Search found 20 matches
- Fri Jun 12, 2020 10:52 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 62777
Re: Friday Facts #350 - Electric mining drill redesign
I too have trouble with how much it hides tiles above it. Biter eat my belt and I didn't notice for over an hour as it was just hidden behind the drill. You also don't see items on belt.
- Wed Jun 10, 2020 10:40 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 62777
Re: Friday Facts #350 - Electric mining drill redesign
I think that old desing needs to be updated. But I really don't like the new one.
- Thu Jun 29, 2017 7:31 am
- Forum: Gameplay Help
- Topic: "World Edit" ? :x
- Replies: 4
- Views: 2866
Re: "World Edit" ? :x
Every game version generates map littile bit diferent. And map is generated as you discover it. There is no way to fix it.
- Mon Jun 19, 2017 9:27 pm
- Forum: Gameplay Help
- Topic: Multiple outputs from factory. Inserters priority question.
- Replies: 7
- Views: 3961
Re: Multiple outputs from factory. Inserters priority question.
So it ensures that output goes equally to all inserters. Great.
- Mon Jun 19, 2017 9:11 pm
- Forum: Gameplay Help
- Topic: Multiple outputs from factory. Inserters priority question.
- Replies: 7
- Views: 3961
Multiple outputs from factory. Inserters priority question.
Hell.
Quick question.
If there is factory with multiply output inserters. What is the mechanism those inserters use to take out from factory. Do they took equal share or is it random?
Quick question.
If there is factory with multiply output inserters. What is the mechanism those inserters use to take out from factory. Do they took equal share or is it random?
- Thu Aug 18, 2016 9:08 am
- Forum: General discussion
- Topic: Map generation - Only one map - Seed defines pos
- Replies: 56
- Views: 28081
Re: [0.13.16] Map generation - Only one map - Seed defines pos
I think it's just not implemented correctly. I've done a lot of programming with perlin, simplex, fractal and other types of noise that can be "segmented" into chunks like factorio appears to do and honestly different seeds *do* end up generating completely different noise/terrain/whatever-you-want ...
- Fri Aug 12, 2016 12:45 pm
- Forum: Technical Help
- Topic: Screen Trearing
- Replies: 4
- Views: 1899
Re: Screen Trearing
I hope it gets fixed.
I have horrendous screen tearing on my 144Hz screen. I also have second 60Hz screen connected.
I have horrendous screen tearing on my 144Hz screen. I also have second 60Hz screen connected.
- Fri Aug 12, 2016 12:02 pm
- Forum: Ideas and Suggestions
- Topic: Underground power distribution
- Replies: 1
- Views: 1324
Underground power distribution
Hello.
I suggest to add something like underground power distribution. It would work by treating building like power polls.
For example:
Every building would have ability to power any building that is within 2 tiles of it.
It would be very similar like it is in Cities Skylines ( Link to Wiki ...
I suggest to add something like underground power distribution. It would work by treating building like power polls.
For example:
Every building would have ability to power any building that is within 2 tiles of it.
It would be very similar like it is in Cities Skylines ( Link to Wiki ...
- Fri Jul 29, 2016 8:52 am
- Forum: Mod portal Discussion
- Topic: More filters for mods page and mods in game list
- Replies: 0
- Views: 1053
More filters for mods page and mods in game list
Hello.
I would like to propose few useful filters for mod page and in game mod menu.
Filter by:
[*]Downloads
[*]Rating (if implemented)
Also make those filter to be able to limit search to few timeframes:
[*]Day
[*]Week
[*]Month
[*]Since last game version release
[*]All time
This way it will be ...
I would like to propose few useful filters for mod page and in game mod menu.
Filter by:
[*]Downloads
[*]Rating (if implemented)
Also make those filter to be able to limit search to few timeframes:
[*]Day
[*]Week
[*]Month
[*]Since last game version release
[*]All time
This way it will be ...
- Thu Jul 28, 2016 9:05 am
- Forum: Gameplay Help
- Topic: Is there any good Main Bus design?
- Replies: 3
- Views: 10330
Re: Is there any good Main Bus design?
Thank you all for suggestions.
- Wed Jul 27, 2016 12:01 pm
- Forum: Gameplay Help
- Topic: Is there any good Main Bus design?
- Replies: 3
- Views: 10330
Is there any good Main Bus design?
Hello.
I am after 2 complete games using full spaghetti mode.
First time I didn't know any better.
Second time I tried the main bus approach but failed in the mid game because of throughput issues.
I would like to know if there is any tested and good design of main bus.
What to put there? How many ...
I am after 2 complete games using full spaghetti mode.
First time I didn't know any better.
Second time I tried the main bus approach but failed in the mid game because of throughput issues.
I would like to know if there is any tested and good design of main bus.
What to put there? How many ...
- Wed Jul 13, 2016 8:05 am
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 35079
Re: Version 0.13.8
All other release threads are flooded with comments. What happened here?
- Mon Jul 04, 2016 10:16 am
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 34192
Re: Version 0.13.4
It is not pessimism, it is realism. This is how you develop software - go for low hanging fruits first.
I Just wish they fix landscape generation - then I move to 0.13
When developing software you don't fix ALL easy bugs at once.
You leave few so that you can release fixes while you work on ...
I Just wish they fix landscape generation - then I move to 0.13
When developing software you don't fix ALL easy bugs at once.
You leave few so that you can release fixes while you work on ...
- Mon Jul 04, 2016 7:49 am
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 34192
Re: Version 0.13.4
I agree.TheTom wrote:Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
But in my opition that hard part to fix.
- Thu Jun 30, 2016 8:48 am
- Forum: Gameplay Help
- Topic: Problem With Steam Engine system.
- Replies: 13
- Views: 8815
Re: Problem With Steam Engine system.
[Moderated by Koub] Please, chill. Thanks.starflyer09 wrote: [Moderated by Koub] Please, chill. Thanks.
- Wed Jun 29, 2016 6:52 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 216249
Re: Version 0.13.0
If mod gets incorporated into game it is the highest award for a modder. (I am speaking as a creator of weapons in TF2).floodo1 wrote: Also looking forward to what happens with some of the mods like Smart Trains where most but not all of what it does is now in the vanilla game.
- Mon Jun 27, 2016 11:30 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 159250
Re: Version 0.12.35
What is the ETA of the train at the bridge/treacherous gap (GMT+1) ?
(ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I can expect the update before I run out of steam...)
Evening / night (GMT +1)
It's still before the deadline if you release at 23:59, right ...
(ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I can expect the update before I run out of steam...)
Evening / night (GMT +1)
It's still before the deadline if you release at 23:59, right ...
- Mon Jun 27, 2016 6:35 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 159250
Re: Version 0.12.35
I'm sorry.Nova wrote:God dammit, don't write in this thread, my poor heart! D:
- Mon Jun 27, 2016 6:01 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 58283
Re: Friday Facts #144 - The gfx report
It would be great in future to release updates on Friday so that people have whole weekend to enjoy it.ToxicTiger wrote:I really thought is was Friday today omg.
- Mon Jun 27, 2016 6:00 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 159250
Re: Version 0.12.35
Good to be in the same timezone as devs. This one time living in Poland doesn't suck.steinio wrote:Well it's 6 o'clock in the morning in CEST+1 which also affects Czech Republic so the releasetrain should be rolling