Search found 44 matches
- Thu Dec 26, 2024 5:52 pm
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
My vote here is for "not a bug". What's the alternative behavior? A pump that picks up fluid becoming permanently disabled if its filter changes before emptying its fluid buffer? It'd be exactly as bad as an inserter becoming disabled if its filter stopped including the thing it was holding, and ...
- Thu Dec 26, 2024 12:48 am
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Thanks for the update confirming our suspicions. I guess the circuit pump filters are only useful when you have a method of flushing the output fluid from the system. Wiring up the Cybersyn request outputs to control the specific pump enable signals makes the most sense, since that will prevent it ...
- Wed Dec 25, 2024 8:17 pm
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
update: still not working. Sometimes it seems to work, but that's just coincidence. Once a pump activates once, it leaves fluid in its buffer. Once multiple pumps have fluid in their buffers, it seems random which fluid gets put into the train. Sometimes it's the right one, and the train fills up ...
- Wed Dec 25, 2024 7:31 pm
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
A bit of an update, I think I have more information.
I rewired things, wiring from the station to the output of the arithmetic combinator, then to the pumps, and it seemed to make some improvements. From there if I delete the pumps and rebuild them (to destroy the fluid in their internal buffer) I ...
I rewired things, wiring from the station to the output of the arithmetic combinator, then to the pumps, and it seemed to make some improvements. From there if I delete the pumps and rebuild them (to destroy the fluid in their internal buffer) I ...
- Wed Dec 25, 2024 6:58 pm
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Can you post your save where this is happening? If it really broke when you upgraded, do you have a save file that works in a previous version but not in 2.0.28?
My guess is you are correct about there being hidden buffers in the pump, a little like inserter hand contents.
The main purpose for ...
- Wed Dec 25, 2024 4:42 pm
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
And I have to ask, in all honesty, what's the point of allowing a "set filters" signal for pumps...
if the pumps have a secret stash of fluid on the other side of the filter that can ignore it? I cannot stress this enough -- the fact that the internal buffer in the pump ignores the filter seems to ...
if the pumps have a secret stash of fluid on the other side of the filter that can ignore it? I cannot stress this enough -- the fact that the internal buffer in the pump ignores the filter seems to ...
- Wed Dec 25, 2024 4:24 pm
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 1149
[2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
I have a setup in a modded game where several fluids can be loaded into my trains. The stop has several tanks and pumps. The fluid is selected using the Set Filters signal.
This problem started when I updated my factorio version to 2.0.28 on 12/24/24.
I am over 300 hours into a pyanadon hard mode ...
This problem started when I updated my factorio version to 2.0.28 on 12/24/24.
I am over 300 hours into a pyanadon hard mode ...
- Fri Oct 22, 2021 4:12 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 268541
Re: pY Petroleum Handling
Don't know if this has been mentioned yet (I didn't read this entire thread) but I can't seem to deconstruct small Oil Derricks with the deconstruction planner. I have to travel to them and remove them manually.
- Tue Oct 05, 2021 5:38 pm
- Forum: PyMods
- Topic: [Alienlife] Cages vanishing (auogs)
- Replies: 1
- Views: 1601
Re: [Alienlife] Cages vanishing (auogs)
Never mind, I figured it out. The recipe in the paddock has a 70% chance of producing a caged auog. Which means 30% of the time, it will simply consume all ingredients (including the cage) and produce nothing.
So the time it looked like it didn't make an auog, but I thought it still recycled the ...
So the time it looked like it didn't make an auog, but I thought it still recycled the ...
- Tue Oct 05, 2021 5:18 pm
- Forum: PyMods
- Topic: [Alienlife] Cages vanishing (auogs)
- Replies: 1
- Views: 1601
[Alienlife] Cages vanishing (auogs)
I'm collecting a chestful of auogs so I can make a proper farm. I made a very simple setup with a auog paddock making caged auogs with the early game recipe (doesn't require auog food). It outputs the caged auog to an assembling machine (the base game one, not a py Automated Factory). Then it puts ...
