Search found 14 matches
- Fri Nov 10, 2023 1:23 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 97640
Re: Friday Facts #384 - Combinators 2.0
I'm salivating ....
- Fri Sep 22, 2023 11:36 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 82701
Re: Friday Facts #377 - New new rails
Did you really write "choochoose" omg?




- Sat Oct 03, 2020 2:58 pm
- Forum: Technical Help
- Topic: [1.0.0] Crash, out of memory
- Replies: 1
- Views: 766
[1.0.0] Crash, out of memory
Hello,
I had opened my previous game 3 minutes earlier, than the first auto-save triggered a popup message (cannot save because of "Bad Allocation"). The same popup appeared trying to save the game manually into a new save file.
Then I decided to quit the game without saving. But reloading the ...
I had opened my previous game 3 minutes earlier, than the first auto-save triggered a popup message (cannot save because of "Bad Allocation"). The same popup appeared trying to save the game manually into a new save file.
Then I decided to quit the game without saving. But reloading the ...
- Sun Feb 04, 2018 5:49 pm
- Forum: Show your Creations
- Topic: Medium sized balanced furnaces project
- Replies: 2
- Views: 3054
Medium sized balanced furnaces project
Balanced smelting setup project based on transport belts
1.png
This setup currently contains 120 smelters and is expandable horizontally and vertically.
Horizontally means you can add new “lanes” (highlighted in colors), vertically means you can make “lanes” longer.
Each lane consists of a 2 ...
1.png
This setup currently contains 120 smelters and is expandable horizontally and vertically.
Horizontally means you can add new “lanes” (highlighted in colors), vertically means you can make “lanes” longer.
Each lane consists of a 2 ...
- Fri Jan 12, 2018 11:04 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 481818
Re: Friday Facts #225 - Bots versus belts (part 2)
My idea in favour of belts is:
- a new infinite research that increases belts speed by a small amount, and makes the recipe for belts a little more expensive for each research completed
The research should apply to express belts (not a new specific type of belt, so that blueprints work across ...
- a new infinite research that increases belts speed by a small amount, and makes the recipe for belts a little more expensive for each research completed
The research should apply to express belts (not a new specific type of belt, so that blueprints work across ...
- Sat Apr 22, 2017 3:39 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 172063
Re: Friday Facts #187 - Space science & 0.15 graphics
I'm so excited by this.
All of this awesomeness is just for $20.
I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
There is Factorio Soundtrack DLC in Steam. I would buy any new DLC no matter what's inside, because Factorio's price/fun ratio is too low.
I also bought the ...
All of this awesomeness is just for $20.
I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
There is Factorio Soundtrack DLC in Steam. I would buy any new DLC no matter what's inside, because Factorio's price/fun ratio is too low.
I also bought the ...
- Sat Apr 22, 2017 3:38 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 172063
Re: Friday Facts #187 - Space science & 0.15 graphics
Kelderek wrote:Even apart from the fact that there is a new version release coming, this has to be one of the best made FFF posts you guys have done. Those graphics look amazing -- give those folks a raise!
Totally agree !!
- Fri Apr 21, 2017 4:00 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 172063
Re: Friday Facts #187 - Space science & 0.15 graphics
Launching rockets and receiving back new science ... you are absolute GENIUSES !!!
I know I had a life, but now I have Factorio with infinite research ... thanks for ruining me!
And the best part of it is that Tuesday I have a day off at work !!!!

I know I had a life, but now I have Factorio with infinite research ... thanks for ruining me!

And the best part of it is that Tuesday I have a day off at work !!!!


- Sat Dec 10, 2016 2:41 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 89056
Re: Friday Facts #168 - Nightvision Nightmare
I think I like the second picture but with greyscale instead of green and with termal detection, like in the last sample above; from which, I took the liberty of editing the sea, making it even more black-ish, because if you think about it, you cannot see a body of water at night.
What do you think ...
What do you think ...
- Sun Oct 30, 2016 6:56 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 78413
Re: Friday Facts #162 - Theme Art Again
Another reason why alien artifacts should not be removed is that you can define objectives like "Collect 1000 alien artifacts in 1 hour or so ... ". I quite would like that...
- Sun Oct 30, 2016 6:53 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 78413
Re: Friday Facts #162 - Theme Art Again
I'd rather prefer to keep using the alien artifact for improving the science. My preferred option would be if they generate 1 science pack, instead of 10 as it currently is. With the new science packs that will appear in release 0.15, maybe alien artifacts could be restriced only in the military ...
- Sun Sep 11, 2016 6:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [Solved] Radar grid position helper
- Replies: 20
- Views: 12019
Re: Radar grid position helper
I was just about to post a new idea\suggestion right with this exact topic but you preceeded me by minutes.
I would really like also to have that kind of helper in order to optimize the placement of radars.
This could be achieved by creating a new option that can be enabled when activate the debug ...
I would really like also to have that kind of helper in order to optimize the placement of radars.
This could be achieved by creating a new option that can be enabled when activate the debug ...
- Wed Aug 31, 2016 1:02 pm
- Forum: Releases
- Topic: Version 0.14.2
- Replies: 35
- Views: 31714
Re: Version 0.14.2
0.13.20 included ?FactorioBot wrote:All the changes from the 0.13 branch are also included in this version.
- Tue Aug 02, 2016 1:04 pm
- Forum: Releases
- Topic: Version 0.13.13
- Replies: 12
- Views: 17752
Re: Version 0.13.13
Please re-enable the V-Sync
Even at 60/60 FPS the game plays like it is running at <20 FPS
(ASUS Radeon R9 390 8gb Version 16.6.2)
I can confirm this with the exact same graphics card/version.
Hi there,
I've got the same issue when upgrading from 13.12 to 13.13.
CPU is i7-6700, vcard NVIDIA ...
Even at 60/60 FPS the game plays like it is running at <20 FPS
(ASUS Radeon R9 390 8gb Version 16.6.2)
I can confirm this with the exact same graphics card/version.
Hi there,
I've got the same issue when upgrading from 13.12 to 13.13.
CPU is i7-6700, vcard NVIDIA ...