Search found 44 matches

by NameLips
Thu Dec 26, 2024 5:52 pm
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons


My vote here is for "not a bug". What's the alternative behavior? A pump that picks up fluid becoming permanently disabled if its filter changes before emptying its fluid buffer? It'd be exactly as bad as an inserter becoming disabled if its filter stopped including the thing it was holding, and ...
by NameLips
Thu Dec 26, 2024 12:48 am
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons


Thanks for the update confirming our suspicions. I guess the circuit pump filters are only useful when you have a method of flushing the output fluid from the system. Wiring up the Cybersyn request outputs to control the specific pump enable signals makes the most sense, since that will prevent it ...
by NameLips
Wed Dec 25, 2024 8:17 pm
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons

update: still not working. Sometimes it seems to work, but that's just coincidence. Once a pump activates once, it leaves fluid in its buffer. Once multiple pumps have fluid in their buffers, it seems random which fluid gets put into the train. Sometimes it's the right one, and the train fills up ...
by NameLips
Wed Dec 25, 2024 7:31 pm
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons

A bit of an update, I think I have more information.

I rewired things, wiring from the station to the output of the arithmetic combinator, then to the pumps, and it seemed to make some improvements. From there if I delete the pumps and rebuild them (to destroy the fluid in their internal buffer) I ...
by NameLips
Wed Dec 25, 2024 6:58 pm
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons


Can you post your save where this is happening? If it really broke when you upgraded, do you have a save file that works in a previous version but not in 2.0.28?

My guess is you are correct about there being hidden buffers in the pump, a little like inserter hand contents.

The main purpose for ...
by NameLips
Wed Dec 25, 2024 4:42 pm
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons

And I have to ask, in all honesty, what's the point of allowing a "set filters" signal for pumps...

if the pumps have a secret stash of fluid on the other side of the filter that can ignore it? I cannot stress this enough -- the fact that the internal buffer in the pump ignores the filter seems to ...
by NameLips
Wed Dec 25, 2024 4:24 pm
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1149

[2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons

I have a setup in a modded game where several fluids can be loaded into my trains. The stop has several tanks and pumps. The fluid is selected using the Set Filters signal.

This problem started when I updated my factorio version to 2.0.28 on 12/24/24.

I am over 300 hours into a pyanadon hard mode ...
by NameLips
Fri Oct 22, 2021 4:12 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 268541

Re: pY Petroleum Handling

Don't know if this has been mentioned yet (I didn't read this entire thread) but I can't seem to deconstruct small Oil Derricks with the deconstruction planner. I have to travel to them and remove them manually.
by NameLips
Tue Oct 05, 2021 5:38 pm
Forum: PyMods
Topic: [Alienlife] Cages vanishing (auogs)
Replies: 1
Views: 1601

Re: [Alienlife] Cages vanishing (auogs)

Never mind, I figured it out. The recipe in the paddock has a 70% chance of producing a caged auog. Which means 30% of the time, it will simply consume all ingredients (including the cage) and produce nothing.

So the time it looked like it didn't make an auog, but I thought it still recycled the ...
by NameLips
Tue Oct 05, 2021 5:18 pm
Forum: PyMods
Topic: [Alienlife] Cages vanishing (auogs)
Replies: 1
Views: 1601

[Alienlife] Cages vanishing (auogs)

I'm collecting a chestful of auogs so I can make a proper farm. I made a very simple setup with a auog paddock making caged auogs with the early game recipe (doesn't require auog food). It outputs the caged auog to an assembling machine (the base game one, not a py Automated Factory). Then it puts ...
by NameLips
Mon Sep 16, 2019 7:08 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 498014

Re: [MOD 0.17+] Industrial Revolution (0.99.x)



In the next version, the flying text will be "Productivity modules cannot be installed for this recipe".

That's pretty close to the vanilla text of "Productivity modules can't be used on this recipe." so you could just not overwrite it and save a few lines of code.


They are pointed the ...
by NameLips
Mon Sep 16, 2019 6:59 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 498014

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Curses, it looks like loaders aren't working with storage depots.

https://imgur.com/ZiJAlEb
by NameLips
Tue Mar 05, 2019 3:41 am
Forum: Logistic Train Network
Topic: Can I have multiple provider stations sharing the same warehouse?
Replies: 2
Views: 1828

Can I have multiple provider stations sharing the same warehouse?

I have a warehouse with multiple ores in it. It seems reasonable to me to have a loading station on each side of the warehouse, so two different trains can load two different ores from the same warehouse at the same time.

I'm worried it'll cause some issues. After all, once both stops are connected ...
by NameLips
Mon Jan 08, 2018 4:23 pm
Forum: Angels Mods
Topic: Catalyst sorting
Replies: 4
Views: 6126

Re: Catalyst sorting

LOL. Never mind. I just found the recipe to turn heavy mud water into infinite geodes in a washing plant.
by NameLips
Mon Jan 08, 2018 4:19 pm
Forum: Angels Mods
Topic: Catalyst sorting
Replies: 4
Views: 6126

Re: Catalyst sorting

I think it's looking like NO.

The sorting process consumes one crystal catalyst takes 4 chunks. Each time you make 2 chunks you have a 50% chance of getting a geode, so on average 4 chunks equals 1 geode produced.

So that's 1 crystal catalyst consumed, and one geode created. It looks like the math ...
by NameLips
Mon Jan 08, 2018 8:28 am
Forum: Angels Mods
Topic: Catalyst sorting
Replies: 4
Views: 6126

Catalyst sorting

I like the changes to require mineral catalyst for sorting that only requires crushed ore, crystal catalyst for sorting that requires chunks, and hybrid catalyst for the rest.

I don't like the early sorting methods that produces multiple ores and slag. I try to switch to the slag-less, single-ore ...
by NameLips
Fri Dec 29, 2017 8:23 pm
Forum: Angels Mods
Topic: [0.16.x] Update?
Replies: 34
Views: 20651

Re: [0.16.x] Update?

Are there going to be logistics buffer warehouses? :D
by NameLips
Fri Dec 29, 2017 8:28 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 210399

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

I seem to be having a bug/crash with the latest version.

If I create a new game everything works fine. I love the new UI resizing/snapping, it really helps Helmod work when I have an oddly sized window.

But I have a game I started a few days ago with bob/angel mods. Helmod worked fine, but then I ...
by NameLips
Mon Aug 07, 2017 7:39 pm
Forum: Angels Mods
Topic: Excess materials
Replies: 6
Views: 12091

Excess materials

I am ending up with tons of excess resources. I am running a full refining process (only sorting purified ores) on all my ores. I assumed that, late-game, there would be ways to get rid of all of these things.

But, for instance, I have way, way, way too much Zinc ore. I don't know what to do with ...
by NameLips
Fri May 05, 2017 4:52 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 473426

Re: [0.15.x] Bob's Mods: General Discussion

I built my standard greenhouse layout today... and noticed something odd. Greenhouses don't produce seedlings anymore, just wood. Is that intentional?

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