Is it possible to tell the game to raise an event (or run a function) on a specific future tick (without using `on_tick` events)?
Use case
I want to have an entity perform an action, then perform that action again later after a (random) number of ticks. Multiple entities will be doing this, so ...
Search found 3 matches
- Mon Apr 21, 2025 9:07 pm
- Forum: Modding help
- Topic: How to efficiently schedule a future event for a future tick?
- Replies: 1
- Views: 310
- Wed Mar 12, 2025 12:36 am
- Forum: Modding help
- Topic: Manual rocket launch with products? (And hiding launch products in tooltip)
- Replies: 0
- Views: 196
Manual rocket launch with products? (And hiding launch products in tooltip)
I want to implement an Easter egg which involves launching a cat into space.
(I'm porting this mod: https://mods.factorio.com/mod/petcat )
There are 2 problems I am having:
It looks like manual-mode items cannot have products. When trying to launch it, the launch button is greyed-out, with the ...
(I'm porting this mod: https://mods.factorio.com/mod/petcat )
There are 2 problems I am having:
It looks like manual-mode items cannot have products. When trying to launch it, the launch button is greyed-out, with the ...
- Thu Dec 19, 2024 1:51 am
- Forum: Ideas and Suggestions
- Topic: Parametrized Blueprint variables - parameter stack size
- Replies: 7
- Views: 10172
Re: Parametrized Blueprint variables - parameter stack size
Yes please I would love it if there was a button to add a 'dummy' parameter or variable that I could set while placing the print.
However, I somehow managed to do this before: (This sets a limit on the output inserter based on the amount of item in the logistics network)
test.png
test2.png ...
However, I somehow managed to do this before: (This sets a limit on the output inserter based on the amount of item in the logistics network)
test.png
test2.png ...