Search found 22 matches
- Tue Jan 07, 2025 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Admins allowed to force-undo for other players
- Replies: 2
- Views: 356
Re: Admins allowed to force-undo for other players
It turns out you can use /swap-player <griefer> and then press Ctrl+Z.
- Tue Jan 07, 2025 10:48 pm
- Forum: Ideas and Suggestions
- Topic: undo last thing another player did via console
- Replies: 8
- Views: 2016
Re: undo last thing another player did via console
Sorry for the bump, but for anyone who needs this, you can use /swap-player <griefer> and then press Ctrl+Z.
- Thu Jan 02, 2025 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Upgrade planner does not upgrade blueprint icon's quality symbol
- Replies: 1
- Views: 453
[boskid][2.0.28] Upgrade planner does not upgrade blueprint icon's quality symbol
Make a blueprint. Set its icon to an entity with any quality. Make an upgrade planner to upgrade that entity's quality to another quality. Upgrade the blueprint with the upgrade planner. The quality of the entity in the icon does not get upgraded, but any entities in the blueprint do correctly get ...
- Wed Nov 13, 2024 8:39 pm
- Forum: Duplicates
- Topic: [2.0.15] Bots attempting to repair something unnecessarily
- Replies: 1
- Views: 214
[2.0.15] Bots attempting to repair something unnecessarily
Three bots over fiery terrain are trying to repair something (with nothing there) unnecessarily. It can be stopped by disabling the personal roboports with Alt+F, but this is certainly a bug. I attached the save file in case it helps in debugging.
- Sat Nov 02, 2024 7:26 am
- Forum: Duplicates
- Topic: [2.0.13] Floating point rounding error in quality display
- Replies: 1
- Views: 256
[2.0.13] Floating point rounding error in quality display
This is very obviously supposed to be "2.6" instead of "2.599999...", since uncommon quality is generally a 30% bonus on top of normal quality, and I don't see anything else with such an error. Definitely not a game-breaking bug, but it'd be good to make sure that the GUI stays clean and ...
- Thu Oct 31, 2024 6:33 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Blueprint preview showing wrong heatpipe arrangement after removal
- Replies: 1
- Views: 1306
[2.0.12] Blueprint preview showing wrong heatpipe arrangement after removal
The blueprint preview is showing heat pipes that look like they are connected to another heat pipe (in a 2x2 arrangement) even though there isn't one there. This was caused by creating the blueprint with the heat pipes in that 2x2 arrangement and then right clicking on the lower right heat pipe in ...
- Tue Oct 08, 2024 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Admins allowed to force-undo for other players
- Replies: 2
- Views: 356
Admins allowed to force-undo for other players
TL;DR
Allow admins of servers to force-undo for other players.
What ?
In the current state of the game and I expect even in version 2.0, when a griefer on a server does significant damage, it's almost impossible to recover and the easiest way to do it is to rollback, potentially losing some ...
Allow admins of servers to force-undo for other players.
What ?
In the current state of the game and I expect even in version 2.0, when a griefer on a server does significant damage, it's almost impossible to recover and the easiest way to do it is to rollback, potentially losing some ...
- Thu Jul 11, 2024 7:17 pm
- Forum: Multiplayer
- Topic: The "Mega Cities" / "Trade Cities" server abuses reset API
- Replies: 2
- Views: 1619
Re: The "Mega Cities" / "Trade Cities" server abuses reset API
Oh! That was my server. That must be part of the scenario code, which I didn't write. Sorry. The new scenario that my server runs is written by me, so it won't have any weird "time played" exploit.
- Sun Feb 04, 2024 11:24 am
- Forum: Minor issues
- Topic: [1.1.101] Gap showing up out of nowhere on compressed belt
- Replies: 3
- Views: 906
[1.1.101] Gap showing up out of nowhere on compressed belt
Factorio 2024.02.04 - 01.49.47.04.mp4
The leftmost lane of the iron plates is fully compressed; no gaps to be found anywhere. As it moves forward, a gap frequently opens up from the same tile.
