Search found 591 matches

by BenSeidel
Fri Nov 29, 2024 11:53 pm
Forum: Gameplay Help
Topic: Gleba doesn't support peaceful mode?
Replies: 4
Views: 902

Re: Gleba doesn't support peaceful mode?

Unsure if there is a console command, but you can use the "Map Exchange String" in the top right hand side of the "Load Game" window.
You can then paste that string into the "Import Map Exchange Sting" dialogue box in the "Map Generator" window when creating a new game. This will set all the ...
by BenSeidel
Wed Nov 20, 2024 3:01 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 240124

Re: Parrallel processing in games & applications


@BenSeldel only read the initial post, did you post a link to what you work on, it looks interesting outside of Factorio applications.

Unfortunately I didn't, and now I can't as the projects been shut down.

If your interested, it was an experimental ERP system with a laundry list of features ...
by BenSeidel
Wed Nov 20, 2024 4:05 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.15] Roboports do not stop requesting bots when marked for deconstruction
Replies: 2
Views: 491

Roboports don't cancel requests when deconstructed

What did I do:
I Super-force-built over the top of the Roboport.

What's happening:
The robotport still request bots. So it's in an infinite loop where bots are picked up, but new bots fly in and land.

I see there are 2 bugs:
1) Roboports don't cancel their requests
2) Where are all the ...
by BenSeidel
Sat Nov 09, 2024 1:13 am
Forum: Not a bug
Topic: [2.0.15] Pumps no longer unload thrusters
Replies: 6
Views: 596

Re: [2.0.15] Pumps Can No Longer Unload Thrusters

Hi,
To add weight to the "it's confusing" I had to explain to a new player this week how the system worked. And the only way I could explain it was that it was like those structures had a "depth" that needed to be filled first, like a well that needed to be filled up first before it would be level ...
by BenSeidel
Sat Nov 09, 2024 1:03 am
Forum: Ideas and Suggestions
Topic: Please restore fuzzy search
Replies: 2
Views: 309

Re: Please restore fuzzy search

I am also sad that it's no more :(
Searching for fully named modules is an absolute pain now. Previously you would be able to search for "Prod 3" or "Speed 3" and it would work. Now you have to type in so much more to see the level 3 modules.
by BenSeidel
Sat Nov 09, 2024 12:33 am
Forum: Pending
Topic: [2.0.15] Deconstruction planner doesn't work while holding alt (with no other alt keybindings)
Replies: 1
Views: 190

[2.0.15] Deconstruction planner doesn't work while holding alt (with no other alt keybindings)

What I did:
Got a deconstruction planner in my hand,
went to deconstruct something while holding alt.
Nothing was deconstructed.

What I expected:
The deconstruction planner would work as if no alt key was held.

Reason for expectation:
It's the way it worked in 1.x
I would agree that if there was ...
by BenSeidel
Sat Nov 09, 2024 12:13 am
Forum: Pending
Topic: [raiguard] [2.0.15] Factoriopedia shortcut does not respect Linux OS ctrl swapping
Replies: 1
Views: 289

[raiguard] [2.0.15] Factoriopedia shortcut does not respect Linux OS ctrl swapping

What did I do:
I ran /usr/bin/setxkbmap -option ctrl:swapcaps to swap my caps lock & left ctrl button around.
I re-bound the "Open factoriopedia" key binding in the Factorio settings to "Ctrl + Shift + Alt + Left-click"

What I expect:
Pressing Caps Lock + Alt + Shift and clicking on an item should ...
by BenSeidel
Fri Oct 13, 2023 11:29 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 48309

Re: Friday Facts #380 - Remote view

I love how the pipes now join correctly when blueprinted!
by BenSeidel
Fri Aug 18, 2023 3:18 am
Forum: Resolved Problems and Bugs
Topic: [1.1.53] E doesn't close toobar selection window
Replies: 2
Views: 1879

