Search found 30 matches
- Wed Jun 10, 2026 6:00 pm
- Forum: Bug Reports
- Topic: [2.0.76] Desync with deconstruction or undo
- Replies: 2
- Views: 101
Re: [2.0.76] Desync with deconstruction or undo
No mods. Sorry, I updated the original message. The host's game did *not* crash. He said it crashed in our voice channel when the desync occurred, but I asked him about the crash log and he said it never actually crashed. Instead, his game froze for the short duration that I was getting desynced ...
- Wed Jun 10, 2026 10:08 am
- Forum: Bug Reports
- Topic: [2.0.76] Desync with deconstruction or undo
- Replies: 2
- Views: 101
[2.0.76] Desync with deconstruction or undo
Here's my desync report: https://drive.google.com/file/d/1K02uuKx090jpIMb8U5A8UVVaSwHUxB7f/view?usp=sharing
I'm not using any mods (other than Space Age).
What I was doing seconds before the desync:
- Copied and pasted entities on Gleba, allowing the entities to be fully built before doing ...
I'm not using any mods (other than Space Age).
What I was doing seconds before the desync:
- Copied and pasted entities on Gleba, allowing the entities to be fully built before doing ...
- Fri Feb 20, 2026 5:49 am
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.75] Capture Rocket Firing at Non-Spawner Entity
- Replies: 1
- Views: 652
[Klonan] [2.0.75] Capture Rocket Firing at Non-Spawner Entity
02-19-2026, 21-48-35.png
I created a modded entity which is a cloned and modified steel chest.
Rocket turrets are shooting this modded entity with capture robot rockets.
Possibly related: The modded entity has the prototype flag "breaths-air".
02-19-2026, 21-39-13.png
I verified that the ...
I created a modded entity which is a cloned and modified steel chest.
Rocket turrets are shooting this modded entity with capture robot rockets.
Possibly related: The modded entity has the prototype flag "breaths-air".
02-19-2026, 21-39-13.png
I verified that the ...
- Mon Jun 09, 2025 6:50 am
- Forum: Not a bug
- Topic: [2.0.55] Entity doesn't appear in game after LuaSurface::create_entity() returns a valid entity
- Replies: 1
- Views: 616
[2.0.55] Entity doesn't appear in game after LuaSurface::create_entity() returns a valid entity
Here's the entity in the debugger, appearing to exist at a certain position.
06-08-2025, 23-21-54.png
Here is my character standing at the position where the entity was created but made invisible somehow. My selection box is not on the position in question.
06-08-2025, 23-23-13.png
To be very ...
06-08-2025, 23-21-54.png
Here is my character standing at the position where the entity was created but made invisible somehow. My selection box is not on the position in question.
06-08-2025, 23-23-13.png
To be very ...
- Fri May 16, 2025 8:07 pm
- Forum: Not a bug
- Topic: [2.0.50] "same-force" flag in SelectionModeData mode does not work
- Replies: 2
- Views: 761
[2.0.50] "same-force" flag in SelectionModeData mode does not work
05-16-2025, 12-58-20.png
05-16-2025, 13-01-28.png
My mod adds a selection tool that should select certain entities. With a very permissive `mode = {"same-force"}` and no entity filter, the selection tool should be able to select the burner mining drill and my custom entity, but it doesn't ...
05-16-2025, 13-01-28.png
My mod adds a selection tool that should select certain entities. With a very permissive `mode = {"same-force"}` and no entity filter, the selection tool should be able to select the burner mining drill and my custom entity, but it doesn't ...
- Fri Apr 25, 2025 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] LuaGuiElement layouts displaying incorrectly
- Replies: 1
- Views: 1850
[2.0.45] LuaGuiElement layouts displaying incorrectly
The core cause of this problem was partially fixed (https://forums.factorio.com/viewtopic.php?t=127900).
It's happening with my mod still. To reproduce the bug:
1. Start a new game with default map and mod settings.
2. Click on the hex core entity.
3. Click on the green button in the custom GUI ...
It's happening with my mod still. To reproduce the bug:
1. Start a new game with default map and mod settings.
2. Click on the hex core entity.
3. Click on the green button in the custom GUI ...
- Sat Apr 05, 2025 1:01 am
- Forum: Implemented mod requests
- Topic: Add LuaControl::open_factoriopedia_gui(prototype?)
- Replies: 4
- Views: 1395
Re: Add LuaControl::open_factoriopedia_gui(prototype?)
+1
to open the Factoriopedia to some item
to open the Factoriopedia to some item
- Mon Mar 31, 2025 4:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.42] LuaGuiElement doesn't update layout after toggling visibility
- Replies: 1
- Views: 2236
[Rseding91] [2.0.42] LuaGuiElement doesn't update layout after toggling visibility
03-30-2025, 21-23-26.png
03-30-2025, 21-24-01.png
In one image, the layout is working as expected. In the other image, the layout is incorrect, as you can see the line going through the sprite button.
On top of the layout being incorrect, the "Claim Hex" button is not clickable and its color ...
03-30-2025, 21-24-01.png
In one image, the layout is working as expected. In the other image, the layout is incorrect, as you can see the line going through the sprite button.
On top of the layout being incorrect, the "Claim Hex" button is not clickable and its color ...
