Search found 14 matches
- Sun Jul 17, 2016 3:22 am
- Forum: Ideas and Suggestions
- Topic: Logistic Robot Efficiency
- Replies: 7
- Views: 3219
Re: Logistic Robot Efficiency
Well, I would like that too, but how do you want to calculate that? I mean: Robot 1 flies to player to pick up something. Some milliseconds later Robot 2 is sent to the player to bring him something. But first he needs to pick up the item he needs, then he flies to the player. How do you want to ma...
- Sat Jul 16, 2016 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Robot Efficiency
- Replies: 7
- Views: 3219
Re: Logistic Robot Efficiency
Well, I would like that too, but how do you want to calculate that? I mean: Robot 1 flies to player to pick up something. Some milliseconds later Robot 2 is sent to the player to bring him something. But first he needs to pick up the item he needs, then he flies to the player. How do you want to ma...
- Sat Jul 16, 2016 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Robot Efficiency
- Replies: 7
- Views: 3219
Logistic Robot Efficiency
Hi guys, I've noticed that the logistic slots on the player are not as efficient as they could be; a single robot is sent with an item that you're lacking in your logistic slots and then returns to the roboport with nothing while a second robot is sent with nothing to the player to pick up a "t...
- Tue Jul 05, 2016 11:00 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 28811
Re: Version 0.13.5
I just wanted to give a big shout-out to our Devs that're working so hard to give us more of what we love. You guys are amazing, keep up the great work! <3
- Fri Jul 01, 2016 6:40 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 32587
Re: Version 0.13.2
MOATS! We should be able to build moats XDBizz Keryear wrote: The only thing I would wish for is either make ponds yourself.
- Thu Jun 30, 2016 6:59 pm
- Forum: Duplicates
- Topic: [0.13.1] Multiplayer Browse Public Games Freeze
- Replies: 1
- Views: 1280
[0.13.1] Multiplayer Browse Public Games Freeze
So I was trying to browse some multiplayer games with the filters of no password and no mods on, when I clicked on a name it gave me the info as its supposed to, but when I clicked the one next to it, it highlighted the second name, gave me the new info but froze while the first name was still highl...
- Wed Jun 29, 2016 2:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [kovarex] 'A new hope' Adv. electronics unavailable
- Replies: 6
- Views: 3749
Re: [0.13.0] Campaign bug - mission 'A new hope' level 2
I've just encountered this bug as well. The game seemed to be playing properly, but the first time I saved and closed it gave me an error log. I didn't notice anything out of the ordinary, so I stupidly did not record it, however upon reloading the file, the research was not available. I kept playin...
- Tue Jun 28, 2016 3:45 am
- Forum: General discussion
- Topic: Factorio.com Upgrade code??? Create Upgrade Account...
- Replies: 7
- Views: 21788
Re: Factorio.com Upgrade code???
You'll have to go to http://www.factorio.com log in (or register if you haven't) then click on your username on the top right. You should see a "link my steam account" button on the bottom of your account page. Click that then you'll have to put in your steam info, then you should be all s...
- Tue Jun 28, 2016 3:17 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 205176
Re: Version 0.13.0
Absolutely love the new content. Can't wait to make my factories bigger and better than ever! Keep up the great work
- Fri Jun 24, 2016 6:40 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 54620
Re: Friday Facts #144 - The gfx report
When they say that everything is going to have a high-res image, what does that mean for the regular versions? Are they staying the same or going to be simpler definitions of the new high-res images?
- Thu Jun 23, 2016 4:25 pm
- Forum: Ideas and Suggestions
- Topic: FOOD!
- Replies: 10
- Views: 6700
Re: FOOD!
I think this idea has a lot of promise, but a few concerns came to mind, especially for the early game: - first of all, trying to collect various forms of food by hand will fill up your backpack really quickly with multiple small stacks of nuts etc. Maybe this could be avoided by crafting a seed pou...
- Thu Jun 23, 2016 2:48 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 462
- Views: 304709
Re: Just bought the game; What were Your first impressions?
My first impression went something like this:
"ok, this is a little confusing, but I think I've got it."
"oh, I can automated this? cool!"
"OMG this game is AWESOME"
"ok, this is a little confusing, but I think I've got it."
"oh, I can automated this? cool!"
"OMG this game is AWESOME"
- Thu Jun 23, 2016 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Heating and Cooling - Mechanics, Environment, Player etc.
- Replies: 6
- Views: 3729
Re: Heating and Cooling - Mechanics, Environment, Player etc.
Nights can be made quite cold, thus requiring some sort of electric boiler along the way (like now long tubes require pumps). And since these boilers will become biter attraction, players will start preferring oil trains over long pipes. I really like this idea: rather than just having a visual cha...
- Thu Jun 23, 2016 3:04 am
- Forum: Ideas and Suggestions
- Topic: Heating and Cooling - Mechanics, Environment, Player etc.
- Replies: 6
- Views: 3729
Heating and Cooling - Mechanics, Environment, Player etc.
Hi everyone, my name's Walsy and I'm a new player. I've played through the demo and watched several videos created by various players when I came up with this idea. I made sure to do a fairly thorough search on this forum to make sure that my idea is in fact unique, so I hope that you (and especiall...