Search found 4 matches

by xarugas
Sun Jul 03, 2016 2:58 pm
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 16402

Re: Achievements not quite working right

10 GJ of energy is just around 2k accumulators, which is a rather tiny amount compared to the other achievements. (like the one that requires 10m green circuits) I always assumed it was a typo and they meant 10 GW. In either case the achievement doesn't work so yeah :(
by xarugas
Sat Jul 02, 2016 11:36 pm
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 16402

Re: Achievements not quite working right

You are right

- steam not syncing the achievements.
- solaris achievement is not triggering ... 7.8k solar panels
Technically you need 240k+ solar panels and 200k accumulators to generate 10GW, and enough consumption (ideally radars or beacons) to keep production that high. However, the ...
by xarugas
Fri Jul 01, 2016 1:35 am
Forum: Implemented Suggestions
Topic: [0.13] Blueprints and copper wire connections
Replies: 5
Views: 2834

[0.13] Blueprints and copper wire connections

it's great that red and green wire connections are saved within blueprints but what about the basic copper wires for the electric poles/substations? I have a bunch of sections in my base with deliberately placed copper wire connections to allow for power grid control (made better with power switches ...
by xarugas
Tue Jun 28, 2016 1:52 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.0] Power Armor mk2 disappearing when shift-clicking
Replies: 5
Views: 2938

[Rseding91] [0.13.0] Power Armor mk2 disappearing when shift-clicking

when you have 1 Power Armor mk2 in the inventory and 1 currently equipped, shift-clicking the equipped one to unequip it reduces the durability of the armor in the inventory by a lot. Do this enough times and one of them will be deleted, including all the current armor modules equipped inside it.

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