Search found 17 matches

by Warringer
Thu Dec 31, 2020 2:41 pm
Forum: Logistic Train Network
Topic: Returning from factorio hiatus, noob question on new LTN features
Replies: 8
Views: 3680

LTN and double station names

I'm just wondering...

For a long while it was impossible to name multiple stations the same name. Has that changed lately?
by Warringer
Sat May 04, 2019 10:05 pm
Forum: Mods
Topic: [0.17+] Central Rails
Replies: 27
Views: 9431

Re: [0.17+] Central Rails

Maybe you could integrate a setting that allows to change how far the big power poles are away from each other. Largely because some of the blueprints I got have different distances between poles. In this case 28, instead of 30.
by Warringer
Tue Feb 26, 2019 8:52 pm
Forum: Pending
Topic: [0.17] Copy&Paste does not work
Replies: 1
Views: 759

[0.17] Copy&Paste does not work

Just started a new game, since I don't have any vanilla worlds about and I have to wait for my mods to update.

And I discovered that I cannot turn the Copy & Paste functionality on...
by Warringer
Tue Feb 26, 2019 8:48 pm
Forum: Gameplay Help
Topic: New Shortcut Buttons cannot be enabled
Replies: 5
Views: 5066

Re: New Shortcut Buttons cannot be enabled

Same here. I cannot get it to work either...
by Warringer
Mon Sep 24, 2018 2:37 pm
Forum: Mods
Topic: [WIP] Factorio Launcher GUI V0.1.1
Replies: 0
Views: 1002

[WIP] Factorio Launcher GUI V0.1.1

Ladies and Gentlemen, I'd like to present to you, the first 'release' version of my Python 3 based Factorio Launcher GUI, allowing to use multiple Mod Packs with the same Factorio install through the --mod-directory flag of Factorio. The GUI integrated the means to add, change and remove any Mod Pac...
by Warringer
Wed Feb 14, 2018 7:53 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 117303

Re: [MOD 0.16] Bulk Rail Loaders

I keep running into this error, when I'm playing with Bio Industries and use their wooden rails with Versions 0.3 and 0.3.1 Error while running event railloader::on_built_entity (ID 6) __railloader__/util.lua:159: attempt to index local 'rail' (a nil value) I had to downgrade back to 0.2.5 to have i...
by Warringer
Sat Dec 16, 2017 7:55 pm
Forum: Duplicates
Topic: [0.16.4] Multiplayer crash on log on
Replies: 1
Views: 928

[0.16.4] Multiplayer crash on log on

I just wanted to join the Nilaus Vanilla multiplayer server and got hit by a problem where Factorio simply hung up on 'Catching up', shortly after downloading the map. The log is attached and the last few lines are below. 59.035 Verbose Scenario.cpp:143: Loading level.dat finished: 1.140769 seconds....
by Warringer
Thu May 25, 2017 2:32 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414634

Re: Bugs & FAQ

I would like to report a bug. It appears that Solder Smelting 1 only require green science. So, you can't select it to be researched. I believe that it should require red science? { type = "technology", name = "angels-solder-smelting-1", icon = "__angelssmelting__/graphics/t...
by Warringer
Fri Sep 30, 2016 8:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414634

Re: Bugs & FAQ

While trying to update my Marathon settings to include Smelting, I'd like to note that you have made a slight error/typo in 'angels-smelting-coal.lua'. You got the recipe named 'chrome-ore-processing', instead of 'coal-ore-processing'.
by Warringer
Sun Sep 25, 2016 10:10 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414634

Re: Bugs & FAQ

Are marathon changes working well with Angel's stuff? There's a Marathon fix for Angels around somewhere in this forum, which I have thankfully managed to save and implement. It might need some cleaning up and Angel might be willing to perhaps integrate it for those that play Marathon? ;) ITs not m...
by Warringer
Sat Sep 24, 2016 9:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414634

Re: Bugs & FAQ

Arch666Angel wrote:On a side note - You are a real masochist sir!
Hehehehehe. Maybe I should not tell that I also have the Science Cost Tweaker. :D
by Warringer
Sat Sep 24, 2016 7:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414634

Re: Bugs & FAQ

I just ran into a bug in Angel's Petrochem 0.1.9. Error Util.cpp:57: Error while loading recipe prototype "sulfuric-acid-2" (recipe): Recipe sulfuric-acid-2 has invalid main product liquid-sulfuric-acid. Modifications: bobplates › angelsrefining › angelspetrochem › marathon › ShinyBob › Z...
by Warringer
Sat Sep 24, 2016 6:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414634

Re: Bugs & FAQ

I just ran into a bug in Angel's Petrochem 0.1.9. Error Util.cpp:57: Error while loading recipe prototype "sulfuric-acid-2" (recipe): Recipe sulfuric-acid-2 has invalid main product liquid-sulfuric-acid. Modifications: bobplates › angelsrefining › angelspetrochem › marathon › ShinyBob › ZG...
by Warringer
Tue Sep 06, 2016 8:20 pm
Forum: Not a bug
Topic: [014.4] Problem using Mods with Trains
Replies: 1
Views: 1188

[014.4] Problem using Mods with Trains

When I wanted to play following the recent 0.14.4 update, I stumbled over an error that relates to any mod that involves trains. 40.329 Error Util.cpp:57: Error while loading entity prototype "JunkTrain" (locomotive): No such node (vertical_selection_shift) Modifications: JunkTrain Its the...
by Warringer
Wed Jul 06, 2016 8:28 pm
Forum: Pending
Topic: [013.5][Modded] [pending] Crash after transport belt deconstruction
Replies: 2
Views: 1344

Re: [013.5][Modded] [pending] Crash after transport belt deconstruction

I've been able to reproduce it once. But found a way around the problem by deconstructing the splitter before the loaders...

The save where it happened subsequently got lost by autosaving... >_>

Sorry...
by Warringer
Wed Jul 06, 2016 8:46 am
Forum: Pending
Topic: [013.5][Modded] [pending] Crash after transport belt deconstruction
Replies: 2
Views: 1344

[013.5][Modded] [pending] Crash after transport belt deconstruction

I got the mod that enables the belt loaders to use for buffers and I encountered the following error after deconstructing a pair of loaders connected to a splitter. 2332.854 Error CrashHandler.cpp:183: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 2334.452 Warn...
by Warringer
Mon Jun 27, 2016 6:59 pm
Forum: Resolved Problems and Bugs
Topic: "Updated version has same file name" on install mod.
Replies: 15
Views: 11391

Re: "Updated version has same file name" on install mod.

Same problem here. Have a log. 0.000 2016-06-27 21:00:09; Factorio 0.13.0 (Build 22782, linux64, steam) 0.066 Operating system: Linux (LinuxMint 2) 0.066 Program arguments: "/home/warringer/Games/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio" 0.066 Read data path: /home/warringer...

Go to advanced search