Search found 581 matches
- Sun May 01, 2022 2:07 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 401
- Views: 130693
Re: Parrallel processing in games & applications
It's not. To expand on this a bit (it's also explained elsewhere). It's not [easy to parallelise on chunk boundaries] because the factory behaviour can't be affected by the chunk boundaries (ie, blueprint translational symmetry). Rseding (and the team) has spent quite a lot of time fixing bugs wher...
- Tue Apr 12, 2022 2:37 am
- Forum: Outdated/Not implemented
- Topic: Add Duplicate Keybind Warning
- Replies: 13
- Views: 1684
Re: Add Duplicate Keybind Warning
That's how Blender does it and it's a lot less pleasant to use than it first sounds. They are two mutually exclusive solutions that are used in two different use-cases. You can't compare them as it's apples and oranges. One allows you to see what your current binding is conflicting with. The other ...
- Mon Apr 11, 2022 12:04 am
- Forum: Outdated/Not implemented
- Topic: Add Duplicate Keybind Warning
- Replies: 13
- Views: 1684
Re: Add Duplicate Keybind Warning
Perhaps a search by keybinding might be a solution? That way the user can search either before they bind or after they find it's an issue. Especially if they have no idea that a function already is bound and can't find what that function is called in the settings menu.
- Mon Mar 28, 2022 3:15 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 1152
Re: Allow multiple item requests of the same item in player logistics requests
What I meant was that your personal solution works for you, but you cannot argue, that it is a solution for everyone That's not what I'm trying to do. I simply stated that it's not a problem for me as I have a solution. I never intended to say that my solution is a solution for everyone, only that ...
- Sun Mar 27, 2022 12:38 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 1152
Re: Allow multiple item requests of the same item in player logistics requests
I personally would do many things in Factorio differently. Hence I love the game. Seeing peoples solutions to problems is like seeing peoples creations in Minecraft or other sandbox games :D Ahhh. No. The human eye is not good in tracking two changes at once. Sorry, I don't understand your point.
- Fri Mar 25, 2022 11:43 pm
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 1152
Re: Allow multiple item requests of the same item in player logistics requests
Just to prove it, there are some threads about finding items in it God yes, I would agree with this whole-heartedly. Sometimes it's impossible to find the existing item request. But the problem already exists. Additionally, any solution that would solve the already present issue would also solve th...
- Fri Mar 25, 2022 1:19 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 1152
- Fri Mar 25, 2022 1:17 am
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 1584
- Thu Mar 24, 2022 5:39 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 1152
Re: Allow multiple item requests of the same item in player logistics requests
The other use case is with spiders. At the moment I'm putting in many zero-zero requesting slots to keep their inventory clean. Eventually I create a base/template spider with ALL the items set to zero then I can copy that to any new spiders, editing in what they should be holding as separate reques...
- Thu Mar 24, 2022 5:06 am
- Forum: Ideas and Suggestions
- Topic: Show construction/deconstruction commands that are outside of a construction network
- Replies: 3
- Views: 317
Re: Show construction/deconstruction commands that are outside of a construction network
Attached are 2 save files. The only difference is that one has 1000's of ghosts out side of a construction network. If you load up the two games and use /editor command to start the game running you will see the difference in the behaviour of the construction network. If the game wasn't iterating ov...
- Thu Mar 24, 2022 3:21 am
- Forum: Ideas and Suggestions
- Topic: Remove item selection from the item request slot editor
- Replies: 6
- Views: 469
Re: Remove item selection from the item request slot editor
Yes, under the assumption that the number of times you reassign the type of item requested is less than the number of times you reassign the amount being requested. If it's the opposite way round an it turns out that no one ever changes the requested amounts, but instead continually uses a limited n...
- Wed Mar 23, 2022 4:51 am
- Forum: Duplicates
- Topic: Incorrect labels in 1 hour production graph
- Replies: 2
- Views: 278
Re: Incorrect labels in 1 hour production graph
Sorry, I didn't find that one in my searches.
- Wed Mar 23, 2022 4:49 am
- Forum: Bug Reports
- Topic: [1.1.53] E doesn't close toobar selection window
- Replies: 0
- Views: 241
[1.1.53] E doesn't close toobar selection window
The hotkey "E" doesn't close the toolbar selection window as the tooltip says it should. Escape works correctly though. E doesn't work.png Instead the player inventory/crafting window opens as it normally does when pressing E. Steps to reproduce 1) Load a new game. 2) Press either of the t...
- Wed Mar 23, 2022 4:28 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 1152
Allow multiple item requests of the same item in player logistics requests
TLDR; Allow the player to have multiple requests of the same item in their logistics requests, summing together all of the selected values for the logistics network. At the moment it's an error to select two of the same item types in the player logistics requests screen (center panel) Center panel.p...
- Wed Mar 23, 2022 4:10 am
- Forum: Ideas and Suggestions
- Topic: Show construction/deconstruction commands that are outside of a construction network
- Replies: 3
- Views: 317
Show construction/deconstruction commands that are outside of a construction network
TLDR; Show an icon on the map for construction commands that aren't covered by a construction network to help the user to figure out why thing's are working. At the moment the game iterates over all the construction & deconstruction orders on the map. If there are many orders not covered by a co...
- Wed Mar 23, 2022 3:44 am
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 1584
Highlight trains going to the selected train stop
When you select a train stop it should highlight all the trains that are currently heading to that specific stop. Selected train stop.png it could also be extended to the train management UI, highlighting all trains going to any of the selected stops. Why? Because in large bases you can easily see i...
- Wed Mar 23, 2022 3:37 am
- Forum: Ideas and Suggestions
- Topic: Add a Lock Min & Max toggle to the item request slot slider
- Replies: 1
- Views: 202
Add a Lock Min & Max toggle to the item request slot slider
TLDR; Allow locking min and max values for item request slots for easier changing of common item requests Lock Button.png When the toggle is pressed it locks the min and max sliders move together, so you don't have to drag each individually. Moving one always moves the other. Why? Because I find tha...
- Wed Mar 23, 2022 3:18 am
- Forum: Ideas and Suggestions
- Topic: Remove item selection from the item request slot editor
- Replies: 6
- Views: 469
Remove item selection from the item request slot editor
Hi, TRTRLT; Don't show items when changing already set item requests amounts (Not if it's a new, blank request slot). When changing the amount of items being requested of a currently selected item request slot, the popup screen contains the item selection screen. after click.png This moves the slide...
- Wed Mar 23, 2022 2:49 am
- Forum: Ideas and Suggestions
- Topic: Add a paste button on the import blueprint dialogue
- Replies: 3
- Views: 336
Add a paste button on the import blueprint dialogue
Hi, The Import Blueprint String dialogue box should have a paste button to mirror the Export Blueprint String dialogue box. No paste button.png But a copy button.png It would help is symmetry and prevent me from having to take my hand off the mouse to press ctrl+V (Dvorak keyboard, and not re-bindab...
- Wed Mar 23, 2022 2:35 am
- Forum: Duplicates
- Topic: Incorrect labels in 1 hour production graph
- Replies: 2
- Views: 278
Incorrect labels in 1 hour production graph
Issue: The labels it the 1 hour production graph is incorrect for the 9 minute label. Steps to reproduce: 1) Start a new game. 2) Produce something 3) Open the production stats 4) Click on the 1 hour button 5) See that the 9 minute mark is labeled as 9.1 minutes. not nine minutes.png I realise that ...