Search found 5 matches

by Minsc&Boo
Thu Jul 21, 2016 1:34 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Colossus One - megafactory
Replies: 4
Views: 5413

Re: Colossus One - megafactory

I do apologize for my tardiness, (cripes its been almost 3 weeks!) I'll try to answer as best I can! Thanks for the screenshot tip and the link. Very usefull! No Problem! It was a learning experience for me to. Now a couple of things I've noticed: HOLY CRAP that is a lot of storage. Yeah, i got tire...
by Minsc&Boo
Thu Jul 21, 2016 12:58 am
Forum: Ideas and Suggestions
Topic: Caves, wind, waterfalls, hills, valleys, earthquakes, bees
Replies: 5
Views: 2848

Caves, wind, waterfalls, hills, valleys, earthquakes, bees

Caves for hiding resources from radar, and requiring advanced water pump tech to keep dry while electric/thermal miners work underground. Waterfalls for moving water, that drives watermills and in turn drive your mechanical empire and devious defenses. Wind for blowing away your enemies. No serious...
by Minsc&Boo
Tue Jun 28, 2016 12:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Colossus One - megafactory
Replies: 4
Views: 5413

Re: Colossus One - megafactory

Interesting. You could build an entire factory out of these 'units' as the whole thing seems to be tileable. Have you tested the throughput/production capacity? Yes its definitely tile'able. Basically, 1 tile = One substation's area of effect. You will see the substation AOE overlaps in my design, ...
by Minsc&Boo
Mon Jun 27, 2016 6:49 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Colossus One - megafactory
Replies: 4
Views: 5413

Colossus One - megafactory

After about 100 hours of playtime I was wracking my brain to come up with the most efficient robot run factory i could envision. Mind you I'm not smart enough to use combinator's but i think someone else could really make it shine with a few tweaks. I present to you: COLOSSUS ONE https://s31.postimg...

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