Search found 3 matches
- Wed Jun 22, 2016 11:25 am
- Forum: This Forum
- Topic: Private Message not allowed
- Replies: 24
- Views: 12167
Re: Private Message not allowed
I do find this 3 post rule very useful,nice,wonderful,exciting,great
- Wed Jun 22, 2016 9:15 am
- Forum: Implemented mod requests
- Topic: controller.follow
- Replies: 1
- Views: 1248
controller.follow
Lets assume one wants to have the players view follow an entity of type unit which was assigned a command earlier.
The way to do this is to have an invisible player entity and to do a teleport to the coordinates of the unit on each tick.
It would be cool to be able to do this in a more convenient ...
The way to do this is to have an invisible player entity and to do a teleport to the coordinates of the unit on each tick.
It would be cool to be able to do this in a more convenient ...
- Wed Jun 22, 2016 8:57 am
- Forum: Implemented mod requests
- Topic: on_command_finshed event
- Replies: 4
- Views: 2786
on_command_finshed event
The problem is that there is currently (in my opinion) no comfortable way to see whetever an unit has finished its command and how it finished it.
I don't like having to poll LuaEntity::has_command() or LuaUnitGroup::state.
So a on_command_finished event would be great, maybe with parameters of kind ...
I don't like having to poll LuaEntity::has_command() or LuaUnitGroup::state.
So a on_command_finished event would be great, maybe with parameters of kind ...