![Sad :(](./images/smilies/icon_e_sad.gif)
Search found 4 matches
- Sun Jul 03, 2016 2:58 pm
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 16402
Re: Achievements not quite working right
10 GJ of energy is just around 2k accumulators, which is a rather tiny amount compared to the other achievements. (like the one that requires 10m green circuits) I always assumed it was a typo and they meant 10 GW. In either case the achievement doesn't work so yeah ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Sat Jul 02, 2016 11:36 pm
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 16402
Re: Achievements not quite working right
You are right
- steam not syncing the achievements.
- solaris achievement is not triggering ... 7.8k solar panels
Technically you need 240k+ solar panels and 200k accumulators to generate 10GW, and enough consumption (ideally radars or beacons) to keep production that high. However, the ...
- steam not syncing the achievements.
- solaris achievement is not triggering ... 7.8k solar panels
Technically you need 240k+ solar panels and 200k accumulators to generate 10GW, and enough consumption (ideally radars or beacons) to keep production that high. However, the ...
- Fri Jul 01, 2016 1:35 am
- Forum: Implemented Suggestions
- Topic: [0.13] Blueprints and copper wire connections
- Replies: 5
- Views: 2834
[0.13] Blueprints and copper wire connections
it's great that red and green wire connections are saved within blueprints but what about the basic copper wires for the electric poles/substations? I have a bunch of sections in my base with deliberately placed copper wire connections to allow for power grid control (made better with power switches ...
- Tue Jun 28, 2016 1:52 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.0] Power Armor mk2 disappearing when shift-clicking
- Replies: 5
- Views: 2938
[Rseding91] [0.13.0] Power Armor mk2 disappearing when shift-clicking
when you have 1 Power Armor mk2 in the inventory and 1 currently equipped, shift-clicking the equipped one to unequip it reduces the durability of the armor in the inventory by a lot. Do this enough times and one of them will be deleted, including all the current armor modules equipped inside it.