Search found 4 matches

by mr_rieper7
Fri Nov 18, 2016 11:36 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 65803

Re: Friday Facts #159 - Research revolution

Has anyone thought of using alien artifacts in the Military science packs? The idea is that if you want to pursue combat in the game you need to actually take part in combat (with the aliens) or you can forgo combat and then you don't need to fight to upgrade weapons. The lower level military techs ...
by mr_rieper7
Mon Jun 27, 2016 9:19 am
Forum: Ideas and Requests For Mods
Topic: Armour equipment and turrets
Replies: 3
Views: 628

Re: Armour equipment and turrets

Hi Guys,
Thanks for the answers.
I guess my dreams are shattered until the development gods decide that this is something they would like to look into.

That turret with exo-skeleton legs would have been helluva funny though.... mobile factory anyone ;)
by mr_rieper7
Thu Jun 23, 2016 1:40 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 134207

Re: Solar panels less of a no-brainer

It was suggested to make the PV panels degrade over time, I have a potential solution to this; Give solar panels an efficiency rating. When placed the rating is set to 100% and the rating slowly decays over several in-game-days to a minimum of... 25% (any number, just for balance but never 0) This c...
by mr_rieper7
Wed Jun 22, 2016 7:03 pm
Forum: Ideas and Requests For Mods
Topic: Armour equipment and turrets
Replies: 3
Views: 628

Armour equipment and turrets

I love the idea of turrets, any game with turrets I'm there .. hiding nasty surprises around corners and making impenetrable fortresses as applicable. I'm not much of a modder, I can change some stats and other basic things ( I have modded most of ths C&C series games and a few others here and t...

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