- Mon Sep 16, 2019 7:08 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 498014
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
In the next version, the flying text will be "Productivity modules cannot be installed for this recipe".
That's pretty close to the vanilla text of "Productivity modules can't be used on this recipe." so you could just not overwrite it and save a few lines of code.
They are pointed the ...
- Mon Sep 16, 2019 6:59 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 498014
- Tue Mar 05, 2019 3:41 am
- Forum: Logistic Train Network
- Topic: Can I have multiple provider stations sharing the same warehouse?
- Replies: 2
- Views: 1828
Can I have multiple provider stations sharing the same warehouse?
I have a warehouse with multiple ores in it. It seems reasonable to me to have a loading station on each side of the warehouse, so two different trains can load two different ores from the same warehouse at the same time.
I'm worried it'll cause some issues. After all, once both stops are connected ...
I'm worried it'll cause some issues. After all, once both stops are connected ...
- Mon Jan 08, 2018 4:23 pm
- Forum: Angels Mods
- Topic: Catalyst sorting
- Replies: 4
- Views: 6126
Re: Catalyst sorting
LOL. Never mind. I just found the recipe to turn heavy mud water into infinite geodes in a washing plant.
- Mon Jan 08, 2018 4:19 pm
- Forum: Angels Mods
- Topic: Catalyst sorting
- Replies: 4
- Views: 6126
Re: Catalyst sorting
I think it's looking like NO.
The sorting process consumes one crystal catalyst takes 4 chunks. Each time you make 2 chunks you have a 50% chance of getting a geode, so on average 4 chunks equals 1 geode produced.
So that's 1 crystal catalyst consumed, and one geode created. It looks like the math ...
The sorting process consumes one crystal catalyst takes 4 chunks. Each time you make 2 chunks you have a 50% chance of getting a geode, so on average 4 chunks equals 1 geode produced.
So that's 1 crystal catalyst consumed, and one geode created. It looks like the math ...
- Mon Jan 08, 2018 8:28 am
- Forum: Angels Mods
- Topic: Catalyst sorting
- Replies: 4
- Views: 6126
Catalyst sorting
I like the changes to require mineral catalyst for sorting that only requires crushed ore, crystal catalyst for sorting that requires chunks, and hybrid catalyst for the rest.
I don't like the early sorting methods that produces multiple ores and slag. I try to switch to the slag-less, single-ore ...
I don't like the early sorting methods that produces multiple ores and slag. I try to switch to the slag-less, single-ore ...
- Fri Dec 29, 2017 8:23 pm
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 20651
Re: [0.16.x] Update?
Are there going to be logistics buffer warehouses? 

- Fri Dec 29, 2017 8:28 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 210399
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
I seem to be having a bug/crash with the latest version.
If I create a new game everything works fine. I love the new UI resizing/snapping, it really helps Helmod work when I have an oddly sized window.
But I have a game I started a few days ago with bob/angel mods. Helmod worked fine, but then I ...
If I create a new game everything works fine. I love the new UI resizing/snapping, it really helps Helmod work when I have an oddly sized window.
But I have a game I started a few days ago with bob/angel mods. Helmod worked fine, but then I ...
- Mon Aug 07, 2017 7:39 pm
- Forum: Angels Mods
- Topic: Excess materials
- Replies: 6
- Views: 12091
Excess materials
I am ending up with tons of excess resources. I am running a full refining process (only sorting purified ores) on all my ores. I assumed that, late-game, there would be ways to get rid of all of these things.
But, for instance, I have way, way, way too much Zinc ore. I don't know what to do with ...
But, for instance, I have way, way, way too much Zinc ore. I don't know what to do with ...
- Fri May 05, 2017 4:52 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 473426
Re: [0.15.x] Bob's Mods: General Discussion
I built my standard greenhouse layout today... and noticed something odd. Greenhouses don't produce seedlings anymore, just wood. Is that intentional?