Search found 32 matches

by Thourion
Mon Jul 18, 2016 7:36 am
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 37317

Re: Version 0.13.9

...now the biters just bee-line for whatever piece of pollution they don't like, and start attacking the first thing they run into. Even if they're just barely out of gun turret range. So you really do have to spam turrets everywhere... Walls don't force the biters to run along them looking for eas...
by Thourion
Thu Jul 14, 2016 10:00 am
Forum: Not a bug
Topic: [0.13.8] [Pending] Constant Crash on new game/old save load
Replies: 3
Views: 1524

Re: [0.13.8] [Pending] Constant Crash on new game/old save load

Ok, now i feel like an idiot. But yeah, rebooting the pc, and the problem vanished :shock: Both on creating new game, and loading old save, with a clean "goodbye" log. Im guessing you suspect some driver got "stuck" during my first crash while playing, and stayed in that state un...
by Thourion
Thu Jul 14, 2016 8:23 am
Forum: Not a bug
Topic: [0.13.8] [Pending] Constant Crash on new game/old save load
Replies: 3
Views: 1524

[0.13.8] [Pending] Constant Crash on new game/old save load

All this started after i made a new game on 0.13.8 Before that, i was able to load and play normaly my old saves from 0.13.x who are now saved as 0.13.8 Anyway, less than 20 minutes into that new game, I was placing some ghost steam engines with shift+click, when i got the first crash. After that, a...
by Thourion
Sun Jul 03, 2016 4:10 pm
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 32654

Re: Version 0.13.4

weekends are for the weak ... get it? get it? ...

..Let me thank the devs before i grab my coat..
by Thourion
Mon Jun 27, 2016 6:59 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 205331

Re: Version 0.13.0

Holy mother of everything!!! :shock: :shock: :shock:

...there goes my summer... :mrgreen:
by Thourion
Sun Nov 22, 2015 10:09 pm
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 32314

Re: Friday Facts #109 - The team photo

Im a bit late to the party, but yeah this photo looks good.
Dunno what post processing you did to it, if any, it gives me a comic book feeling to it.
by Thourion
Wed Jan 28, 2015 12:03 pm
Forum: News
Topic: Friday Facts #69 - Sympathy for the creeper
Replies: 34
Views: 35155

Re: Friday Facts #69 Sympathy for the creeper

I would also like to thank for the post, very interesting read, and wow! for the pics, i wasnt aware of those early ones, since i joined the party late.
by Thourion
Fri Oct 24, 2014 5:08 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 70090

Re: Friday Facts #57 - One week left

I also cant wait for the next update. Especially the tank even in its early form, along with the long awaited gates.
I think theres new graphics for the oil storage thingy, or is it just me?

And oops, i forgot.. SPITTERS!!!
by Thourion
Thu Jul 03, 2014 11:09 pm
Forum: Gameplay Help
Topic: Distributing Repair Packs via Logistics Network
Replies: 4
Views: 3755

Re: Distributing Repair Packs via Logistics Network

Yeah, i just had that same idea/problem myself yesterday. What happens if you : A) make the repair packs somewhere. B) Use a requester chest near the Port, set to 50, and also limited with the X for just one stack. C) Use normal inserter to fill the port, and 2 fast ones to empty the port, 1 places ...
by Thourion
Thu Jul 03, 2014 10:57 pm
Forum: Mods
Topic: [0.11.13]Teleporter Belts 0.0.2
Replies: 23
Views: 31280

Re: [MOD 0.10.x]Teleporter Belts

Im guessing you are using the name string as identifier right? So we can have multiple sets? Also, do they have any max distance for transfer, otherwise it seems a bit OP
Looks fun though, especially when you are out of places for a lane :mrgreen:
by Thourion
Thu Jul 03, 2014 1:45 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 84905

Re: [MOD 0.10.1] Automatic Rail Laying Machine v0.0.5

... Rails are layed only with a huge delay (more then 10secs) and seemingly at random (sometimes i get a turn although i'm driving straight). I've been unable to reproduce this. One possible cause is that the ontick-script doesn't finish executing before next tick occurs. Please provide more detail...
by Thourion
Wed Jul 02, 2014 1:27 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 54387

Re: [MOD 0.10.x] Floors!

Oops! I didnt see there was new version up, good stuff 8-)
by Thourion
Mon Jun 30, 2014 8:34 am
Forum: General discussion
Topic: Sulfuric acid plant consuming sulfur for no reason
Replies: 3
Views: 2761

Re: Sulfuric acid plant consuming sulfur for no reason

Ah yeah, i forgot about the pipes :mrgreen:
Glad you found it.
by Thourion
Mon Jun 30, 2014 8:31 am
Forum: General discussion
Topic: Why don't have same account
Replies: 5
Views: 2691

Re: Why don't have same account

I dont think that its a common practice to have the same account for forums and the game. One reason i can think of is security. Especially for small in workforce companies (aka indy or otherwise). You can focus on the game database security, without worrying to much about the public web page/server...
by Thourion
Sun Jun 29, 2014 3:46 pm
Forum: General discussion
Topic: Sulfuric acid plant consuming sulfur for no reason
Replies: 3
Views: 2761

Re: Sulfuric acid plant consuming sulfur for no reason

Not 100% sure, but i think the sulfur is getin the whole stack inside the acid plant. Meaning you should have around 50 if you look inside the acid one.
Same deal for the sulfur plant, if you remove the output, it will keep producing sulfur until 50.

Lemme know if im right.
by Thourion
Sun Jun 29, 2014 3:42 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 50166

Re: Friday Facts #40

cube wrote:... From the top-down perspective and at 16px height you wouldn't be able to notice any boobs even if it was Lara Croft...
This comment made my day :mrgreen:
by Thourion
Sat Jun 28, 2014 4:12 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 54387

Re: [MOD 0.10.x] Floors!

Thanks for this, love the look of the floors. Found a bug with drills, if you have floors and drills in the same area things go wonky, the floors get destroyed and it can look strange, then when you place floors to fix it the update causes some strange behavior. Here is a gif, it is big and boring ...
by Thourion
Wed Jun 25, 2014 2:53 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 84905

Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.3

.... It might actually be more fun this way :) ... Most deffinetly. I can think some people would prefer a "safer" method, but you know what, after so much fun clearing forests out (plus gathering wood lol), i think its time to bring it home to "concrete jungle" and make some ro...
by Thourion
Wed Jun 25, 2014 1:47 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 54387

Re: [MOD 0.10.x] Floors!

Oh yeah, i always wanted to have special areas in my bases, this is perfect, thanks ! Second mod i got, after the Autorail one, keep it up :mrgreen:
by Thourion
Wed Jun 25, 2014 1:33 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 84905

Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.2

Yeah it does crash with 0.10.1 I was still playing my save from 0.10.0, and i had already placed all the tracks i needed before i updated to 0.10.1, so i didnt noticed myself, only after i started a new game, and reached the rail place stage. Heh the fun thing is though, that the mod is still helpfu...

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