Search found 26 matches
- Wed Aug 19, 2020 10:33 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 104787
Re: Friday Facts #360 - 1.0 is here!
Could we have items auto sorted inside vehicles like it happens in character inventory? Also in chests if possible. Having the same order of arrangement as in the character inventory would be a nice quality of life. Don't know if there's already a mod for that, if there is send link thanks
- Tue Nov 06, 2018 2:15 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47584
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Not to brag about, but almost one year ago I suggested the feature "information at cursor" https://forums.factorio.com/viewtopic.php?f=6&t=54931 Maybe Koub at that time only thought about the feature problems for himself, but as Kovarax said - "I started to realize that different ...
- Sun May 20, 2018 7:17 pm
- Forum: Gameplay Help
- Topic: Belt input balancing.
- Replies: 12
- Views: 4702
Re: Belt input balancing.
Your solution is not in the balancer that balances input but rather in coordinate better what goes into your chests of the unloading train. Keep them balanced and when thee chests unloads to a regular 8x8 balancer and all the output is used, your input should also been balanced.
- Sun Jan 07, 2018 2:22 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346009
Re: Friday Facts #224 - Bots versus belts
I think logistic bots shouldn't carry heavy things like iron ore, iron plates, steel plates, tanks, locomotives... but they could carry light things, like green/red/blue chips, copper cables... This way we would need belts to carry heavy things and have logistic bots carry lighter items, because the...
- Wed Jan 03, 2018 6:30 pm
- Forum: Maps and Scenarios
- Topic: Looking for an island on an ocean.
- Replies: 2
- Views: 4073
Re: Looking for an island on an ocean.
You can edit a scenario like that, then play on it.
I'm also interested in a random seed that can generate something crazy like that ^^
I'm also interested in a random seed that can generate something crazy like that ^^
- Mon Dec 18, 2017 10:12 pm
- Forum: Not a bug
- Topic: [0.16.6] Pump and boiler squeezing
- Replies: 1
- Views: 1058
[0.16.6] Pump and boiler squeezing
I am aware we can squeeze between boilers placed together and other pumps which is fine. The problem is why only one way? :lol: Situation: move the player north passing through the pump and the boiler, then try to pass back from north to south. Expected: the player should squeeze and pass between pu...
- Sun Dec 17, 2017 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.1] Decoratives FPS drop
- Replies: 12
- Views: 5515
Re: [posila][16.1] Decoratives FPS drop
Hey DanGio, did you read my other post?
viewtopic.php?f=7&t=54986
It looks like I have the same problem you have. Sometimes there's the issue, sometimes all is fine.
Are you near a dense forest area when the fps drops? What resolution you running the game?
viewtopic.php?f=7&t=54986
It looks like I have the same problem you have. Sometimes there's the issue, sometimes all is fine.
Are you near a dense forest area when the fps drops? What resolution you running the game?
- Sat Dec 16, 2017 5:05 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293552
Re: Thank you (Make the dev-team happy today!)
P.S. That Christmas picture above is really great ScaryBuh! I hope the devs see it. Cheers, we even got into green color to be santa little helpers. Alinde dropped some tree decorations on the belt by mistake and it clunked up on the belt as it always happens... we only noticed that after posting i...
- Sat Dec 16, 2017 4:39 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113420
Re: Your Logistic Robots Are Broken! [Forum Game]
The robots bring you the hype train, a full player database playing the new release of 0.16.
I request one copper ore. Just one.
I request one copper ore. Just one.
- Sat Dec 16, 2017 3:50 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.3] Low FPS in 4K (4GB VRAM)
- Replies: 4
- Views: 2789
Re: [16.3] low fps when near dense forest
I restarted factorio, this time I went to load the dense forest map I shared before. Settings are just like the first one, and it has 16fps. - Decoratives ON - Tree sprites ON - Video memory usage ALL - Atlas texture size LargestPossible 16fps on dense forest map.jpg There's some instability here! I...
- Sat Dec 16, 2017 3:34 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.3] Low FPS in 4K (4GB VRAM)
- Replies: 4
- Views: 2789
Re: [16.3] low fps when near dense forest
Got it again! I mean, the fps problem, which is totally undesirable but it proves I'm not lying or going mad. this time I started factorio and went straight to new game, set Trees to high frequency and very big size, so I could get a fancy big forest near me. It is at 30fps. It's not as bad as only ...
