After fiddling with my bots and them loading chests not evenly I finally came up with this solution.
Not sure if it is useful for someone else but for me it works quite well.
This setup works like the well known mazuri loader but with bots and can balance load a train station (or whatever else ...
Search found 57 matches
- Sat May 27, 2017 9:00 pm
- Forum: Combinator Creations
- Topic: Balanced Bot Train Loader
- Replies: 10
- Views: 15791
- Wed May 24, 2017 5:54 am
- Forum: General discussion
- Topic: Measuring rockets per minute
- Replies: 12
- Views: 8396
Re: Measuring rockets per minute
Would be nice if the used satellites would be shown in the consumption tab of the production statistics. Then you would have an easy measure for at least the science rockets. If you are at 60 satellites per hour you have 1RPM (or whatever it is called now :)). Not sure if the lack of satellites in ...
- Mon May 22, 2017 5:06 pm
- Forum: Not a bug
- Topic: [15.12] Can´t remove curved rails
- Replies: 11
- Views: 3978
Re: [15.12] Can´t remove curved rails
you have to include the curved rail into the filter ... just search for it in the filter options
I hope this helps
I hope this helps
- Thu May 18, 2017 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
- Replies: 22
- Views: 13670
Re: Trains with no enabled train station stutter
Hey mate..
This is not necessary. A properly signaled station with multiple stops will work without the circuit logic. Trains automatically go to an empty station with the same name if one is occupied. Take this bit out and I think your setup will work as intended.
hmm I did not know this .. I ...
This is not necessary. A properly signaled station with multiple stops will work without the circuit logic. Trains automatically go to an empty station with the same name if one is occupied. Take this bit out and I think your setup will work as intended.
hmm I did not know this .. I ...
- Thu May 18, 2017 4:38 pm
- Forum: Outdated/Not implemented
- Topic: Electric network cable connections saved in the blueprint
- Replies: 47
- Views: 25541
Electric network cable connections saved in the blueprint
Hey mates.
Currently if you have a blueprint with power poles in it the connections for the copper cables are not saved within the blueprint. Could I suggest that they - well are saved as well (like the circuit wires). I know it is more of a visual feature but it drives me nuts when I turn on the ...
Currently if you have a blueprint with power poles in it the connections for the copper cables are not saved within the blueprint. Could I suggest that they - well are saved as well (like the circuit wires). I know it is more of a visual feature but it drives me nuts when I turn on the ...
- Thu May 18, 2017 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
- Replies: 22
- Views: 13670
Re: Trains with no enabled train station stutter
Hey mates.
I would like to have this declared as bug as well .. there is a bug report about this issue in the 'solved bugs section'. I disagree that this is caused by a glitchy network or has no application at all. Lemme give you an example and you can see the application in the attached save. My ...
I would like to have this declared as bug as well .. there is a bug report about this issue in the 'solved bugs section'. I disagree that this is caused by a glitchy network or has no application at all. Lemme give you an example and you can see the application in the attached save. My ...
- Tue May 16, 2017 2:57 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.15.11 Read Stopped Train Signal - will not be saved
- Replies: 1
- Views: 3155
0.15.11 Read Stopped Train Signal - will not be saved
Hay Mates.
I was eager to test the new train signal and found a little bug :) ..
If you have the following setting and check the 'Read Stopped Train Signal' -> then escape the menu and reopen it -> the setting is not saved and it is unchecked again.
Setting before.jpg
Setting Checked.jpg ...
I was eager to test the new train signal and found a little bug :) ..
If you have the following setting and check the 'Read Stopped Train Signal' -> then escape the menu and reopen it -> the setting is not saved and it is unchecked again.
Setting before.jpg
Setting Checked.jpg ...
- Tue May 16, 2017 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.9] Train stopped at full power if no other station active
- Replies: 4
- Views: 4224
Re: [15.9] Train stopped at full power if no other station active
Hey mates,
Version: 0.15.10
There is still an issue with the forward 'inching' :). Not sure if it is related to the circuit condition bug.
My setup: The schedule this time is A - B. Conditions at A as shown in the images below (basically it does if train in station read the cargo -> if cargo > 0 ...
Version: 0.15.10
There is still an issue with the forward 'inching' :). Not sure if it is related to the circuit condition bug.
My setup: The schedule this time is A - B. Conditions at A as shown in the images below (basically it does if train in station read the cargo -> if cargo > 0 ...
- Tue May 16, 2017 10:20 am
- Forum: Energy Production
- Topic: A somewhat different nuclear setup - could use some help
- Replies: 2
- Views: 3408
Re: A somewhat different nuclear setup - could use some help
It reacts in an instant .. My whole factory works with energy spikes because I switch off and on fully beconed sections on demand. You can adjust the response by setting the border for Switch 2 ..with A = 99% as setting the whole setup jumps to full load in no time. It works because all turbines ...
- Sun May 14, 2017 3:46 pm
- Forum: Energy Production
- Topic: A somewhat different nuclear setup - could use some help
- Replies: 2
- Views: 3408
A somewhat different nuclear setup - could use some help
Hey mates.
I played around with a nuclear setup that can coop with solar energy and came to this solution: (there are still some question - see at the end of this post)
Base Layout:
Base Overview.jpg
The idea was to use the internal heat storage in the heat pipes as buffer - compared to steam ...
I played around with a nuclear setup that can coop with solar energy and came to this solution: (there are still some question - see at the end of this post)
Base Layout:
Base Overview.jpg
The idea was to use the internal heat storage in the heat pipes as buffer - compared to steam ...
- Fri May 05, 2017 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.9] Train stopped at full power if no other station active
- Replies: 4
- Views: 4224
[15.9] Train stopped at full power if no other station active
Hi mates.
