Search found 20 matches

by Hooch
Fri Jun 12, 2020 10:52 am
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52958

Re: Friday Facts #350 - Electric mining drill redesign

I too have trouble with how much it hides tiles above it. Biter eat my belt and I didn't notice for over an hour as it was just hidden behind the drill. You also don't see items on belt.
by Hooch
Wed Jun 10, 2020 10:40 am
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52958

Re: Friday Facts #350 - Electric mining drill redesign

I think that old desing needs to be updated. But I really don't like the new one.
by Hooch
Thu Jun 29, 2017 7:31 am
Forum: Gameplay Help
Topic: "World Edit" ? :x
Replies: 4
Views: 2403

Re: "World Edit" ? :x

Every game version generates map littile bit diferent. And map is generated as you discover it. There is no way to fix it.
by Hooch
Mon Jun 19, 2017 9:27 pm
Forum: Gameplay Help
Topic: Multiple outputs from factory. Inserters priority question.
Replies: 7
Views: 3254

Re: Multiple outputs from factory. Inserters priority question.

So it ensures that output goes equally to all inserters. Great.
by Hooch
Mon Jun 19, 2017 9:11 pm
Forum: Gameplay Help
Topic: Multiple outputs from factory. Inserters priority question.
Replies: 7
Views: 3254

Multiple outputs from factory. Inserters priority question.

Hell.
Quick question.

If there is factory with multiply output inserters. What is the mechanism those inserters use to take out from factory. Do they took equal share or is it random?
by Hooch
Thu Aug 18, 2016 9:08 am
Forum: General discussion
Topic: Map generation - Only one map - Seed defines pos
Replies: 56
Views: 24238

Re: [0.13.16] Map generation - Only one map - Seed defines pos

I think it's just not implemented correctly. I've done a lot of programming with perlin, simplex, fractal and other types of noise that can be "segmented" into chunks like factorio appears to do and honestly different seeds *do* end up generating completely different noise/terrain/whateve...
by Hooch
Fri Aug 12, 2016 12:45 pm
Forum: Technical Help
Topic: Screen Trearing
Replies: 4
Views: 1541

Re: Screen Trearing

I hope it gets fixed.
I have horrendous screen tearing on my 144Hz screen. I also have second 60Hz screen connected.
by Hooch
Fri Aug 12, 2016 12:02 pm
Forum: Ideas and Suggestions
Topic: Underground power distribution
Replies: 1
Views: 1087

Underground power distribution

Hello. I suggest to add something like underground power distribution. It would work by treating building like power polls. For example: Every building would have ability to power any building that is within 2 tiles of it. It would be very similar like it is in Cities Skylines ( Link to Wiki ). This...
by Hooch
Fri Jul 29, 2016 8:52 am
Forum: Mod portal Discussion
Topic: More filters for mods page and mods in game list
Replies: 0
Views: 883

More filters for mods page and mods in game list

Hello. I would like to propose few useful filters for mod page and in game mod menu. Filter by: [*]Downloads [*]Rating (if implemented) Also make those filter to be able to limit search to few timeframes: [*]Day [*]Week [*]Month [*]Since last game version release [*]All time This way it will be much...
by Hooch
Thu Jul 28, 2016 9:05 am
Forum: Gameplay Help
Topic: Is there any good Main Bus design?
Replies: 3
Views: 8992

Re: Is there any good Main Bus design?

Thank you all for suggestions.
by Hooch
Wed Jul 27, 2016 12:01 pm
Forum: Gameplay Help
Topic: Is there any good Main Bus design?
Replies: 3
Views: 8992

Is there any good Main Bus design?

Hello. I am after 2 complete games using full spaghetti mode. First time I didn't know any better. Second time I tried the main bus approach but failed in the mid game because of throughput issues. I would like to know if there is any tested and good design of main bus. What to put there? How many l...
by Hooch
Wed Jul 13, 2016 8:05 am
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 32075

Re: Version 0.13.8

All other release threads are flooded with comments. What happened here?
by Hooch
Mon Jul 04, 2016 10:16 am
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 30685

Re: Version 0.13.4

It is not pessimism, it is realism. This is how you develop software - go for low hanging fruits first. I Just wish they fix landscape generation - then I move to 0.13 When developing software you don't fix ALL easy bugs at once. You leave few so that you can release fixes while you work on bigger ...
by Hooch
Mon Jul 04, 2016 7:49 am
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 30685

Re: Version 0.13.4

TheTom wrote:Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
I agree.
But in my opition that hard part to fix.
by Hooch
Thu Jun 30, 2016 8:48 am
Forum: Gameplay Help
Topic: Problem With Steam Engine system.
Replies: 13
Views: 7751

Re: Problem With Steam Engine system.

starflyer09 wrote: [Moderated by Koub] Please, chill. Thanks.
[Moderated by Koub] Please, chill. Thanks.
by Hooch
Wed Jun 29, 2016 6:52 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 193486

Re: Version 0.13.0

floodo1 wrote: Also looking forward to what happens with some of the mods like Smart Trains where most but not all of what it does is now in the vanilla game.
If mod gets incorporated into game it is the highest award for a modder. (I am speaking as a creator of weapons in TF2).
by Hooch
Mon Jun 27, 2016 11:30 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137275

Re: Version 0.12.35

What is the ETA of the train at the bridge/treacherous gap (GMT+1) ? (ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I can expect the update before I run out of steam...) Evening / night (GMT +1) It's still before the deadline if you release at 23:59, right?? :D As...
by Hooch
Mon Jun 27, 2016 6:35 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137275

Re: Version 0.12.35

Nova wrote:God dammit, don't write in this thread, my poor heart! D:
I'm sorry.
by Hooch
Mon Jun 27, 2016 6:01 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49946

Re: Friday Facts #144 - The gfx report

ToxicTiger wrote:I really thought is was Friday today omg.
It would be great in future to release updates on Friday so that people have whole weekend to enjoy it.
by Hooch
Mon Jun 27, 2016 6:00 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137275

Re: Version 0.12.35

steinio wrote:Well it's 6 o'clock in the morning in CEST+1 which also affects Czech Republic so the releasetrain should be rolling :)
Good to be in the same timezone as devs. This one time living in Poland doesn't suck.

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