Search found 37 matches
- Fri Oct 22, 2021 4:12 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 218094
Re: pY Petroleum Handling
Don't know if this has been mentioned yet (I didn't read this entire thread) but I can't seem to deconstruct small Oil Derricks with the deconstruction planner. I have to travel to them and remove them manually.
- Tue Oct 05, 2021 5:38 pm
- Forum: PyMods
- Topic: [Alienlife] Cages vanishing (auogs)
- Replies: 1
- Views: 1365
Re: [Alienlife] Cages vanishing (auogs)
Never mind, I figured it out. The recipe in the paddock has a 70% chance of producing a caged auog. Which means 30% of the time, it will simply consume all ingredients (including the cage) and produce nothing. So the time it looked like it didn't make an auog, but I thought it still recycled the cag...
- Tue Oct 05, 2021 5:18 pm
- Forum: PyMods
- Topic: [Alienlife] Cages vanishing (auogs)
- Replies: 1
- Views: 1365
[Alienlife] Cages vanishing (auogs)
I'm collecting a chestful of auogs so I can make a proper farm. I made a very simple setup with a auog paddock making caged auogs with the early game recipe (doesn't require auog food). It outputs the caged auog to an assembling machine (the base game one, not a py Automated Factory). Then it puts t...
- Mon Sep 16, 2019 7:08 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407605
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
In the next version, the flying text will be "Productivity modules cannot be installed for this recipe". That's pretty close to the vanilla text of "Productivity modules can't be used on this recipe." so you could just not overwrite it and save a few lines of code. They are poin...
- Mon Sep 16, 2019 6:59 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407605
- Tue Mar 05, 2019 3:41 am
- Forum: Logistic Train Network
- Topic: Can I have multiple provider stations sharing the same warehouse?
- Replies: 2
- Views: 1582
Can I have multiple provider stations sharing the same warehouse?
I have a warehouse with multiple ores in it. It seems reasonable to me to have a loading station on each side of the warehouse, so two different trains can load two different ores from the same warehouse at the same time. I'm worried it'll cause some issues. After all, once both stops are connected ...
- Mon Jan 08, 2018 4:23 pm
- Forum: Angels Mods
- Topic: Catalyst sorting
- Replies: 4
- Views: 5711
Re: Catalyst sorting
LOL. Never mind. I just found the recipe to turn heavy mud water into infinite geodes in a washing plant.
- Mon Jan 08, 2018 4:19 pm
- Forum: Angels Mods
- Topic: Catalyst sorting
- Replies: 4
- Views: 5711
Re: Catalyst sorting
I think it's looking like NO. The sorting process consumes one crystal catalyst takes 4 chunks. Each time you make 2 chunks you have a 50% chance of getting a geode, so on average 4 chunks equals 1 geode produced. So that's 1 crystal catalyst consumed, and one geode created. It looks like the math w...
- Mon Jan 08, 2018 8:28 am
- Forum: Angels Mods
- Topic: Catalyst sorting
- Replies: 4
- Views: 5711
Catalyst sorting
I like the changes to require mineral catalyst for sorting that only requires crushed ore, crystal catalyst for sorting that requires chunks, and hybrid catalyst for the rest. I don't like the early sorting methods that produces multiple ores and slag. I try to switch to the slag-less, single-ore so...
- Fri Dec 29, 2017 8:23 pm
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 18402
Re: [0.16.x] Update?
Are there going to be logistics buffer warehouses?
- Fri Dec 29, 2017 8:28 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 177592
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
I seem to be having a bug/crash with the latest version. If I create a new game everything works fine. I love the new UI resizing/snapping, it really helps Helmod work when I have an oddly sized window. But I have a game I started a few days ago with bob/angel mods. Helmod worked fine, but then I di...
- Mon Aug 07, 2017 7:39 pm
- Forum: Angels Mods
- Topic: Excess materials
- Replies: 6
- Views: 11033
Excess materials
I am ending up with tons of excess resources. I am running a full refining process (only sorting purified ores) on all my ores. I assumed that, late-game, there would be ways to get rid of all of these things. But, for instance, I have way, way, way too much Zinc ore. I don't know what to do with it...
- Fri May 05, 2017 4:52 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391572
Re: [0.15.x] Bob's Mods: General Discussion
I built my standard greenhouse layout today... and noticed something odd. Greenhouses don't produce seedlings anymore, just wood. Is that intentional?
- Fri Mar 17, 2017 6:23 am
- Forum: General discussion
- Topic: alternate endgame mods?
- Replies: 1
- Views: 1503
alternate endgame mods?
I just beat SpaceX with Bob's Mods.
Tried Homeworld but somehow it didn't click with me.
Are there any other mods that change the objective of the game? I'm starting to get tired of launching rockets. I love Bobs Mods and was hoping for something that integrated well with it (like SpaceX did).
Tried Homeworld but somehow it didn't click with me.
Are there any other mods that change the objective of the game? I'm starting to get tired of launching rockets. I love Bobs Mods and was hoping for something that integrated well with it (like SpaceX did).
- Wed Mar 08, 2017 2:44 am
- Forum: Gameplay Help
- Topic: boilers
- Replies: 9
- Views: 3484
Re: boilers
To EXCEL!
- Wed Mar 08, 2017 1:38 am
- Forum: Gameplay Help
- Topic: boilers
- Replies: 9
- Views: 3484
Re: boilers
Thanks!
- Wed Mar 08, 2017 1:24 am
- Forum: Gameplay Help
- Topic: boilers
- Replies: 9
- Views: 3484
boilers
I have two questions about boilers. First, if I build the standard 1-14-10 steam setup, but only have a few things in my factory that need power, am I correct in assuming the boilers won't all be generating pollution? The setup only generates power as needed, right? And thus the boilers generate pol...
- Fri Mar 03, 2017 6:30 am
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 59610
Re: Show me yours...
Three shots of my current Angels & Bobs game.
- Tue Feb 28, 2017 6:01 am
- Forum: Angels Mods
- Topic: Am I reading these ratios right? (angels smelting)
- Replies: 5
- Views: 7028
Am I reading these ratios right? (angels smelting)
Trying out Angels Smelting for the first time. I heard that setting up a smelting system gives a boost to resource production. But I put the information into the Planner mod, and it says, using mark 1 machines (I only have red research so far, and haven't started making my main bus), that the ratio ...
- Sun Feb 26, 2017 9:08 am
- Forum: Angels Mods
- Topic: is there tutorial/lets play for anglels + bobs mods?
- Replies: 7
- Views: 8314
Re: is there tutorial/lets play for anglels + bobs mods?
OK I just spent the last several hours figuring out how to get a refining setup going once I researched Floatation Cells. I finally got it going, and I'm probably a little unreasonably proud of what I came up with so I thought I'd share it. Note the way I filter out the crushed stone, and the way I ...