- Tue Jan 07, 2025 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Admins allowed to force-undo for other players
- Replies: 2
- Views: 1221
Re: Admins allowed to force-undo for other players
It turns out you can use /swap-player <griefer> and then press Ctrl+Z.
- Tue Jan 07, 2025 10:48 pm
- Forum: Ideas and Suggestions
- Topic: undo last thing another player did via console
- Replies: 8
- Views: 3864
Re: undo last thing another player did via console
Sorry for the bump, but for anyone who needs this, you can use /swap-player <griefer> and then press Ctrl+Z.
- Thu Jan 02, 2025 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Upgrade planner does not upgrade blueprint icon's quality symbol
- Replies: 1
- Views: 1586
[boskid][2.0.28] Upgrade planner does not upgrade blueprint icon's quality symbol
Make a blueprint. Set its icon to an entity with any quality. Make an upgrade planner to upgrade that entity's quality to another quality. Upgrade the blueprint with the upgrade planner. The quality of the entity in the icon does not get upgraded, but any entities in the blueprint do correctly get ...
- Wed Nov 13, 2024 8:39 pm
- Forum: Duplicates
- Topic: [2.0.15] Bots attempting to repair something unnecessarily
- Replies: 1
- Views: 666
[2.0.15] Bots attempting to repair something unnecessarily
Three bots over fiery terrain are trying to repair something (with nothing there) unnecessarily. It can be stopped by disabling the personal roboports with Alt+F, but this is certainly a bug. I attached the save file in case it helps in debugging.
- Sat Nov 02, 2024 7:26 am
- Forum: Duplicates
- Topic: [2.0.13] Floating point rounding error in quality display
- Replies: 1
- Views: 905
[2.0.13] Floating point rounding error in quality display
This is very obviously supposed to be "2.6" instead of "2.599999...", since uncommon quality is generally a 30% bonus on top of normal quality, and I don't see anything else with such an error. Definitely not a game-breaking bug, but it'd be good to make sure that the GUI stays clean and ...
- Thu Oct 31, 2024 6:33 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Blueprint preview showing wrong heatpipe arrangement after removal
- Replies: 1
- Views: 2405
[2.0.12] Blueprint preview showing wrong heatpipe arrangement after removal
The blueprint preview is showing heat pipes that look like they are connected to another heat pipe (in a 2x2 arrangement) even though there isn't one there. This was caused by creating the blueprint with the heat pipes in that 2x2 arrangement and then right clicking on the lower right heat pipe in ...
- Tue Oct 08, 2024 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Admins allowed to force-undo for other players
- Replies: 2
- Views: 1221
Admins allowed to force-undo for other players
TL;DR
Allow admins of servers to force-undo for other players.
What ?
In the current state of the game and I expect even in version 2.0, when a griefer on a server does significant damage, it's almost impossible to recover and the easiest way to do it is to rollback, potentially losing some ...
Allow admins of servers to force-undo for other players.
What ?
In the current state of the game and I expect even in version 2.0, when a griefer on a server does significant damage, it's almost impossible to recover and the easiest way to do it is to rollback, potentially losing some ...
- Thu Jul 11, 2024 7:17 pm
- Forum: Multiplayer
- Topic: The "Mega Cities" / "Trade Cities" server abuses reset API
- Replies: 2
- Views: 4041
Re: The "Mega Cities" / "Trade Cities" server abuses reset API
Oh! That was my server. That must be part of the scenario code, which I didn't write. Sorry. The new scenario that my server runs is written by me, so it won't have any weird "time played" exploit.
- Sun Feb 04, 2024 11:24 am
- Forum: Minor issues
- Topic: [1.1.101] Gap showing up out of nowhere on compressed belt
- Replies: 3
- Views: 1933
[1.1.101] Gap showing up out of nowhere on compressed belt
Factorio 2024.02.04 - 01.49.47.04.mp4
The leftmost lane of the iron plates is fully compressed; no gaps to be found anywhere. As it moves forward, a gap frequently opens up from the same tile.
I reloaded the save in single player twice and it was happening both times.
I tried using circuitry to ...
The leftmost lane of the iron plates is fully compressed; no gaps to be found anywhere. As it moves forward, a gap frequently opens up from the same tile.
I reloaded the save in single player twice and it was happening both times.
I tried using circuitry to ...
- Sun Jan 28, 2024 6:01 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 81432
Re: Friday Facts #395 - Generic interrupts and Train stop priority
It would be nice if trains going to higher priority stations also had higher priority in pathfinding. Imagine if a bunch of lower priority trains at an intersection all stopped momentarily for a higher priority train to fly through without stopping. That would probably be difficult to implement, so ...
- Sat Jan 06, 2024 7:57 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 96766
Re: Friday Facts #392 - Parametrised blueprints
Can't wait!
- Sun Oct 29, 2023 8:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.91] Crash after deleting blueprint book "Updating scenario while save is in progress."
- Replies: 3
- Views: 2055
Re: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
I don't know of a way to reproduce the crash. My friend suspects that it was caused by attempting to delete a blueprint book from his character's inventory right as the game auto saves. He says that the progress bar for the saving was halfway done when it crashed. The save file I provided was the ...