Search found 9 matches

by Mazian
Sun Sep 11, 2016 2:25 am
Forum: Ideas and Suggestions
Topic: Achievements in multi-player
Replies: 6
Views: 4131

Re: Achievements in multi-player

Thanks for the report, And welcome to the forum :) At the moment we don't seperate single player and multiplayer achievements, so this isn't a bug Search is my friend. With it, I shall not want. Yea though I am in the valley of the easy achievement, I shall not post a new thread about multiplayer &...
by Mazian
Fri Jul 01, 2016 4:24 am
Forum: Resolved Problems and Bugs
Topic: [0.13.2] Research Bonuses do not show (do not apply?)
Replies: 1
Views: 2171

[0.13.2] Research Bonuses do not show (do not apply?)

http://images.akamai.steamusercontent.com/ugc/258211138014710877/0BF3DB6E41E0865A1D0CF7ECE0317A4D9A8F172A/ http://images.akamai.steamusercontent.com/ugc/258211138014710518/3B80A9F4CE18ED8F9A9158657943B04C5AC802DD/ Problem description: Research Bonuses do not show (may or may not apply, limited and ...
by Mazian
Fri Jul 01, 2016 12:44 am
Forum: Resolved Problems and Bugs
Topic: *[13.1]Train PF don't give penalty to circuit closed signal
Replies: 16
Views: 9652

Re: [0.13.1] Train pathfinding algo ignores locked blocks

MrGrim wrote:I can't figure out a way to request update notifications for a thread without replying so.. replying.
Subscribe Topic link is at the very bottom of the page-- part of the theme. It's a yellow bar. Didn't stand out for me at first either.
by Mazian
Tue Jun 28, 2016 3:35 am
Forum: Resolved Problems and Bugs
Topic: (0.13.0) Game believes 'base' is mod, no achievements
Replies: 4
Views: 2648

Re: (0.13.0) Game believes 'base' is mod, no achievements

Base is a mod though, technically q: But yes it should be whitelisted, if that is the error. According to what Mazien said it is probably deactivated mods or the mods.json file which triggers the mod detection. It could also be that you used mods in the past on the save? Or did you start it in 0.13...
by Mazian
Tue Jun 28, 2016 12:02 am
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22740

Re: [0.13.0] Terrain segmentation

... Maybe you should say something also? Just a picture doesn't really tell us much. Still getting used to the bbcode -- the spoiler bbcode was supposed to say 'Very low terrain segmentation, very small water.' Aside from adding that this bug appears repeatable on my end, which seems a redundant st...
by Mazian
Mon Jun 27, 2016 11:59 pm
Forum: Resolved Problems and Bugs
Topic: Achievement Error (Re-Opened) [kovarex]
Replies: 4
Views: 2038

Re: Achievement Error (Re-Opened)

I posted in the other thing-- these look like the same bug to me-- but in case not, I am posting the same info to this thread. http://images.akamai.steamusercontent.com/ugc/258211138000024049/7B0893431C4347EA169D51612F5B9E7E13F5E8DB/ I was able to work around the problem by deleting everything in my...
by Mazian
Mon Jun 27, 2016 11:53 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 22740

Re: [0.13.0] Terrain segmentation

Very low terrain segmentation, very small water
by Mazian
Mon Jun 27, 2016 11:29 pm
Forum: Resolved Problems and Bugs
Topic: (0.13.0) Game believes 'base' is mod, no achievements
Replies: 4
Views: 2648

Re: (0.13.0) Game believes 'base' is mod, no achievements

http://images.akamai.steamusercontent.com/ugc/258211138000024049/7B0893431C4347EA169D51612F5B9E7E13F5E8DB/ Edit: Combining two posts into one I was able to work around the problem by deleting everything in my %appdata%\Factorio\Mods\ folder, including the mod-list.json (Which had everything off, be...

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