Re: [1.1.53] E doesn't close toobar selection window

I can't believe I didn't say thanks when this was first posted.

so

!!!!!!!!!!!THANKS!!!!!!!!!!
You guys are awesome!
by BenSeidel
Sun Jul 24, 2022 11:04 pm
Forum: Implemented Suggestions
Topic: Add SRV Record support
Replies: 85
Views: 66495

Re: Add SRV Record support

Thank you.
by BenSeidel
Sun May 01, 2022 2:07 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 240124

Re: Parrallel processing in games & applications

It's not.
To expand on this a bit (it's also explained elsewhere). It's not [easy to parallelise on chunk boundaries] because the factory behaviour can't be affected by the chunk boundaries (ie, blueprint translational symmetry).

Rseding (and the team) has spent quite a lot of time fixing bugs ...
by BenSeidel
Tue Apr 12, 2022 2:37 am
Forum: Ideas and Suggestions
Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
Replies: 23
Views: 6148

Re: Add Duplicate Keybind Warning


That's how Blender does it and it's a lot less pleasant to use than it first sounds.

They are two mutually exclusive solutions that are used in two different use-cases. You can't compare them as it's apples and oranges. One allows you to see what your current binding is conflicting with. The ...
by BenSeidel
Mon Apr 11, 2022 12:04 am
Forum: Ideas and Suggestions
Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
Replies: 23
Views: 6148

Re: Add Duplicate Keybind Warning

Perhaps a search by keybinding might be a solution? That way the user can search either before they bind or after they find it's an issue. Especially if they have no idea that a function already is bound and can't find what that function is called in the settings menu.
by BenSeidel
Mon Mar 28, 2022 3:15 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 5275

Re: Allow multiple item requests of the same item in player logistics requests


What I meant was that your personal solution works for you, but you cannot argue, that it is a solution for everyone

That's not what I'm trying to do. I simply stated that it's not a problem for me as I have a solution. I never intended to say that my solution is a solution for everyone, only ...
by BenSeidel
Sun Mar 27, 2022 12:38 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 5275

Re: Allow multiple item requests of the same item in player logistics requests


I personally would do many things in Factorio differently.

Hence I love the game. Seeing peoples solutions to problems is like seeing peoples creations in Minecraft or other sandbox games :D



Ahhh. No. The human eye is not good in tracking two changes at once.

Sorry, I don't understand your ...
by BenSeidel
Fri Mar 25, 2022 11:43 pm
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 5275

Re: Allow multiple item requests of the same item in player logistics requests


Just to prove it, there are some threads about finding items in it

God yes, I would agree with this whole-heartedly. Sometimes it's impossible to find the existing item request. But the problem already exists. Additionally, any solution that would solve the already present issue would also solve ...
by BenSeidel
Fri Mar 25, 2022 1:19 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 5275

Re: Allow multiple item requests of the same item in player logistics requests

Kyralessa wrote: Thu Mar 24, 2022 7:00 am This seems like a completely different request
Yeah, it is; with an existing mod that solves the problem. Hence I left it out of the original post. But after Ssilk's post I thought I would put forward another use case.
by BenSeidel
Thu Mar 24, 2022 5:39 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 5275

Re: Allow multiple item requests of the same item in player logistics requests

The other use case is with spiders. At the moment I'm putting in many zero-zero requesting slots to keep their inventory clean. Eventually I create a base/template spider with ALL the items set to zero then I can copy that to any new spiders, editing in what they should be holding as separate ...
by BenSeidel
Thu Mar 24, 2022 5:06 am
Forum: Ideas and Suggestions
Topic: Show construction/deconstruction commands that are outside of a construction network
Replies: 3
Views: 1948

Re: Show construction/deconstruction commands that are outside of a construction network

Attached are 2 save files. The only difference is that one has 1000's of ghosts out side of a construction network.
If you load up the two games and use /editor command to start the game running you will see the difference in the behaviour of the construction network. If the game wasn't iterating ...

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