Search found 6 matches

by ksi_01
Tue Sep 13, 2016 2:51 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223802

Re: Uranium Power

They're very nice flow charts :) Though I must say, there are some over-complications due to sticking too much with reality. I had to make some simplification to the steam cycle since gameplay wise the real steam cycle wouldn't be fun at all to code. Have you actually made any code? Hello, The Mod ...
by ksi_01
Mon Sep 12, 2016 11:10 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223802

Re: Uranium Power

Hello,
I badly know English.
Translation via Google.
I changed Your mod. Added some technological chains, and taken with other generating electricity.
View attached files.
If interested let us cooperate
by ksi_01
Sun Jul 17, 2016 10:23 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63222

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

Russian localization.
Please use.
by ksi_01
Thu Jul 07, 2016 9:49 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223802

Re: Uranium Power

Russian localization.
Please use.
by ksi_01
Wed Jun 22, 2016 1:50 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97353

Re: [MOD 0.12.x] Smarter Circuitry

There is a solution for version 0.12 function get_inv(s,i) local co=coroutine.create(s.target.get_inventory) local a, b = coroutine.resume(co, i) if a then return b else return nil end end function insert_inventory(sensor, index, detected_table) local co=coroutine.create(get_inv) local res, inv = co...
by ksi_01
Mon Jun 20, 2016 11:32 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97353

Re: [MOD 0.12.x] Smarter Circuitry

Hello!
I do not know much English language.
I changed a little bit your mod.
All the changes are shown in the pictures in the RAR file:
Are you interested?

Go to advanced search