I'm just wondering...
For a long while it was impossible to name multiple stations the same name. Has that changed lately?
Search found 17 matches
- Thu Dec 31, 2020 2:41 pm
- Forum: Logistic Train Network
- Topic: Returning from factorio hiatus, noob question on new LTN features
- Replies: 8
- Views: 3680
- Sat May 04, 2019 10:05 pm
- Forum: Mods
- Topic: [0.17+] Central Rails
- Replies: 27
- Views: 9431
Re: [0.17+] Central Rails
Maybe you could integrate a setting that allows to change how far the big power poles are away from each other. Largely because some of the blueprints I got have different distances between poles. In this case 28, instead of 30.
- Tue Feb 26, 2019 8:52 pm
- Forum: Pending
- Topic: [0.17] Copy&Paste does not work
- Replies: 1
- Views: 759
[0.17] Copy&Paste does not work
Just started a new game, since I don't have any vanilla worlds about and I have to wait for my mods to update.
And I discovered that I cannot turn the Copy & Paste functionality on...
And I discovered that I cannot turn the Copy & Paste functionality on...
- Tue Feb 26, 2019 8:48 pm
- Forum: Gameplay Help
- Topic: New Shortcut Buttons cannot be enabled
- Replies: 5
- Views: 5066
Re: New Shortcut Buttons cannot be enabled
Same here. I cannot get it to work either...
- Mon Sep 24, 2018 2:37 pm
- Forum: Mods
- Topic: [WIP] Factorio Launcher GUI V0.1.1
- Replies: 0
- Views: 1002
[WIP] Factorio Launcher GUI V0.1.1
Ladies and Gentlemen, I'd like to present to you, the first 'release' version of my Python 3 based Factorio Launcher GUI, allowing to use multiple Mod Packs with the same Factorio install through the --mod-directory flag of Factorio. The GUI integrated the means to add, change and remove any Mod Pac...
- Wed Feb 14, 2018 7:53 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 117303
Re: [MOD 0.16] Bulk Rail Loaders
I keep running into this error, when I'm playing with Bio Industries and use their wooden rails with Versions 0.3 and 0.3.1 Error while running event railloader::on_built_entity (ID 6) __railloader__/util.lua:159: attempt to index local 'rail' (a nil value) I had to downgrade back to 0.2.5 to have i...
- Sat Dec 16, 2017 7:55 pm
- Forum: Duplicates
- Topic: [0.16.4] Multiplayer crash on log on
- Replies: 1
- Views: 928
[0.16.4] Multiplayer crash on log on
I just wanted to join the Nilaus Vanilla multiplayer server and got hit by a problem where Factorio simply hung up on 'Catching up', shortly after downloading the map. The log is attached and the last few lines are below. 59.035 Verbose Scenario.cpp:143: Loading level.dat finished: 1.140769 seconds....
- Thu May 25, 2017 2:32 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414634
Re: Bugs & FAQ
I would like to report a bug. It appears that Solder Smelting 1 only require green science. So, you can't select it to be researched. I believe that it should require red science? { type = "technology", name = "angels-solder-smelting-1", icon = "__angelssmelting__/graphics/t...
- Fri Sep 30, 2016 8:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414634
Re: Bugs & FAQ
While trying to update my Marathon settings to include Smelting, I'd like to note that you have made a slight error/typo in 'angels-smelting-coal.lua'. You got the recipe named 'chrome-ore-processing', instead of 'coal-ore-processing'.
- Sun Sep 25, 2016 10:10 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414634
Re: Bugs & FAQ
Are marathon changes working well with Angel's stuff? There's a Marathon fix for Angels around somewhere in this forum, which I have thankfully managed to save and implement. It might need some cleaning up and Angel might be willing to perhaps integrate it for those that play Marathon? ;) ITs not m...
- Sat Sep 24, 2016 9:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414634
Re: Bugs & FAQ
Hehehehehe. Maybe I should not tell that I also have the Science Cost Tweaker.Arch666Angel wrote:On a side note - You are a real masochist sir!
- Sat Sep 24, 2016 7:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414634
Re: Bugs & FAQ
I just ran into a bug in Angel's Petrochem 0.1.9. Error Util.cpp:57: Error while loading recipe prototype "sulfuric-acid-2" (recipe): Recipe sulfuric-acid-2 has invalid main product liquid-sulfuric-acid. Modifications: bobplates › angelsrefining › angelspetrochem › marathon › ShinyBob › Z...
- Sat Sep 24, 2016 6:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414634
Re: Bugs & FAQ
I just ran into a bug in Angel's Petrochem 0.1.9. Error Util.cpp:57: Error while loading recipe prototype "sulfuric-acid-2" (recipe): Recipe sulfuric-acid-2 has invalid main product liquid-sulfuric-acid. Modifications: bobplates › angelsrefining › angelspetrochem › marathon › ShinyBob › ZG...
- Tue Sep 06, 2016 8:20 pm
- Forum: Not a bug
- Topic: [014.4] Problem using Mods with Trains
- Replies: 1
- Views: 1188
[014.4] Problem using Mods with Trains
When I wanted to play following the recent 0.14.4 update, I stumbled over an error that relates to any mod that involves trains. 40.329 Error Util.cpp:57: Error while loading entity prototype "JunkTrain" (locomotive): No such node (vertical_selection_shift) Modifications: JunkTrain Its the...
- Wed Jul 06, 2016 8:28 pm
- Forum: Pending
- Topic: [013.5][Modded] [pending] Crash after transport belt deconstruction
- Replies: 2
- Views: 1344
Re: [013.5][Modded] [pending] Crash after transport belt deconstruction
I've been able to reproduce it once. But found a way around the problem by deconstructing the splitter before the loaders...
The save where it happened subsequently got lost by autosaving... >_>
Sorry...
The save where it happened subsequently got lost by autosaving... >_>
Sorry...
- Wed Jul 06, 2016 8:46 am
- Forum: Pending
- Topic: [013.5][Modded] [pending] Crash after transport belt deconstruction
- Replies: 2
- Views: 1344
[013.5][Modded] [pending] Crash after transport belt deconstruction
I got the mod that enables the belt loaders to use for buffers and I encountered the following error after deconstructing a pair of loaders connected to a splitter. 2332.854 Error CrashHandler.cpp:183: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 2334.452 Warn...
- Mon Jun 27, 2016 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: "Updated version has same file name" on install mod.
- Replies: 15
- Views: 11391
Re: "Updated version has same file name" on install mod.
Same problem here. Have a log. 0.000 2016-06-27 21:00:09; Factorio 0.13.0 (Build 22782, linux64, steam) 0.066 Operating system: Linux (LinuxMint 2) 0.066 Program arguments: "/home/warringer/Games/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio" 0.066 Read data path: /home/warringer...