Search found 584 matches
- Fri Oct 13, 2023 11:29 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 39769
Re: Friday Facts #380 - Remote view
I love how the pipes now join correctly when blueprinted!
- Fri Aug 18, 2023 3:18 am
- Forum: Fixed for 2.0
- Topic: [1.1.53] E doesn't close toobar selection window
- Replies: 2
- Views: 1570
Re: [1.1.53] E doesn't close toobar selection window
I can't believe I didn't say thanks when this was first posted.
so
!!!!!!!!!!!THANKS!!!!!!!!!!
You guys are awesome!
so
!!!!!!!!!!!THANKS!!!!!!!!!!
You guys are awesome!
- Sun Jul 24, 2022 11:04 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 59612
Re: Add SRV Record support
Thank you.
- Sun May 01, 2022 2:07 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 219671
Re: Parrallel processing in games & applications
It's not. To expand on this a bit (it's also explained elsewhere). It's not [easy to parallelise on chunk boundaries] because the factory behaviour can't be affected by the chunk boundaries (ie, blueprint translational symmetry). Rseding (and the team) has spent quite a lot of time fixing bugs wher...
- Tue Apr 12, 2022 2:37 am
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 5343
Re: Add Duplicate Keybind Warning
That's how Blender does it and it's a lot less pleasant to use than it first sounds. They are two mutually exclusive solutions that are used in two different use-cases. You can't compare them as it's apples and oranges. One allows you to see what your current binding is conflicting with. The other ...
- Mon Apr 11, 2022 12:04 am
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 5343
Re: Add Duplicate Keybind Warning
Perhaps a search by keybinding might be a solution? That way the user can search either before they bind or after they find it's an issue. Especially if they have no idea that a function already is bound and can't find what that function is called in the settings menu.
- Mon Mar 28, 2022 3:15 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 4595
Re: Allow multiple item requests of the same item in player logistics requests
What I meant was that your personal solution works for you, but you cannot argue, that it is a solution for everyone That's not what I'm trying to do. I simply stated that it's not a problem for me as I have a solution. I never intended to say that my solution is a solution for everyone, only that ...
- Sun Mar 27, 2022 12:38 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 4595
Re: Allow multiple item requests of the same item in player logistics requests
I personally would do many things in Factorio differently. Hence I love the game. Seeing peoples solutions to problems is like seeing peoples creations in Minecraft or other sandbox games :D Ahhh. No. The human eye is not good in tracking two changes at once. Sorry, I don't understand your point.
- Fri Mar 25, 2022 11:43 pm
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 4595
Re: Allow multiple item requests of the same item in player logistics requests
Just to prove it, there are some threads about finding items in it God yes, I would agree with this whole-heartedly. Sometimes it's impossible to find the existing item request. But the problem already exists. Additionally, any solution that would solve the already present issue would also solve th...
- Fri Mar 25, 2022 1:19 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 4595
- Fri Mar 25, 2022 1:17 am
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 4774
- Thu Mar 24, 2022 5:39 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 4595
Re: Allow multiple item requests of the same item in player logistics requests
The other use case is with spiders. At the moment I'm putting in many zero-zero requesting slots to keep their inventory clean. Eventually I create a base/template spider with ALL the items set to zero then I can copy that to any new spiders, editing in what they should be holding as separate reques...
- Thu Mar 24, 2022 5:06 am
- Forum: Ideas and Suggestions
- Topic: Show construction/deconstruction commands that are outside of a construction network
- Replies: 3
- Views: 1707
Re: Show construction/deconstruction commands that are outside of a construction network
Attached are 2 save files. The only difference is that one has 1000's of ghosts out side of a construction network. If you load up the two games and use /editor command to start the game running you will see the difference in the behaviour of the construction network. If the game wasn't iterating ov...
- Thu Mar 24, 2022 3:21 am
- Forum: Ideas and Suggestions
- Topic: Remove item selection from the item request slot editor
- Replies: 6
- Views: 1970
Re: Remove item selection from the item request slot editor
Yes, under the assumption that the number of times you reassign the type of item requested is less than the number of times you reassign the amount being requested. If it's the opposite way round an it turns out that no one ever changes the requested amounts, but instead continually uses a limited n...
- Wed Mar 23, 2022 4:51 am
- Forum: Duplicates
- Topic: Incorrect labels in 1 hour production graph
- Replies: 2
- Views: 1189
Re: Incorrect labels in 1 hour production graph
Sorry, I didn't find that one in my searches.
- Wed Mar 23, 2022 4:49 am
- Forum: Fixed for 2.0
- Topic: [1.1.53] E doesn't close toobar selection window
- Replies: 2
- Views: 1570
[1.1.53] E doesn't close toobar selection window
The hotkey "E" doesn't close the toolbar selection window as the tooltip says it should. Escape works correctly though. E doesn't work.png Instead the player inventory/crafting window opens as it normally does when pressing E. Steps to reproduce 1) Load a new game. 2) Press either of the t...
- Wed Mar 23, 2022 4:28 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 4595
Allow multiple item requests of the same item in player logistics requests
TLDR; Allow the player to have multiple requests of the same item in their logistics requests, summing together all of the selected values for the logistics network. At the moment it's an error to select two of the same item types in the player logistics requests screen (center panel) Center panel.p...
- Wed Mar 23, 2022 4:10 am
- Forum: Ideas and Suggestions
- Topic: Show construction/deconstruction commands that are outside of a construction network
- Replies: 3
- Views: 1707
Show construction/deconstruction commands that are outside of a construction network
TLDR; Show an icon on the map for construction commands that aren't covered by a construction network to help the user to figure out why thing's are working. At the moment the game iterates over all the construction & deconstruction orders on the map. If there are many orders not covered by a co...
- Wed Mar 23, 2022 3:44 am
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 4774
Highlight trains going to the selected train stop
When you select a train stop it should highlight all the trains that are currently heading to that specific stop. Selected train stop.png it could also be extended to the train management UI, highlighting all trains going to any of the selected stops. Why? Because in large bases you can easily see i...
- Wed Mar 23, 2022 3:37 am
- Forum: Ideas and Suggestions
- Topic: Add a Lock Min & Max toggle to the item request slot slider
- Replies: 1
- Views: 961
Add a Lock Min & Max toggle to the item request slot slider
TLDR; Allow locking min and max values for item request slots for easier changing of common item requests Lock Button.png When the toggle is pressed it locks the min and max sliders move together, so you don't have to drag each individually. Moving one always moves the other. Why? Because I find tha...