Search found 37 matches

by NameLips
Fri Oct 22, 2021 4:12 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 218094

Re: pY Petroleum Handling

Don't know if this has been mentioned yet (I didn't read this entire thread) but I can't seem to deconstruct small Oil Derricks with the deconstruction planner. I have to travel to them and remove them manually.
by NameLips
Tue Oct 05, 2021 5:38 pm
Forum: PyMods
Topic: [Alienlife] Cages vanishing (auogs)
Replies: 1
Views: 1365

Re: [Alienlife] Cages vanishing (auogs)

Never mind, I figured it out. The recipe in the paddock has a 70% chance of producing a caged auog. Which means 30% of the time, it will simply consume all ingredients (including the cage) and produce nothing. So the time it looked like it didn't make an auog, but I thought it still recycled the cag...
by NameLips
Tue Oct 05, 2021 5:18 pm
Forum: PyMods
Topic: [Alienlife] Cages vanishing (auogs)
Replies: 1
Views: 1365

[Alienlife] Cages vanishing (auogs)

I'm collecting a chestful of auogs so I can make a proper farm. I made a very simple setup with a auog paddock making caged auogs with the early game recipe (doesn't require auog food). It outputs the caged auog to an assembling machine (the base game one, not a py Automated Factory). Then it puts t...
by NameLips
Mon Sep 16, 2019 7:08 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407605

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

In the next version, the flying text will be "Productivity modules cannot be installed for this recipe". That's pretty close to the vanilla text of "Productivity modules can't be used on this recipe." so you could just not overwrite it and save a few lines of code. They are poin...
by NameLips
Mon Sep 16, 2019 6:59 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407605

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Curses, it looks like loaders aren't working with storage depots.

https://imgur.com/ZiJAlEb
by NameLips
Tue Mar 05, 2019 3:41 am
Forum: Logistic Train Network
Topic: Can I have multiple provider stations sharing the same warehouse?
Replies: 2
Views: 1582

Can I have multiple provider stations sharing the same warehouse?

I have a warehouse with multiple ores in it. It seems reasonable to me to have a loading station on each side of the warehouse, so two different trains can load two different ores from the same warehouse at the same time. I'm worried it'll cause some issues. After all, once both stops are connected ...
by NameLips
Mon Jan 08, 2018 4:23 pm
Forum: Angels Mods
Topic: Catalyst sorting
Replies: 4
Views: 5711

Re: Catalyst sorting

LOL. Never mind. I just found the recipe to turn heavy mud water into infinite geodes in a washing plant.
by NameLips
Mon Jan 08, 2018 4:19 pm
Forum: Angels Mods
Topic: Catalyst sorting
Replies: 4
Views: 5711

Re: Catalyst sorting

I think it's looking like NO. The sorting process consumes one crystal catalyst takes 4 chunks. Each time you make 2 chunks you have a 50% chance of getting a geode, so on average 4 chunks equals 1 geode produced. So that's 1 crystal catalyst consumed, and one geode created. It looks like the math w...
by NameLips
Mon Jan 08, 2018 8:28 am
Forum: Angels Mods
Topic: Catalyst sorting
Replies: 4
Views: 5711

Catalyst sorting

I like the changes to require mineral catalyst for sorting that only requires crushed ore, crystal catalyst for sorting that requires chunks, and hybrid catalyst for the rest. I don't like the early sorting methods that produces multiple ores and slag. I try to switch to the slag-less, single-ore so...
by NameLips
Fri Dec 29, 2017 8:23 pm
Forum: Angels Mods
Topic: [0.16.x] Update?
Replies: 34
Views: 18402

Re: [0.16.x] Update?

Are there going to be logistics buffer warehouses? :D
by NameLips
Fri Dec 29, 2017 8:28 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177592

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

I seem to be having a bug/crash with the latest version. If I create a new game everything works fine. I love the new UI resizing/snapping, it really helps Helmod work when I have an oddly sized window. But I have a game I started a few days ago with bob/angel mods. Helmod worked fine, but then I di...
by NameLips
Mon Aug 07, 2017 7:39 pm
Forum: Angels Mods
Topic: Excess materials
Replies: 6
Views: 11033

Excess materials

I am ending up with tons of excess resources. I am running a full refining process (only sorting purified ores) on all my ores. I assumed that, late-game, there would be ways to get rid of all of these things. But, for instance, I have way, way, way too much Zinc ore. I don't know what to do with it...
by NameLips
Fri May 05, 2017 4:52 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391572

Re: [0.15.x] Bob's Mods: General Discussion

I built my standard greenhouse layout today... and noticed something odd. Greenhouses don't produce seedlings anymore, just wood. Is that intentional?
by NameLips
Fri Mar 17, 2017 6:23 am
Forum: General discussion
Topic: alternate endgame mods?
Replies: 1
Views: 1503

alternate endgame mods?

I just beat SpaceX with Bob's Mods.

Tried Homeworld but somehow it didn't click with me.

Are there any other mods that change the objective of the game? I'm starting to get tired of launching rockets. I love Bobs Mods and was hoping for something that integrated well with it (like SpaceX did).
by NameLips
Wed Mar 08, 2017 2:44 am
Forum: Gameplay Help
Topic: boilers
Replies: 9
Views: 3484

Re: boilers

To EXCEL!
by NameLips
Wed Mar 08, 2017 1:38 am
Forum: Gameplay Help
Topic: boilers
Replies: 9
Views: 3484

Re: boilers

Thanks!
by NameLips
Wed Mar 08, 2017 1:24 am
Forum: Gameplay Help
Topic: boilers
Replies: 9
Views: 3484

boilers

I have two questions about boilers. First, if I build the standard 1-14-10 steam setup, but only have a few things in my factory that need power, am I correct in assuming the boilers won't all be generating pollution? The setup only generates power as needed, right? And thus the boilers generate pol...
by NameLips
Fri Mar 03, 2017 6:30 am
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 59610

Re: Show me yours...

Three shots of my current Angels & Bobs game.
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20170302232228_1.jpg (1.07 MiB) Viewed 14769 times
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20170302232256_1.jpg (1.06 MiB) Viewed 14769 times
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20170302232329_1.jpg (1.03 MiB) Viewed 14769 times
by NameLips
Tue Feb 28, 2017 6:01 am
Forum: Angels Mods
Topic: Am I reading these ratios right? (angels smelting)
Replies: 5
Views: 7028

Am I reading these ratios right? (angels smelting)

Trying out Angels Smelting for the first time. I heard that setting up a smelting system gives a boost to resource production. But I put the information into the Planner mod, and it says, using mark 1 machines (I only have red research so far, and haven't started making my main bus), that the ratio ...
by NameLips
Sun Feb 26, 2017 9:08 am
Forum: Angels Mods
Topic: is there tutorial/lets play for anglels + bobs mods?
Replies: 7
Views: 8314

Re: is there tutorial/lets play for anglels + bobs mods?

OK I just spent the last several hours figuring out how to get a refining setup going once I researched Floatation Cells. I finally got it going, and I'm probably a little unreasonably proud of what I came up with so I thought I'd share it. Note the way I filter out the crushed stone, and the way I ...

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