Search found 81 matches

by solntcev
Mon Dec 14, 2020 8:39 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 497730

Re: pY Raw Ores Discussion

Hello, does molten chromium intended to be locked at "chromium processing - stage 3"? Other molten metals available on stage 2 technologies.
by solntcev
Fri Aug 02, 2019 10:23 pm
Forum: Duplicates
Topic: [0.17.61] Bob's mod crashes on startup
Replies: 1
Views: 1235

Re: [0.17.61] Bob's mod crashes on startup

already reported at viewtopic.php?f=7&t=73980

Crash caused by Bobs Power mod.
Reproducible with 2 mods from mod portal:
boblibrary_0.17.5.zip
bobpower_0.17.10.zip
by solntcev
Mon Mar 19, 2018 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.30] Assembly Machine 1 and 2 Tooltip Order Mismatch
Replies: 11
Views: 8656

Re: [kovarex] [0.16.30] Assembly Machine 1 and 2 Tooltip Order Mismatch

Can this change recipe order of liquid ingredients?
All liquid inputs in modded game (Angels mods) changed places.
by solntcev
Sun Jul 23, 2017 11:46 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404307

Re: Bugs & FAQ

Powder mixer mk4 uses mk2 in recipe instead of mk3
angels bug.png
angels bug.png (199.91 KiB) Viewed 7865 times
by solntcev
Fri Jul 14, 2017 3:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571711

Re: Development and Discussion

Don't use crushed stone as a primary source of mineral sludge. Make slag via "dirt water electrolysis" and use that, or use thermal water. I've considered that. I might wind up doing that. It feels a bit unintended, though. I mean, yes, you can technically replace the entire mining proces...
by solntcev
Fri Jul 14, 2017 9:40 am
Forum: Not a bug
Topic: Bug update game Steam
Replies: 4
Views: 2277

Re: Bug update game Steam

This is Steam error.
Steam can't connect to its update servers.
Wait some time and try again.

Alternatively you can download standalone version from factiro site.
by solntcev
Fri Jul 07, 2017 8:59 am
Forum: Show your Creations
Topic: Dead simple enrichment setup
Replies: 7
Views: 5061

Re: Dead simple enrichment setup

Each centrifuge will take up to 80 uranium: machines reserve 2x items on normal speed.
by solntcev
Thu Jul 06, 2017 12:12 pm
Forum: Mods
Topic: [MOD 0.17] Crafting Combinator
Replies: 179
Views: 82468

Re: [MOD 0.15] Crafting Combinator

Recipe combinator returns recipe that produces item. So if you put fluid in it, it will output unbarreling or refining recipe. You can make row of decider combinators to translate fluid signals to fill barrel signals. When recipe combinator will have separate output you will be able to chain 2 to ge...
by solntcev
Tue Jul 04, 2017 8:25 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360890

Re: [MOD 0.13.17+] Rampant - 0.15.16

latest game update (0.15.27) broke this mod:
Fixed that mods could do remote calls outside of events when the game isn't in a valid state. (50509)
Loading game show error:
Attempt to remote call outside of event.
stack traceback:
__Rampant/control.lua:349: in main chunk
by solntcev
Thu Jun 29, 2017 3:08 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391615

Re: [0.15.x] Bob's Mods: General Discussion

That is clearly a Sapphire named Ruby. Those squares are due to something odd in the locale files though. I would need to double check, but I'm fairly sure it doesn't look like that in my game. It looks like someone else has added a broken translation somewhere. I suspect it is "Angel's Smelti...
by solntcev
Tue Jun 27, 2017 2:26 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571711

Re: Development and Discussion

... I'm also not sure if I am going to make enough flouride to keep up with the miners even if I kick start it with some non infinite ore. ... 1. Fluorite produced by crystalizing uranium from mineral slurry 2. Cracking Acid gas produce sulfur and fluorite byproducts. Another solution: change "...
by solntcev
Tue Jun 27, 2017 9:20 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571711

Re: Development and Discussion

Does anyone know how to re-enable turret creep? Once the worms get too big, it's impossible to clear by hand and I'm dozens of hours from proper tank/powerarmor production. Throw poison capsules on worms, Acid and Poison worms have resistance, but you can just throw more capsules from outside of th...
by solntcev
Fri Jun 23, 2017 12:50 pm
Forum: Implemented Suggestions
Topic: Trains snap to grid when placed
Replies: 1
Views: 1370

Re: Trains snap to grid when placed

It is already implemented in 0.15.
by solntcev
Thu Jun 22, 2017 10:11 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585517

Re: [MOD 0.14] AAI Programmable Vehicles

About multiple weapons: why not restrict autonomous weapons programmaticaly to one (also select weapon with ammo, so you can have for example half of tanks with bullet ammo and half with cannons), but leave all available for player when he is riding vehicle. Right now Bobs Tank Mk3 is useless: AAI l...
by solntcev
Mon Jun 19, 2017 3:28 pm
Forum: Technical Help
Topic: Virus in download file?
Replies: 3
Views: 2285

Re: Virus in download file?

Looks like false-positive, and even if it is not, this is just documentation bundled with game, it is not executed unless you go in game folder and open api documentation html file.
by solntcev
Thu Jun 08, 2017 2:44 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404307

Re: Bugs & FAQ

Uranium crystallization from mineral slurry also produces fluorite.
by solntcev
Tue Jun 06, 2017 10:13 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391615

Re: [0.15.x] Bob's Mods: General Discussion

Laser immunity then? 100% resistance.
by solntcev
Tue Jun 06, 2017 8:23 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391615

Re: [0.15.x] Bob's Mods: General Discussion

... Personally, I think this huge increase makes them overpowered, I just put lots of lasers and shields in my suit, then go stand in an enemy base, my weapons are a bit pointless. (even though they were buffed too it was only by about +50%, so 1 laser outpowers your own weapon, 12 of them in my su...
by solntcev
Mon May 29, 2017 8:35 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 187374

Re: [0.12.x][v0.12.11] Bob's Warfare mod

... As for the tanks, in my install the mk3 tank only has a laser cannon, and the mk2 only has artillery, nothing else. I'll see if its an incompatibility that's causing it. AAI vehicle mods remove weapons from all vehicles. Another side effect: your vehicles becomes autonomous, you can load them w...
by solntcev
Fri May 26, 2017 4:02 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 40454

Re: Friday Facts #192 - One million

Reddit link at bottom of page is broken. You forgot to add "https://".

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