Search found 9 matches

by leffe108
Thu Jul 27, 2017 9:55 pm
Forum: Ideas and Suggestions
Topic: Enable Alt-display by default
Replies: 7
Views: 2992

Enable Alt-display by default

I think if alt-mode was on by default, it will help new players who has not learned yet how to enable it. I always play with it on constantly.
by leffe108
Sat Jul 01, 2017 12:11 pm
Forum: Gameplay Help
Topic: Where is my achivements list? [solved]
Replies: 2
Views: 916

Re: Where is my achivements list?

Thank you. I found it now. Was looking through all of main menu but not above the minimap in an actual save game. :-)
by leffe108
Sat Jul 01, 2017 11:57 am
Forum: Gameplay Help
Topic: Where is my achivements list? [solved]
Replies: 2
Views: 916

Where is my achivements list? [solved]

I cannot find the menu item in my game to show which achivements that I have completed and which I have left to complete. I downloaded the game from factorio.com and have not migrated over to steam. Can someone direct me where to find this? I fonud achivements.dat in my %appdata%\Factorio, but its b...
by leffe108
Sun Jul 17, 2016 7:49 am
Forum: General discussion
Topic: Is loop based train design totally broken?
Replies: 21
Views: 24326

Re: Is loop based train design totally broken?

So far I only have one train of each resource type in my 0.13 game. What I did with the new waiting conditions and circuit network was to: Each resource has its own platform at the main base Add chests at unload station at main base Connect buffer chests to the station using logic wires In the train...
by leffe108
Wed Jul 06, 2016 7:50 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85600

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

cullyn wrote:fixed ore generator.
[...]

Enjoy!
Great that you figured out how to fix it and took upon posting it on the mod portal. I tried myself to fix alien ore generation with some tweaks which got it a bit better than my last post but wasn't completely satisfied with it.
by leffe108
Thu Jun 30, 2016 8:56 pm
Forum: Modding help
Topic: Resource generation and autoplace settings
Replies: 1
Views: 1036

Re: Resource generation and autoplace settings

I would also appreciate this, trying to fix alien ore spawning with way to high frequency in the update of peacemod for 0.13 . It uses more attributes than are defined in the 0.13 specification. I made a test and removed some and got completely different results so it appears they are used despite b...
by leffe108
Tue Jun 28, 2016 8:35 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85600

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Thanks for the info on defines. I have figured out how to get disabling of military tech to work correctly again. It was basically that for example basic-laser-defense-equipment was renamed to personal-laser-defense-equipment, and as it wasn't removed by its new name, trying to remove laser-turret w...
by leffe108
Tue Jun 28, 2016 7:15 pm
Forum: Modding discussion
Topic: Mod changes in 0.13
Replies: 79
Views: 27947

Re: Mod changes in 0.13

You can find a list of some name changes in C:\Program Files\Factorio\data\base\migrations\*.json It may still be the same as in the original post, but in (in my opinion) more readable format. And you can grep through it easily. Still, there are some changes that I cannot find. It may be because the...
by leffe108
Mon Jun 27, 2016 7:32 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 85600

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Quick-n-dirty first patch for 0.13. It gives you a game without aliens and with alien ore. It has zero play testing and some military technology like flame-thrower and laser are probably available. I just made the mod load. I hope to revisit this or find out that someone else has addressed these thi...

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