Search found 81 matches
- Mon Dec 14, 2020 8:39 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497730
Re: pY Raw Ores Discussion
Hello, does molten chromium intended to be locked at "chromium processing - stage 3"? Other molten metals available on stage 2 technologies.
- Fri Aug 02, 2019 10:23 pm
- Forum: Duplicates
- Topic: [0.17.61] Bob's mod crashes on startup
- Replies: 1
- Views: 1235
Re: [0.17.61] Bob's mod crashes on startup
already reported at viewtopic.php?f=7&t=73980
Crash caused by Bobs Power mod.
Reproducible with 2 mods from mod portal:
boblibrary_0.17.5.zip
bobpower_0.17.10.zip
Crash caused by Bobs Power mod.
Reproducible with 2 mods from mod portal:
boblibrary_0.17.5.zip
bobpower_0.17.10.zip
- Mon Mar 19, 2018 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.30] Assembly Machine 1 and 2 Tooltip Order Mismatch
- Replies: 11
- Views: 8656
Re: [kovarex] [0.16.30] Assembly Machine 1 and 2 Tooltip Order Mismatch
Can this change recipe order of liquid ingredients?
All liquid inputs in modded game (Angels mods) changed places.
All liquid inputs in modded game (Angels mods) changed places.
- Sun Jul 23, 2017 11:46 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404307
Re: Bugs & FAQ
Powder mixer mk4 uses mk2 in recipe instead of mk3
- Fri Jul 14, 2017 3:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571711
Re: Development and Discussion
Don't use crushed stone as a primary source of mineral sludge. Make slag via "dirt water electrolysis" and use that, or use thermal water. I've considered that. I might wind up doing that. It feels a bit unintended, though. I mean, yes, you can technically replace the entire mining proces...
- Fri Jul 14, 2017 9:40 am
- Forum: Not a bug
- Topic: Bug update game Steam
- Replies: 4
- Views: 2277
Re: Bug update game Steam
This is Steam error.
Steam can't connect to its update servers.
Wait some time and try again.
Alternatively you can download standalone version from factiro site.
Steam can't connect to its update servers.
Wait some time and try again.
Alternatively you can download standalone version from factiro site.
- Fri Jul 07, 2017 8:59 am
- Forum: Show your Creations
- Topic: Dead simple enrichment setup
- Replies: 7
- Views: 5061
Re: Dead simple enrichment setup
Each centrifuge will take up to 80 uranium: machines reserve 2x items on normal speed.
- Thu Jul 06, 2017 12:12 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 82468
Re: [MOD 0.15] Crafting Combinator
Recipe combinator returns recipe that produces item. So if you put fluid in it, it will output unbarreling or refining recipe. You can make row of decider combinators to translate fluid signals to fill barrel signals. When recipe combinator will have separate output you will be able to chain 2 to ge...
- Tue Jul 04, 2017 8:25 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360890
Re: [MOD 0.13.17+] Rampant - 0.15.16
latest game update (0.15.27) broke this mod:
Loading game show error:Fixed that mods could do remote calls outside of events when the game isn't in a valid state. (50509)
Attempt to remote call outside of event.
stack traceback:
__Rampant/control.lua:349: in main chunk
- Thu Jun 29, 2017 3:08 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391615
Re: [0.15.x] Bob's Mods: General Discussion
That is clearly a Sapphire named Ruby. Those squares are due to something odd in the locale files though. I would need to double check, but I'm fairly sure it doesn't look like that in my game. It looks like someone else has added a broken translation somewhere. I suspect it is "Angel's Smelti...
- Tue Jun 27, 2017 2:26 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571711
Re: Development and Discussion
... I'm also not sure if I am going to make enough flouride to keep up with the miners even if I kick start it with some non infinite ore. ... 1. Fluorite produced by crystalizing uranium from mineral slurry 2. Cracking Acid gas produce sulfur and fluorite byproducts. Another solution: change "...
- Tue Jun 27, 2017 9:20 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571711
Re: Development and Discussion
Does anyone know how to re-enable turret creep? Once the worms get too big, it's impossible to clear by hand and I'm dozens of hours from proper tank/powerarmor production. Throw poison capsules on worms, Acid and Poison worms have resistance, but you can just throw more capsules from outside of th...
- Fri Jun 23, 2017 12:50 pm
- Forum: Implemented Suggestions
- Topic: Trains snap to grid when placed
- Replies: 1
- Views: 1370
Re: Trains snap to grid when placed
It is already implemented in 0.15.
- Thu Jun 22, 2017 10:11 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585517
Re: [MOD 0.14] AAI Programmable Vehicles
About multiple weapons: why not restrict autonomous weapons programmaticaly to one (also select weapon with ammo, so you can have for example half of tanks with bullet ammo and half with cannons), but leave all available for player when he is riding vehicle. Right now Bobs Tank Mk3 is useless: AAI l...
- Mon Jun 19, 2017 3:28 pm
- Forum: Technical Help
- Topic: Virus in download file?
- Replies: 3
- Views: 2285
Re: Virus in download file?
Looks like false-positive, and even if it is not, this is just documentation bundled with game, it is not executed unless you go in game folder and open api documentation html file.
- Thu Jun 08, 2017 2:44 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404307
Re: Bugs & FAQ
Uranium crystallization from mineral slurry also produces fluorite.
- Tue Jun 06, 2017 10:13 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391615
Re: [0.15.x] Bob's Mods: General Discussion
Laser immunity then? 100% resistance.
- Tue Jun 06, 2017 8:23 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391615
Re: [0.15.x] Bob's Mods: General Discussion
... Personally, I think this huge increase makes them overpowered, I just put lots of lasers and shields in my suit, then go stand in an enemy base, my weapons are a bit pointless. (even though they were buffed too it was only by about +50%, so 1 laser outpowers your own weapon, 12 of them in my su...
- Mon May 29, 2017 8:35 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187374
Re: [0.12.x][v0.12.11] Bob's Warfare mod
... As for the tanks, in my install the mk3 tank only has a laser cannon, and the mk2 only has artillery, nothing else. I'll see if its an incompatibility that's causing it. AAI vehicle mods remove weapons from all vehicles. Another side effect: your vehicles becomes autonomous, you can load them w...
- Fri May 26, 2017 4:02 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 40454
Re: Friday Facts #192 - One million
Reddit link at bottom of page is broken. You forgot to add "https://".