I'm still having this issue on 0.16.51... So, anyone got a fix?blueblue wrote: Sun Jun 25, 2017 12:08 am This is 0.14 isnt it. Is there a reason you arent using 0.15? I dont know the involved mods well enough to point to a specific mod but updating might fix the issue.
Search found 10 matches
- Wed Sep 12, 2018 12:53 pm
- Forum: Modding help
- Topic: Impossible start
- Replies: 7
- Views: 3940
Re: Impossible start
- Thu Jun 21, 2018 5:05 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 74340
Re: Friday Facts #246 - The GUI update (Part 3)
The sliders in the map generation are more visually pleasing for sure, but I would like also a description "Big", "Small", "Huge",... like previously. the from left to right concept is very good as well, would've never thought of that myself
- Sat Oct 22, 2016 10:16 am
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 27857
Re: Version 0.14.10
[*]Disabled multiplayer support in the 32 bit version of the game.
For real? I love Factorio, but can't help feeling more and more left out and dissapointed. I'm on 0.13.20 at the moment, and I had to lower graphics settings because it started to lag (which never happened in 0.12.35); also, the ...
For real? I love Factorio, but can't help feeling more and more left out and dissapointed. I'm on 0.13.20 at the moment, and I had to lower graphics settings because it started to lag (which never happened in 0.12.35); also, the ...
- Sat Sep 10, 2016 11:02 am
- Forum: Releases
- Topic: Version 0.13.20
- Replies: 17
- Views: 23039
Re: Version 0.13.20
In earlier versions, no new nests spawned/were created within a certain range of placed-down player objects (like walls, inserters, electric poles, etc.), but I have noticed that now they just spawn everywhere, and at a much faster rate (though this might be due to my pollution). Has this game ...
- Sun Jul 24, 2016 9:30 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 22236
Re: [MOD 0.13.x] Advanced Personal Defense
Since the mod version 0.1.1 is for Factorio v0.13, I'm assuming version 0.1.0 was for Factorio v0.12? Is it still available for download somewhere?
- Thu Jul 14, 2016 4:27 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 363654
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
So let me get this straight: this mod is compatible with Bob's mods, but does not need it? Like I can download and use this mod without any of the Bob's mods installed?
That is correct. If you DO have bobs mods, it just makes the cannon use more expensive Bobs mods items.
They are in the ...
That is correct. If you DO have bobs mods, it just makes the cannon use more expensive Bobs mods items.
They are in the ...
- Sat Jul 02, 2016 9:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 79814
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
I think this is a great mod, but sometimes when trying to remove a bridgebuilder that has finished, the game crashes. I didn't take anything out of it first, could that be it? I'm running base 0.12.3, so perhaps that's part of the problem
Anyone else has an idea what might be the problem?
Anyone else has an idea what might be the problem?
- Thu Jun 30, 2016 11:44 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 363654
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
So let me get this straight: this mod is compatible with Bob's mods, but does not need it? Like I can download and use this mod without any of the Bob's mods installed?
That is correct. If you DO have bobs mods, it just makes the cannon use more expensive Bobs mods items.
They are in the ...
That is correct. If you DO have bobs mods, it just makes the cannon use more expensive Bobs mods items.
They are in the ...
- Mon Jun 27, 2016 8:38 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 363654
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
Excellent, thank youRockstar04 wrote:That is correct. If you DO have bobs mods, it just makes the cannon use more expensive Bobs mods items.Pasmans23 wrote:So let me get this straight: this mod is compatible with Bob's mods, but does not need it? Like I can download and use this mod without any of the Bob's mods installed?

- Mon Jun 27, 2016 5:53 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 363654
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
So let me get this straight: this mod is compatible with Bob's mods, but does not need it? Like I can download and use this mod without any of the Bob's mods installed?