Search found 16 matches
- Sat Jul 23, 2022 4:06 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 25601
Re: Threshold and Stack Threshold
I don't understand the point of stack thresholds and request thresholds when it comes to a requester station. You *have* to put in a negative request threshold or it doesn't work. What, then, does the stack threshold do in this case? Should we not include stack thresholds in requester stations?
- Mon Oct 16, 2017 6:06 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187413
Re: [0.12.x][v0.12.11] Bob's Warfare mod
Hi guys!
Since I can produce uranium ammo in a much more simpler process than the warfare mod ammo, I never use the warfare ammo.
Any ideas on how to make Bob's warfare bullets more attractive? Right now, vanilla uranium bullets are easier, cheaper, more effective.
Since I can produce uranium ammo in a much more simpler process than the warfare mod ammo, I never use the warfare ammo.
Any ideas on how to make Bob's warfare bullets more attractive? Right now, vanilla uranium bullets are easier, cheaper, more effective.
- Fri Nov 18, 2016 10:27 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 49317
Re: Friday Facts #165 - Death by a thousand cuts
I took a few larger save files and started looking at them and every time I would re-run the profiler some small piece of code would show up taking 1-2% of the time. I'd spend 20~ minutes re-writing it and then it takes < 0.1% of the time (not accurately measurable by the profiler). I did that for ...
- Sun Jul 31, 2016 12:05 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225946
- Sat Jul 30, 2016 11:54 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225946
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
I had a simple upgrade plan intended to delete underground belt:
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
Express Underground Belt -> Deconstruction Planner
Before the upgrade that added the fancy button by Slayer1557, everything worked like a charm.
- Sat Jul 30, 2016 10:56 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225946
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
1.2.3 off of the mod portal.
I just checked, and this thread posts 1.1.9... This is very confusing.
I just checked, and this thread posts 1.1.9... This is very confusing.
- Sat Jul 30, 2016 6:59 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225946
- Thu Jul 28, 2016 11:31 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225946
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Anyone know where you can get the old version before this broke?
- Sun Jul 24, 2016 3:47 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 42572
Re: Version 0.13.10
Awwww, muffin.bp3959 wrote:Agree, they left a lot of us with unplayable games the entire weekend...mophydeen wrote:this version is unusable.
Hope we see 0.13.11 soon.
- Sat Jul 23, 2016 11:42 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 61149
Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !
Nice! Really good work!
- Sat Jul 23, 2016 11:35 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 42572
Re: Version 0.13.10
Since updating, I'm not getting any biter attacks. Anyone else?
- Sat Jul 23, 2016 10:51 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 61149
Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !
"And I will soon add a recipe and item list to pickup diretly from the list." Yeah, I think this was what I was thinking of. Being able to select an ingredient from a list, and then it would show you all recipes that use that ingredient. Is this what you mean? Invaluable for planning a bus.
- Sat Jul 23, 2016 9:31 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 61149
Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !
I downloaded this because I'm looking for an in game interface to see ''ingredient of' in-game. Doesn't seem like it's intended for that purpose, though. Still, it's a pretty slick utility.
It would be neat to see all recipes that use a selected item for planning a bus.
It would be neat to see all recipes that use a selected item for planning a bus.
- Wed Jul 20, 2016 5:13 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 169434
Re: [0.13.x] Bob's Mods: General Discussion
So.. Does this mean that the logistics mod 13.6 has the adjustable inserters in it?
- Wed Jul 20, 2016 4:58 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 169434
Re: [0.13.x] Bob's Mods: General Discussion
I'm getting the same error.
- Sat Jun 25, 2016 2:54 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 138657
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
You know what would be neat? Sorting by ore type, the yield!
Awesome work, by the way.
Awesome work, by the way.