Search found 7 matches

by Bo4gZ
Tue Nov 17, 2020 5:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3896
Views: 1698405

Re: Bugs & FAQ

Yea that's fair, atleast I hope all this helps to that end. Appreciate the devs, and looking forward to an update
by Bo4gZ
Tue Nov 17, 2020 5:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3896
Views: 1698405

Re: Bugs & FAQ


It is actually crazier: https://github.com/Arch666Angel/mods/issues/453


Browsed through some of the files between bobsassembly and bobslogistics.
Found a thing in technology-updates.lua for bobslogistics
https://i.imgur.com/FUrJbk9.png
I think line 15 had advanced-oil-processing in between ...
by Bo4gZ
Mon Nov 16, 2020 7:50 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3896
Views: 1698405

Re: Bugs & FAQ



Did some enabling and disabling and minimised it to this. Only getting the issue when Bob's assemblers is enabled
Hope this helps


Confirmed. Cannot load this combination. However, adding Bob's Metals, Chemicals & Intermediates fixes the issue.


How bizarre hahaha. Thankyou for the replies ...
by Bo4gZ
Mon Nov 16, 2020 7:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3896
Views: 1698405

Re: Bugs & FAQ



Been scrolling through the numerous pages of posts here and decided to make a post about it,
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.

I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life ...
by Bo4gZ
Mon Nov 16, 2020 6:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3896
Views: 1698405

Re: Bugs & FAQ

Been scrolling through the numerous pages of posts here and decided to make a post about it,
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.

I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life of ...
by Bo4gZ
Fri May 30, 2014 10:40 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Modular Transport
Replies: 4
Views: 2983

Re: Suggestion: Modular Transport

I think: this is easy to find. :roll:

https://forums.factorio.com/forum/viewtopic.php?f=6&t=2756&hilit=Car+modules
https://forums.factorio.com/forum/viewtopic.php?f=6&t=3142&p=23184&hilit=Car+modules#p23184
https://forums.factorio.com/forum/viewtopic.php?f=6&t=2422
https://forums.factorio.com ...
by Bo4gZ
Mon May 26, 2014 10:12 am
Forum: Ideas and Suggestions
Topic: Suggestion: Modular Transport
Replies: 4
Views: 2983

Suggestion: Modular Transport

Came up with this thought while discussing the effects of ramming a car at full speed, into an alien hive.

Modular transport, the same kind of 'modular' we see with the power armour(s), has a similar #x# grid layout, with which you could put
Speed Increasing units, Cargo Modules to allow carrying ...

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