates.. After doing a bit factorio math I came up with this thing here. The screen shot shows a bot delivery configuration - though, but it is easily adjustable to be belt feeded. Just route the iron through the top green circuit line and feed the copper from the bottom. I use this setup in a co...

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