Search found 23 matches
- Mon Oct 14, 2019 4:31 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407596
Re: [MOD 0.17] Industrial Revolution
Hey, I've started playing with Industrial Revolution 1.0.2 and just got to the iron age, but I've noticed that there's no iron ore in my starting area. Is this expected? The closest iron ore to my start location is a long way away. Given that iron is required to build trains & rails, I'm not rea...
- Sun Jan 20, 2019 10:17 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497598
Re: pY Raw Ores Discussion
Yeah, seems crazy difficult to get enough glass. My starting quartz patch has room for about 2 crystal mines, so it's going to be slow going until I get to trains to bring in more quartz.
- Sun Jan 20, 2019 8:04 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497598
Re: pY Raw Ores Discussion
Is it just me or is the early game with PyRO pretty brutal? Having power poles take 16 seconds each to craft is a real drag, and the 10 iron ore -> 1 plate over 15 seconds ratio is pretty rough also. I feel like I'm never going to make it to the fun stuff at this rate.
- Thu Dec 06, 2018 3:48 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497598
Re: pY Raw Ores Discussion
@kingarthur do you have a sense for which Bob's mods are made the most redundant by PyRO? Like maybe we should skip Bob's Ores and Bob's Plates but keep the rest?
- Mon Nov 26, 2018 8:40 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497598
Re: pY Raw Ores Discussion
I think it just takes time to get the word out. I'm planning a big PyRO playthrough over Christmas (if it's out) for a bunch of Factorio veterans, and I was surprised none of them had heard of pyMods before.MOAR everything. I hope people like that big work. Ive seen pyMods arent much played.
- Tue Oct 23, 2018 1:42 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664077
Re: pY Coal Processing - Discussion
What's the philosophy for merging Bob's Mods? I'd personally want to avoid having two different ways of making stuff, e.g. I wouldn't want to choose between making Coke the Bob way or making it the pY way (I'd want the rule to be "just drop the Bob recipes when they have equivalents in PyRO&quo...
- Thu Oct 18, 2018 2:41 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497598
Re: pY Raw Ores Discussion
If I can just share a balance concern: it seems possible that the higher tier processing for stuff like iron might not be worth it. You can do a whole lot of steps to get high grade iron, or you can just build a bunch of crushers, which is easier and will probably take up less space. This is a probl...
- Sun Oct 14, 2018 3:41 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664077
Re: pY Coal Processing - Discussion
Hey, I just started playing this mod with bob's mods, so maybe this a dumb question, but it seems like the crafting time for Wood is 15 seconds now? Is that expected? Having stuff like electrical poles take forever to craft is kind of unpleasant.
- Tue Aug 15, 2017 5:01 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571432
Re: Development and Discussion
Hi, what are the correct ratios for steel? I'm seeing 1 steel plate as requiring 2 iron plates or 3 iron ingots -> 1 steel ingot -> 10 molten steel. This seems like a bug because the metallurgy version is basically strictly worse at those rates.
- Sat Aug 05, 2017 1:03 am
- Forum: Pending
- Topic: [0.15.31] Crash when adjusting master volume (OS X 10.11)
- Replies: 5
- Views: 2378
Re: [0.15.31] Crash when adjusting master volume (OS X 10.11)
I guess 'immediately quit to desktop' might be a better description than 'crash', although the difference is kind of subtle.
I had another one yesterday when changing a keyboard shortcut in the controls section of settings.
I had another one yesterday when changing a keyboard shortcut in the controls section of settings.
- Fri Aug 04, 2017 4:46 pm
- Forum: Pending
- Topic: [0.15.31] Crash when adjusting master volume (OS X 10.11)
- Replies: 5
- Views: 2378
Re: [0.15.31] Crash when adjusting master volume (OS X 10.11)
Game crashed again after clicking the 'pollution' overlay button on the map view. Had been playing without putting the game in the background for at least 30 minutes before this.
