Search found 5 matches

by yay101
Wed Jun 29, 2016 1:42 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 292208

Re: [MOD 0.13] Robot Army. 0.1.41 Released!

Interesting, well I haven't changed anything from the zip I grabbed from here yesterday so whatever settings it has are what settings I have currently.
by yay101
Wed Jun 29, 2016 1:00 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 292208

Re: [MOD 0.13] Robot Army. 0.1.41 Released!

The time taken to deploy shouldn't matter, the wander radius vs the squad joining radius should allow the newly spawned bots to join that squad and eventually (10 mins if 1 every 2 mins) the squad should move out. What are your config.lua settings for squad radius and squad join check distance? Wil...
by yay101
Wed Jun 29, 2016 12:09 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 292208

Re: [MOD 0.13] Robot Army. 0.1.41 Released!

Loving the mod so far, its a real choice now early game whether you choose attack or defence as your defence. The bots are adequately/ prohibitively expensive. I noticed if you are producing bots slowly say 1 every 2 minutes the deployer puts them all in individual squads that never venture out beca...
by yay101
Tue Jun 28, 2016 1:43 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 292208

Re: [MOD 0.12.35] Robot Army. 0.1.4 Released!

Sounds annoying haha. If you need/want any help with code or art (manpower wise, you seem to be quite adept function wise) I'm always happy to help.
by yay101
Tue Jun 28, 2016 1:08 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 292208

Re: [MOD 0.12.35] Robot Army. 0.1.4 Released!

Fantastic, I was just about to post asking about 0.13 as having never used your mod before and so many mods I did use being integrated I was looking forward to a fresh start. Steam achievements can wait, I've got a race to wipe out!

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