- Sat Dec 16, 2017 3:00 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.3] Low FPS in 4K (4GB VRAM)
- Replies: 4
- Views: 2789
Re: [16.3] low fps when near dense forest
Just to make things more complicated: I was on factorio forums for some 15 min reading stuff, with factorio game closed. Decided to run factorio on that dense forest map, my settings were left at max, - Decoratives ON - Tree sprites ON - Video memory usage ALL - Atlas texture size LargestPossible .....
- Sat Dec 16, 2017 2:37 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.1] Decoratives FPS drop
- Replies: 12
- Views: 5515
Re: [posila][16.1] Decoratives FPS drop
try disabling tree sprite bit maps. i need to do more testing, but my system doesn't seem to like that one. Cheers for pointing me out in that direction, I did some testing around it, here's what I found: https://forums.factorio.com/viewtopic.php?f=7&t=54986 I believe it made a slight different...
- Sat Dec 16, 2017 2:36 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.3] Low FPS in 4K (4GB VRAM)
- Replies: 4
- Views: 2789
[posila][16.3] Low FPS in 4K (4GB VRAM)
What happens: Low Fps (15-17) when the screen is all zoomed out and player is near a dense forest zone What was expected: FPS at 60 My machine is i7-3770k ram 16GB windows 10 64bit Nvidia 970 running at 4k resolution I fiddle with the settings on graphics and here are some images showing the problem...
- Sat Dec 16, 2017 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.1] Decoratives FPS drop
- Replies: 12
- Views: 5515
Re: [posila][16.1] Decoratives FPS drop
Hey checksumfail, try to restart your linux and then run only factorio with decoratives on, video memory on all, atlas texture size at largest. Does it help? When I restart my windows and then go play factorio with the settings on max, the fps are stable at 60. Problem starts when I open a few chrom...
- Fri Dec 15, 2017 11:33 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293552
Re: Thank you (Make the dev-team happy today!)
Merry Christmas to the dev-team!
Thanks for the release of 0.16 before Christmas as present!
Me and my friend offer a chest full of goodies, it's below the Christmas tree decorated with shiny things
Thanks for the release of 0.16 before Christmas as present!
Me and my friend offer a chest full of goodies, it's below the Christmas tree decorated with shiny things
- Fri Dec 15, 2017 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Information about what we hover be near the mouse
- Replies: 1
- Views: 1295
Information about what we hover be near the mouse
How it is right now: mouse hover the rock and we need to read the resources we get in the screen on the right right now.jpg The idea would be to put that information easy to read right near the mouse cursor, as we can see in this example by pressing F3 and pass mouse over sprites, information about ...
- Fri Dec 15, 2017 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.1] Decoratives FPS drop
- Replies: 12
- Views: 5515
Re: [posila][16.1] Decoratives FPS drop
Looks like version 16.3 fixed a "bit" this problem, - Fixed very low performance of drawing decoratives on medium or lower video memory usage setting. (https://forums.factorio.com/54681) Although it wasn't a problem of medium or lower video memory (on my part), it fixed "sometimes&quo...
- Fri Dec 15, 2017 2:01 am
- Forum: Not a bug
- Topic: [16.0] Bad performance/low FPS with 2GB or less VRAM
- Replies: 12
- Views: 7190
Re: [16.0] Bad performance/low FPS with 2GB or less VRAM
I had similar problem and reported it too here viewtopic.php?f=182&t=54694
I fixed it by turning down a bit Atlas texture size, so I could keep the decoratives on
I fixed it by turning down a bit Atlas texture size, so I could keep the decoratives on
- Thu Dec 14, 2017 2:04 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.1] Decoratives FPS drop
- Replies: 12
- Views: 5515
Re: [16.1] Decoratives FPS drop
Managed to solve the problem by changing Atlas texture size largest to 8192 in fact there are 3 alternatives solutions, lowering atlas texture size, or lowering video memory usage, or turning off decoratives. while keeping the rest at maximum values. So right now I'm playing fine with 60 fps, decora...