Search found 31 matches
- Sat Jun 08, 2019 10:30 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177246
Re: [MOD 0.16] Miniloader
I don;t know what i'm doing wrong, but i can't get miniloaders to unload my train wagons for some reason. I've tried placing them both ways and reversing them but nothing seems to work. https://i.imgur.com/0SLIZPX.png Loaders go from wagon to belt or belt to wagon. They do not go chest to wagon. Yo...
- Sat Jun 08, 2019 1:02 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177246
Re: [MOD 0.16] Miniloader
I don;t know what i'm doing wrong, but i can't get miniloaders to unload my train wagons for some reason. I've tried placing them both ways and reversing them but nothing seems to work.
- Tue Jun 06, 2017 8:16 pm
- Forum: Resource Spawner Overhaul
- Topic: Spawn chance
- Replies: 1
- Views: 1651
Spawn chance
How do you increase the chance of ores/liquids to spawn in each region, in the old config you could change it but it does not seem like you can do it now.
EDIT : Nevermind, found the option to change it but, does like 0.8=80% per region?
EDIT : Nevermind, found the option to change it but, does like 0.8=80% per region?
- Tue Oct 25, 2016 10:04 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232846
Re: ModMyFactory - mod manager and more
I disabled factories steam cloud back ups as they were causing issuesArtentus wrote:Did you put them inside the saves folder? If so shit happens.
Are you shure you don't have a backup in the Steam cloud?
- Tue Oct 25, 2016 9:41 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232846
Re: ModMyFactory - mod manager and more
I am sorry this happened, but I have put that warning dialog that suggest creating a backup for a reason in there. I have also suggested to check if everything is ok before doing anything else for a reason. So now to your problem. Don't worry about the mods because you can always just redownload th...
- Tue Oct 25, 2016 8:58 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232846
Re: ModMyFactory - mod manager and more
Is there anyway to undo what the mod manager has done? It has deleted all of my mods and my current save which has over 60+ hours in it
- Tue Oct 25, 2016 7:35 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232846
Re: Version 1.2.1 released
Bugs fixed: Fixed possible crash when opening a folder. Fixed crash when adding Factorio from folder (also applies to Steam version). Fixed possible crash when changing a folder in the settings. For everyone who had some problems before I highly recommend to check if nothing has been f*ed up, delet...
- Mon Oct 24, 2016 8:02 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232846
Re: ModMyFactory - mod manager and more
I guess you are suffering from the same problem anyone else does. I somehow seem to have forgotten to create some directories when selecting the steam version. See if the error goes away if you delete your settings file and then create these directories befor you restart: %AppData%\ModMyFactory\Fac...
- Mon Oct 24, 2016 7:40 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232846
Re: ModMyFactory - mod manager and more
For someone whenever I try to run the mod manager it crashes on start up. I am on windows 10 and am running the latest version of windows .net framework System.Windows.Markup.XamlParseException: Provide value on 'System.Windows.Markup.StaticExtension' threw an exception. ---> System.Reflection.Targe...
- Sat Sep 24, 2016 10:46 am
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 45518
Re: Friday facts #157 - We are able to eat paper, but we don't do it
That pump animation was so well done imo
- Sun Sep 11, 2016 12:21 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 178501
Re: [0.14.x] Bob's Mods: General Discussion
All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me? I got rid of Revamp and it's the same problem It means that you have to update your mods or you are running a .13 version of factorio on a .14 version of ...
- Tue Sep 06, 2016 8:42 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
One thing I noticed however is that the faster transport belt/underground belt do not show the total raw materials at the bottom of the tool tip. Just a very minor bug though The only reason why I can think you might have that error is if you're missing an ingredient. Like, perhaps, Titanium? If I ...
- Tue Sep 06, 2016 8:29 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
in that case, try and force the recipes directly. /c for index, force in pairs(game.forces) do force.recipes["green-transport-belt"].enabled = true force.recipes["green-underground-belt"].enabled = true force.recipes["green-splitter"].enabled = true force.recipes["...
- Tue Sep 06, 2016 8:20 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Updating a mod (or basically just changing the config, like, removing a mod) should force the reset_recipes() and reset_technologies() commands. if it doesn't, try manually, by entering the following into the console: /c for index, force in pairs(game.forces) do force.reset_recipes() force.reset_te...
- Tue Sep 06, 2016 7:50 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Which is what I'm running, and which I tested it on myself with no issues. I really can't explain why you don't have the technologies. Are you sure it's not a case of not having met all the requirements yet, or something silly like that? Or perhaps running with a mod that might remove them? I've se...
- Tue Sep 06, 2016 12:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Im running the latest version of bob's logistics on version 0.14.3 of factorio
- Mon Sep 05, 2016 6:23 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
They are not there though... unless someone can confirm otherwise I can't check anything right now (Having access to things is actually quite rare, as I don't always check this at home), but thinking about the issue, I added new technologies "Logistics 4" and "Logistics 5" that ...
- Sun Sep 04, 2016 11:54 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
What happened to the very fast and extremely fast belts? I no longer see them in the crafting menu but I can still spawn them in through the console Edit : and yes they are still set to enabled in the config file I didn't change anything, they should still be there... They are not there though... u...
- Sun Sep 04, 2016 10:40 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340359
Re: [0.12.x][v0.12.10] Bob's Logistics mod
What happened to the very fast and extremely fast belts? I no longer see them in the crafting menu but I can still spawn them in through the console
Edit : and yes they are still set to enabled in the config file
Edit : and yes they are still set to enabled in the config file
- Thu Aug 25, 2016 6:23 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 169904
Re: [0.13.x] Bob's Mods: General Discussion
I have the bobinserters mod installed and for some reason when I press the long-handed inserter in the gui at the top of the screen it still remains as a regular inserter. There are no longer unique long-handed inserters in bob's inserters, instead your regular inserters can be reconfigured for lon...