I reloaded the save in single player twice and it was happening both times.
I tried using circuitry to ...
The leftmost lane of the iron plates is fully compressed; no gaps to be found anywhere. As it moves forward, a gap frequently opens up from the same tile.
I reloaded the save in single player twice and it was happening both times.
I tried using circuitry to ...
- Sun Jan 28, 2024 6:01 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 35941
Re: Friday Facts #395 - Generic interrupts and Train stop priority
It would be nice if trains going to higher priority stations also had higher priority in pathfinding. Imagine if a bunch of lower priority trains at an intersection all stopped momentarily for a higher priority train to fly through without stopping. That would probably be difficult to implement, so ...
- Sat Jan 06, 2024 7:57 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 43478
Re: Friday Facts #392 - Parametrised blueprints
Can't wait!
- Sun Oct 29, 2023 8:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.91] Crash after deleting blueprint book "Updating scenario while save is in progress."
- Replies: 3
- Views: 1007
Re: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
I don't know of a way to reproduce the crash. My friend suspects that it was caused by attempting to delete a blueprint book from his character's inventory right as the game auto saves. He says that the progress bar for the saving was halfway done when it crashed. The save file I provided was the ...
- Sun Oct 29, 2023 3:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.91] Crash after deleting blueprint book "Updating scenario while save is in progress."
- Replies: 3
- Views: 1007
[Rseding91] [1.1.91] Crash after deleting blueprint book "Updating scenario while save is in progress."
My friend was hosting a save (not a headless server) and tried to delete a blueprint book, the one created by Elder Axe for 2 lane RHD railways. The save is lightly modded, with small mods that don't massively change the game. Upon deleting the book, the game crashed. The log and save files are ...
- Tue Nov 22, 2022 7:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.69] Spidertron destroyed by Worm spawn
- Replies: 2
- Views: 3510
Re: [1.1.69] Spidertron destroyed by Worm spawn
You found their secret weapon. Now they can never win!
- Thu Jul 22, 2021 8:07 am
- Forum: Gameplay Help
- Topic: 16 x 16 balancer?
- Replies: 5
- Views: 11894
Re: 16 x 16 balancer?
Sorry for the bump, but in case anyone's wondering, it's possible to multiply balancers in size while retaining unlimited throughput. For example, a 4x2 merger (not the simple 3 splitter setup but the UTU version) can be scaled up to an 8x4 merger by replacing all splitters in the 4x2 design with ...
- Sun Mar 10, 2019 12:27 am
- Forum: Modding help
- Topic: data.lua and control.lua
- Replies: 2
- Views: 1334
Re: data.lua and control.lua
Okay, so I'm getting this error:
control.lua:131: attempt to index global 'game' (a nil value)
I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doesn't it ...
control.lua:131: attempt to index global 'game' (a nil value)
I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doesn't it ...
- Sat Mar 09, 2019 11:51 pm
- Forum: Modding help
- Topic: data.lua and control.lua
- Replies: 2
- Views: 1334
data.lua and control.lua
I generated a table in data.lua based on recipes of item prototypes. I want to be able to use that table in control.lua. How do I do that?
- Thu Jul 05, 2018 1:48 am
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46570
Re: [MOD 0.16.x] Whistle Stop Factories
In 0.0.6, I noticed that many recipes had incorrect ratios, but I quickly realized it was because this mod doesn't support mods which alter stack sizes. I removed ReStack (the mod I was using to change stack sizes), and that fixed the issues... until I found out that copper cables still had an ...
- Sun Dec 10, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 89330
- Thu Jul 07, 2016 2:39 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 225415
Re: Map exchange strings
>>>AAAMACMAAAADBAYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXItb3Jl
AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl
yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA
ACAHi2CyM=<<<
Works with 0.12.35, I don't know about 0.13
You spawn on a peninsula with no biter bases and all of your necessary ...
AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl
yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA
ACAHi2CyM=<<<
Works with 0.12.35, I don't know about 0.13
You spawn on a peninsula with no biter bases and all of your necessary ...