Search found 19 matches
- Sat Dec 09, 2017 9:46 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 86135
Re: Friday Facts #220 - The best Friday Facts ever
That train wagon looks EPIC! I read a point, if we need to load that thing with rockets, then we're gonna need another wagon. The "inserter wagon" to take from a storage wagon behind into the railgun wagon in front. Logistics, on logistics. This really might be epic!! I'm not going to both...
- Fri Dec 08, 2017 10:52 am
- Forum: General discussion
- Topic: Since .15
- Replies: 7
- Views: 3884
Re: Since .15
I feel your pain fellow factorian. My old place had an obsurd amount of time spent on it, and was in tatters when i reloaded it. I suppose i brought it on myself i knew the mods might not update, and while i did find replacements or actual updates, it would be work to fix it all. I embrased spaghett...
- Wed Nov 29, 2017 9:55 pm
- Forum: General discussion
- Topic: Since .15
- Replies: 7
- Views: 3884
Re: Since .15
I did give the game a break cos of life. It just happened to co-enside with .15 release. Recently been missing my old mass production engineering, and give it a few evenings - much to my hardship. Non the less, still missing my old mega factory and looking to beat the old production numbers - whilst...
- Sun Nov 26, 2017 12:24 pm
- Forum: General discussion
- Topic: Since .15
- Replies: 7
- Views: 3884
Since .15
Ever since .15 came out, with its new recipies for everything I have not been able to get into the game. I admit i was addidcted before, but when the .15 came out there was no withdrawl lol it was like the drug was just gone. At first i told myself i'd get used to the new recipies after i launch my ...
- Sat Jun 03, 2017 8:23 pm
- Forum: Off topic
- Topic: Graphics card broke
- Replies: 3
- Views: 2438
Re: Graphics card broke
Well anyways, i cant not be playing games on the weekend, so i spent the day reading and whatnot. I purchased a 1050ti asus strix thing for Β£157 streching my budget slightly. Could have got a 1060 for a tenner moar = more cores but less memory. went with my gut since my cpu and mobo are not of this ...
- Sat Jun 03, 2017 8:36 am
- Forum: Off topic
- Topic: Graphics card broke
- Replies: 3
- Views: 2438
Graphics card broke
Hi there, Short story: I fell asleep last night and left sim city running all night. I awoke this morning and my bedroom was an oven. I shut off sim city, made millions but was running at a loss now so will look at it later. Did my shit, came back to the computer a few hours later and booted up sim ...
- Sun May 21, 2017 5:29 pm
- Forum: General discussion
- Topic: I Want to buy??
- Replies: 7
- Views: 3282
Re: I Want to buy??
Very worth it. It's probably nearly complete now I would buy again lol you should buy
- Thu Apr 27, 2017 8:56 am
- Forum: General discussion
- Topic: I'm stuck
- Replies: 0
- Views: 1090
I'm stuck
I'm stuck on the hype train! :( I managed to update when it updated, but then i closed it down immediately. Since then I've just been anticipating starting it back up! Going to make a new factory, but i know once i start i wont stop. :( & I have shit to do and from bloody years of playing this g...
- Thu Mar 30, 2017 1:07 pm
- Forum: General discussion
- Topic: Train bandwidth Questions
- Replies: 34
- Views: 16354
Re: Train bandwidth Questions
That is true. When I first looked at the stack inserter I expected to see massive energy usage as the more it picks the more weight it's moving right? Needs more powerful motors etc but I digress.
- Thu Mar 30, 2017 9:40 am
- Forum: General discussion
- Topic: Train bandwidth Questions
- Replies: 34
- Views: 16354
Re: Train bandwidth Questions
I currently play with 1-8-2 trains, with enough input trains each station can keep 8 blue belts full. If I had less carriages then it would be 2 less belts for every carriage lost. If the belts went empty it's because there's no train unloading, need more input. I disagree with the stack inserter th...
- Thu Mar 30, 2017 9:33 am
- Forum: General discussion
- Topic: Factorio Release Cycle
- Replies: 22
- Views: 9092
Re: Factorio Release Cycle
Once you add mods to a game, beta or not the thought of an update is terrifying. Yes I'm looking forward to it, but it's gonna be annoying rounding up all the mods again to continue with my current game. Games like KSP made me restart several times, and now I can't be bothered starting again again. ...
- Mon Mar 20, 2017 3:55 pm
- Forum: General discussion
- Topic: Best way to play?
- Replies: 7
- Views: 4737
Re: Best way to play?
Well at first I just a wanted to build a bigger and bigger factory to grind my cpu. Considering the way the game plays now I'm using said infrastructure to make the fastest high capacity factory using trains direct inserting etc lol it's not the best way to play but I likes it. Shame about the cpu c...
- Fri Mar 03, 2017 2:03 pm
- Forum: General discussion
- Topic: Incentive to create and improvise/improve design.
- Replies: 4
- Views: 2495
Re: Incentive to create and improvise/improve design.
Ia have recently started a mega base style play thinking I have it all worked out but most of my designs have changed because when I started using stations to drop off recourses I was makin loads of "busses" so ended up Avalon up to match intput (increased)
- Fri Mar 03, 2017 12:51 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 95494
Re: Anyone Ryzen Benchmarks?
My first thought upon seeing ryzen was that as I currently have an 8350. My mega factory is running at 20 25 ups. The one core is locked at 4.2ghz the rest are chillin. We'll probably see the same in this, when they say how much "better" the cpu is they're on about multi core tasks typical...
- Wed Mar 01, 2017 9:53 am
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 48237
Re: Little Quirks
My train suggestion list: >The UI when mouse over a train is too large for window mode, so I cant see how much exactly is in the train cargo. http://imgur.com/a/wM5Ef >I see no reason to have a permenant explanation on what a train is for and how to get in it on the UI. Useful years ago when i first...
- Sat Sep 03, 2016 6:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: fractal 2048 belt balancer (and bigger?)
- Replies: 99
- Views: 164743
Re: 512 fractal belt balancer
Wow that is crazy. I don't think I've ever got past a 32 lane belt, and i didn't bother mixing it all up, i just made an outrageous buffer at the end.
- Sat Sep 03, 2016 6:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: CPU architecture inspired factory
- Replies: 2
- Views: 5536
- Tue Jun 28, 2016 7:43 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328905
Re: Thank you (Make the dev-team happy today!)
yea THANK YOU
its been an automated blast!
And constant nuff respect for sticking to your guns on sales etc.
its been an automated blast!
And constant nuff respect for sticking to your guns on sales etc.
- Tue Jun 28, 2016 7:41 pm
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 21808
Re: Game FPS at End game
Hello forum people! First post. In my latest base, and from the outset it was designed to be ridiculously sized, I had some numbers in my head what i wanted to see on the production chart so objectives set and away I went. About 400 hours later my base is 4 times bigger than what i ever planned, I'v...