Log: https://gist.github.com/thurn/b1ee73647 ... b677864cd2
Log: https://gist.github.com/thurn/b1ee73647 ... b677864cd2
- Thu Aug 03, 2017 6:44 am
- Forum: Railway Setups
- Topic: 3-way intersections: Throughput Compendium [Image heavy]
- Replies: 21
- Views: 57298
Re: 3-way intersections: Throughput Compendium [Image heavy]
To what extent can I just take one of the existing highly-ranked 4-way intersections and delete parts of it to get a good 3-way intersection? Does the throughput generally carry over?
- Sun Jul 30, 2017 3:07 pm
- Forum: Pending
- Topic: [0.15.31] Crash when adjusting master volume (OS X 10.11)
- Replies: 5
- Views: 2378
Re: [0.15.31] Crash when adjusting master volume (OS X 10.11)
Here's another one: https://gist.github.com/thurn/038fe77ff ... e124f670c0
This was from the main menu screen after keeping the game in the background for a long time -- could be related to backgrounding the app.
This was from the main menu screen after keeping the game in the background for a long time -- could be related to backgrounding the app.
- Sat Jul 29, 2017 5:12 pm
- Forum: Angels Mods
- Topic: Ore Sorting and the new "Expensive" recipe mode
- Replies: 7
- Views: 5997
Ore Sorting and the new "Expensive" recipe mode
Hey, I'm doing a playthough of all Angel's mods with the new Marathon-esque game settings introduced in 0.15 for expensive recipes and technologies. It seems that in this mode Ore Sorting is now much worse than directly smelting crushed ore, because e.g. Saphirite sorting requires 6 crushed Saphirit...
- Sat Jul 29, 2017 4:51 pm
- Forum: Pending
- Topic: [0.15.31] Crash when adjusting master volume (OS X 10.11)
- Replies: 5
- Views: 2378
[0.15.31] Crash when adjusting master volume (OS X 10.11)
I can't get this to reproduce consistently, but it's happened 3 times to me this morning. After playing for a while, I'll go to adjust the master volume and the game just immediately exits to desktop when I click 'Back', with no indication that a crash even happened. Logs don't seem to have anything...
- Sat Jul 29, 2017 10:52 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 963300
Re: 4-way intersections: Throughput and deadlocks [image heavy]
hi, is there a version of this post for 3-way intersection throughput also?
- Sat Jul 15, 2017 9:15 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391569
Re: [0.15.x] Bob's Mods: General Discussion
I think there are a few holes in what should be allowed to have a productivity module applied to it right now, but... While you're at it, what is the deal with which fluids are considered intermediate products? Like, Ammonia and Nitric Oxide are not intermediate products, but Nitrogen Dioxide is? I...
- Sat Jul 15, 2017 4:46 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144241
Re: [0.12] Bugs, crashes & other issues
Hi, I'm getting this error in the 'remove stone' function with Factorio 15.30/FARL 1.1.6: https://i.imgur.com/59DyBGk.png I get that error after a few seconds of driving with mostly default settings. Adding "if product.probability ~= nil" seems to fix it. Using Bob's Mods, Angel's Infinite...
- Mon Jul 10, 2017 11:06 pm
- Forum: General discussion
- Topic: End game production view (Angel's + Bob's)
- Replies: 14
- Views: 7923
Re: End game production view (Angel's + Bob's)
I haven't got an active save right now to show you, but the best tool I've ever found for this kind of thing is Helmod (https://mods.factorio.com/mods/Helfima/helmod). The UI is pretty awful, but you can input your goal (e.g. 1 science pack/second) and it will compute what inputs you need, how many ...
- Fri Jul 07, 2017 8:16 pm
- Forum: General discussion
- Topic: Megabase savefiles?
- Replies: 1
- Views: 3385
Megabase savefiles?
I'd like to look at some savefiles for megabases in the multiple rockets-per-minute range, mostly to check out how they set up things like the train network. Is there a good source for finding this kind of thing?