Search found 14 matches

by Walsy
Sun Jul 17, 2016 3:22 am
Forum: Ideas and Suggestions
Topic: Logistic Robot Efficiency
Replies: 7
Views: 712

Re: Logistic Robot Efficiency

Well, I would like that too, but how do you want to calculate that? I mean: Robot 1 flies to player to pick up something. Some milliseconds later Robot 2 is sent to the player to bring him something. But first he needs to pick up the item he needs, then he flies to the player. How do you want to ma...
by Walsy
Sat Jul 16, 2016 5:28 pm
Forum: Ideas and Suggestions
Topic: Logistic Robot Efficiency
Replies: 7
Views: 712

Re: Logistic Robot Efficiency

Well, I would like that too, but how do you want to calculate that? I mean: Robot 1 flies to player to pick up something. Some milliseconds later Robot 2 is sent to the player to bring him something. But first he needs to pick up the item he needs, then he flies to the player. How do you want to ma...
by Walsy
Sat Jul 16, 2016 4:59 pm
Forum: Ideas and Suggestions
Topic: Logistic Robot Efficiency
Replies: 7
Views: 712

Logistic Robot Efficiency

Hi guys, I've noticed that the logistic slots on the player are not as efficient as they could be; a single robot is sent with an item that you're lacking in your logistic slots and then returns to the roboport with nothing while a second robot is sent with nothing to the player to pick up a "trash"...
by Walsy
Tue Jul 05, 2016 11:00 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 16536

Re: Version 0.13.5

I just wanted to give a big shout-out to our Devs that're working so hard to give us more of what we love. You guys are amazing, keep up the great work! <3
by Walsy
Fri Jul 01, 2016 6:40 pm
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 18576

Re: Version 0.13.2

Bizz Keryear wrote: The only thing I would wish for is either make ponds yourself.
MOATS! We should be able to build moats XD
by Walsy
Thu Jun 30, 2016 6:59 pm
Forum: Duplicates
Topic: [0.13.1] Multiplayer Browse Public Games Freeze
Replies: 1
Views: 190

[0.13.1] Multiplayer Browse Public Games Freeze

So I was trying to browse some multiplayer games with the filters of no password and no mods on, when I clicked on a name it gave me the info as its supposed to, but when I clicked the one next to it, it highlighted the second name, gave me the new info but froze while the first name was still highl...
by Walsy
Wed Jun 29, 2016 2:18 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [kovarex] 'A new hope' Adv. electronics unavailable
Replies: 6
Views: 1307

Re: [0.13.0] Campaign bug - mission 'A new hope' level 2

I've just encountered this bug as well. The game seemed to be playing properly, but the first time I saved and closed it gave me an error log. I didn't notice anything out of the ordinary, so I stupidly did not record it, however upon reloading the file, the research was not available. I kept playin...
by Walsy
Tue Jun 28, 2016 3:45 am
Forum: General discussion
Topic: Factorio.com Upgrade code??? Create Upgrade Account...
Replies: 7
Views: 6679

Re: Factorio.com Upgrade code???

You'll have to go to http://www.factorio.com log in (or register if you haven't) then click on your username on the top right. You should see a "link my steam account" button on the bottom of your account page. Click that then you'll have to put in your steam info, then you should be all set!
by Walsy
Tue Jun 28, 2016 3:17 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 116503

Re: Version 0.13.0

Absolutely love the new content. Can't wait to make my factories bigger and better than ever! Keep up the great work :D
by Walsy
Fri Jun 24, 2016 6:40 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 23307

Re: Friday Facts #144 - The gfx report

When they say that everything is going to have a high-res image, what does that mean for the regular versions? Are they staying the same or going to be simpler definitions of the new high-res images?
by Walsy
Thu Jun 23, 2016 4:25 pm
Forum: Ideas and Suggestions
Topic: FOOD!
Replies: 10
Views: 1710

Re: FOOD!

I think this idea has a lot of promise, but a few concerns came to mind, especially for the early game: - first of all, trying to collect various forms of food by hand will fill up your backpack really quickly with multiple small stacks of nuts etc. Maybe this could be avoided by crafting a seed pou...
by Walsy
Thu Jun 23, 2016 2:48 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 347
Views: 101762

Re: Just bought the game; What were Your first impressions?

My first impression went something like this:
"ok, this is a little confusing, but I think I've got it."
"oh, I can automated this? cool!"
"OMG this game is AWESOME"
by Walsy
Thu Jun 23, 2016 1:35 pm
Forum: Ideas and Suggestions
Topic: Heating and Cooling - Mechanics, Environment, Player etc.
Replies: 6
Views: 735

Re: Heating and Cooling - Mechanics, Environment, Player etc.

Nights can be made quite cold, thus requiring some sort of electric boiler along the way (like now long tubes require pumps). And since these boilers will become biter attraction, players will start preferring oil trains over long pipes. I really like this idea: rather than just having a visual cha...
by Walsy
Thu Jun 23, 2016 3:04 am
Forum: Ideas and Suggestions
Topic: Heating and Cooling - Mechanics, Environment, Player etc.
Replies: 6
Views: 735

Heating and Cooling - Mechanics, Environment, Player etc.

Hi everyone, my name's Walsy and I'm a new player. I've played through the demo and watched several videos created by various players when I came up with this idea. I made sure to do a fairly thorough search on this forum to make sure that my idea is in fact unique, so I hope that you (and especiall...

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