-> Version: current 0.15.7 new game started in 0.15.0
situation: I have a train schedule set up as in (picture 1). So the train goes A -> B -> A -> C. Station B and C are bound to conditions and can be disabled. When both stations are disabled the schedule only has multiple stations A ...
-> Version: current 0.15.7 new game started in 0.15.0
situation: I have a train schedule set up as in (picture 1). So the train goes A -> B -> A -> C. Station B and C are bound to conditions and can be disabled. When both stations are disabled the schedule only has multiple stations A ...
- Sun Apr 02, 2017 2:45 pm
- Forum: Combinator Creations
- Topic: throughput detector - very simple (only wires)
- Replies: 13
- Views: 6867
Re: throughput detector - very simple (only wires)
Seams the shorter version is the way to go ....
Backed Detector shorter
The condition is x=64 in this case and I had to shift the first wire after the splitter because it gave the false item count from time to time.- Sun Apr 02, 2017 1:53 pm
- Forum: Combinator Creations
- Topic: throughput detector - very simple (only wires)
- Replies: 13
- Views: 6867
Re: throughput detector - very simple (only wires)
Well you can do this with only wires as well ... not sure if it is viable because you need the space for the wires.
BackedDetector.jpg
Top.jpg
Right.jpg
Left.jpg
Wires.jpg
I have not fully tested it yet but it looks ok so far. Maybe with a bit more thinking you could get away with ...
BackedDetector.jpg
Top.jpg
Right.jpg
Left.jpg
Wires.jpg
I have not fully tested it yet but it looks ok so far. Maybe with a bit more thinking you could get away with ...
- Wed Mar 29, 2017 10:07 am
- Forum: Combinator Creations
- Topic: throughput detector - very simple (only wires)
- Replies: 13
- Views: 6867
Re: throughput detector - very simple (only wires)
If you just want to know if the belt is fully compressed you are right with the plus mode .. but if you want to calculate the deviation from the max throughput the pulse mode will not work because you can not detect which side ticks. Though there is some interesting math for the plus mode, in theory ...
- Tue Mar 21, 2017 9:09 am
- Forum: Combinator Creations
- Topic: Nano factory with push down automata
- Replies: 15
- Views: 32284
Re: Nano factory with push down automata
Wow ... just wow .. very impressive.
I would like to see this thing in action - so plz
make a nano factory out of this concept.
Take Care
Case
I would like to see this thing in action - so plz

Take Care
Case
- Tue Mar 21, 2017 9:04 am
- Forum: Combinator Creations
- Topic: throughput detector - very simple (only wires)
- Replies: 13
- Views: 6867
throughput detector - very simple (only wires)
While playing around with belt throughput I found this very simple detector. It works for all belts and can detect even the slightest deviation form the max throughput - instantly.
troughput_detector_setup.jpg
troughput_detector_deviation.jpg
Just place 9 wires in a row and set it to 'read ...
troughput_detector_setup.jpg
troughput_detector_deviation.jpg
Just place 9 wires in a row and set it to 'read ...
- Sat Mar 18, 2017 6:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Integrated smart inserter production
- Replies: 11
- Views: 9001
Re: Integrated smart inserter production
Hey mate,
I played a bit with your idea and came to this ..
Not sure if it fits for a speed run but it has a more constant output ... compared to yours with is more periodic it seams.
a.jpg
b.jpg
If you play a bit (or do the math) for the inserters (yellow/blue - to balance both belts) you ...
I played a bit with your idea and came to this ..
Not sure if it fits for a speed run but it has a more constant output ... compared to yours with is more periodic it seams.
a.jpg
b.jpg
If you play a bit (or do the math) for the inserters (yellow/blue - to balance both belts) you ...
- Tue Aug 23, 2016 12:44 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Let's see your no laser defense ideas!
- Replies: 25
- Views: 21661
Re: Let's see your no laser defense ideas!
I do! (like it)
How do you have the decider and constant combinator set up (near the tool chest)? Perhaps you found a solution to my tool migration problem (from chest to roboport, as a pack of ten gets picked up by the bots and the leftovers are returned to the port instead of the chest).
Its ...
How do you have the decider and constant combinator set up (near the tool chest)? Perhaps you found a solution to my tool migration problem (from chest to roboport, as a pack of ten gets picked up by the bots and the leftovers are returned to the port instead of the chest).
Its ...
- Tue Aug 23, 2016 9:27 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Let's see your no laser defense ideas!
- Replies: 25
- Views: 21661
Re: Let's see your no laser defense ideas!
Hey mates..
Interesting thread. My defence is not really "laser free" but its pretty close :). Its based on gun cover that every turret platform can provide and somewhat optimised on this. If you look at the screen shot for the gun cover you can see that the laser turret and the flame thrower ...
Interesting thread. My defence is not really "laser free" but its pretty close :). Its based on gun cover that every turret platform can provide and somewhat optimised on this. If you look at the screen shot for the gun cover you can see that the laser turret and the flame thrower ...
- Tue Aug 23, 2016 8:54 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact (?) 40/s Green Circuits with Prod. Modules
- Replies: 5
- Views: 7861
Re: Compact (?) 40/s Green Circuits with Prod. Modules
Hey mates..
After doing a bit factorio math I came up with this thing here. The screen shot shows a bot delivery configuration - though, but it is easily adjustable to be belt feeded. Just route the iron through the top green circuit line and feed the copper from the bottom. I use this setup in a ...
After doing a bit factorio math I came up with this thing here. The screen shot shows a bot delivery configuration - though, but it is easily adjustable to be belt feeded. Just route the iron through the top green circuit line and feed the copper from the bottom. I use this setup in a ...