Search found 7 matches
- Tue Nov 17, 2020 5:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3896
- Views: 1698405
Re: Bugs & FAQ
Yea that's fair, atleast I hope all this helps to that end. Appreciate the devs, and looking forward to an update
- Tue Nov 17, 2020 5:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3896
- Views: 1698405
Re: Bugs & FAQ
It is actually crazier: https://github.com/Arch666Angel/mods/issues/453
Browsed through some of the files between bobsassembly and bobslogistics.
Found a thing in technology-updates.lua for bobslogistics
https://i.imgur.com/FUrJbk9.png
I think line 15 had advanced-oil-processing in between ...
- Mon Nov 16, 2020 7:50 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3896
- Views: 1698405
Re: Bugs & FAQ
Did some enabling and disabling and minimised it to this. Only getting the issue when Bob's assemblers is enabled
Hope this helps
Confirmed. Cannot load this combination. However, adding Bob's Metals, Chemicals & Intermediates fixes the issue.
How bizarre hahaha. Thankyou for the replies ...
- Mon Nov 16, 2020 7:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3896
- Views: 1698405
Re: Bugs & FAQ
Been scrolling through the numerous pages of posts here and decided to make a post about it,
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.
I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life ...
- Mon Nov 16, 2020 6:39 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3896
- Views: 1698405
Re: Bugs & FAQ
Been scrolling through the numerous pages of posts here and decided to make a post about it,
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.
I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life of ...
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.
I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life of ...
- Fri May 30, 2014 10:40 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Modular Transport
- Replies: 4
- Views: 2983
Re: Suggestion: Modular Transport
I think: this is easy to find. :roll:
https://forums.factorio.com/forum/viewtopic.php?f=6&t=2756&hilit=Car+modules
https://forums.factorio.com/forum/viewtopic.php?f=6&t=3142&p=23184&hilit=Car+modules#p23184
https://forums.factorio.com/forum/viewtopic.php?f=6&t=2422
https://forums.factorio.com ...
https://forums.factorio.com/forum/viewtopic.php?f=6&t=2756&hilit=Car+modules
https://forums.factorio.com/forum/viewtopic.php?f=6&t=3142&p=23184&hilit=Car+modules#p23184
https://forums.factorio.com/forum/viewtopic.php?f=6&t=2422
https://forums.factorio.com ...
- Mon May 26, 2014 10:12 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Modular Transport
- Replies: 4
- Views: 2983
Suggestion: Modular Transport
Came up with this thought while discussing the effects of ramming a car at full speed, into an alien hive.
Modular transport, the same kind of 'modular' we see with the power armour(s), has a similar #x# grid layout, with which you could put
Speed Increasing units, Cargo Modules to allow carrying ...
Modular transport, the same kind of 'modular' we see with the power armour(s), has a similar #x# grid layout, with which you could put
Speed Increasing units, Cargo Modules to allow carrying ...