Search found 15 matches
- Thu Jul 11, 2024 7:17 pm
- Forum: Multiplayer
- Topic: The "Mega Cities" / "Trade Cities" server abuses reset API
- Replies: 2
- Views: 959
Re: The "Mega Cities" / "Trade Cities" server abuses reset API
Oh! That was my server. That must be part of the scenario code, which I didn't write. Sorry. The new scenario that my server runs is written by me, so it won't have any weird "time played" exploit.
- Sun Feb 04, 2024 11:24 am
- Forum: Minor issues
- Topic: [1.1.101] Gap showing up out of nowhere on compressed belt
- Replies: 3
- Views: 658
[1.1.101] Gap showing up out of nowhere on compressed belt
Factorio 2024.02.04 - 01.49.47.04.mp4 The leftmost lane of the iron plates is fully compressed; no gaps to be found anywhere. As it moves forward, a gap frequently opens up from the same tile. I reloaded the save in single player twice and it was happening both times. I tried using circuitry to see...
- Sun Jan 28, 2024 6:01 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 24625
Re: Friday Facts #395 - Generic interrupts and Train stop priority
It would be nice if trains going to higher priority stations also had higher priority in pathfinding. Imagine if a bunch of lower priority trains at an intersection all stopped momentarily for a higher priority train to fly through without stopping. That would probably be difficult to implement, so ...
- Sat Jan 06, 2024 7:57 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 31907
Re: Friday Facts #392 - Parametrised blueprints
Can't wait!
- Sun Oct 29, 2023 8:04 pm
- Forum: 1 / 0 magic
- Topic: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
- Replies: 2
- Views: 595
Re: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
I don't know of a way to reproduce the crash. My friend suspects that it was caused by attempting to delete a blueprint book from his character's inventory right as the game auto saves. He says that the progress bar for the saving was halfway done when it crashed. The save file I provided was the on...
- Sun Oct 29, 2023 3:54 am
- Forum: 1 / 0 magic
- Topic: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
- Replies: 2
- Views: 595
[1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
My friend was hosting a save (not a headless server) and tried to delete a blueprint book, the one created by Elder Axe for 2 lane RHD railways. The save is lightly modded, with small mods that don't massively change the game. Upon deleting the book, the game crashed. The log and save files are atta...
- Tue Nov 22, 2022 7:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.69] Spidertron destroyed by Worm spawn
- Replies: 2
- Views: 3322
Re: [1.1.69] Spidertron destroyed by Worm spawn
You found their secret weapon. Now they can never win!
- Thu Jul 22, 2021 8:07 am
- Forum: Gameplay Help
- Topic: 16 x 16 balancer?
- Replies: 5
- Views: 11158
Re: 16 x 16 balancer?
Sorry for the bump, but in case anyone's wondering, it's possible to multiply balancers in size while retaining unlimited throughput. For example, a 4x2 merger (not the simple 3 splitter setup but the UTU version) can be scaled up to an 8x4 merger by replacing all splitters in the 4x2 design with 4x...
- Sun Mar 10, 2019 12:27 am
- Forum: Modding help
- Topic: data.lua and control.lua
- Replies: 2
- Views: 1204
Re: data.lua and control.lua
Okay, so I'm getting this error: control.lua:131: attempt to index global 'game' (a nil value) I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doe...
- Sat Mar 09, 2019 11:51 pm
- Forum: Modding help
- Topic: data.lua and control.lua
- Replies: 2
- Views: 1204
data.lua and control.lua
I generated a table in data.lua based on recipes of item prototypes. I want to be able to use that table in control.lua. How do I do that?
- Thu Jul 05, 2018 1:48 am
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 43334
Re: [MOD 0.16.x] Whistle Stop Factories
In 0.0.6, I noticed that many recipes had incorrect ratios, but I quickly realized it was because this mod doesn't support mods which alter stack sizes. I removed ReStack (the mod I was using to change stack sizes), and that fixed the issues... until I found out that copper cables still had an incor...
- Sun Dec 10, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 84083
- Thu Jul 07, 2016 2:39 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 218976
Re: Map exchange strings
>>>AAAMACMAAAADBAYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXItb3Jl AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA ACAHi2CyM=<<< Works with 0.12.35, I don't know about 0.13 You spawn on a peninsula with no biter bases and all of your necessary mi...
- Tue Jun 28, 2016 4:07 pm
- Forum: Multiplayer
- Topic: Looking for Players
- Replies: 10
- Views: 5180
Re: Looking for Players
P.S.
You can contact me on Steam. http://steamcommunity.com/id/sOvr9000
You can contact me on Steam. http://steamcommunity.com/id/sOvr9000
- Mon Jun 27, 2016 5:51 am
- Forum: Multiplayer
- Topic: Looking for Players
- Replies: 10
- Views: 5180
Re: Looking for Players
Hello, Canto! I am also looking for the Multiplayer Factorio experience. Inexperienced with trains? I can help! I don't usually run with a lot of mods, but I am open to installing the ones you like to use if it needs to happen. I think we can work together to make an awesome, fully-automated factory...