Search found 9 matches
- Fri May 15, 2020 7:28 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
Re: Personal Roboport Bots Acting Wonky with Repairs
Just a dick. Just stating the truth. Crying "this is a bug" just because you don't understand how something works and why is silly. You can state the truth without being a jerk. You can not understand something and still know it isn't working efficiently. So maybe "bug" is not t...
- Fri May 15, 2020 6:03 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
- Thu May 14, 2020 5:04 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
Re: Personal Roboport Bots Acting Wonky with Repairs
My apologies to DaveMcW. I was not aware that repairs needed outside of coverage area of personal roboport slowed down the response time of bots because of some routine the software runs that requires a scan of all damaged/ghost items (Thank you SynchViews) and that the bots just sit there until tha...
- Thu May 14, 2020 3:24 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
Re: Personal Roboport Bots Acting Wonky with Repairs
Are not the damaged buildings exactly what the repair bots should be zipping off en mass to repair as soon as I walk in range? The fact they don't is exactly my issue. Also, so if there is a ghost anywhere on the map the repair bots just don't work? How is that not a bug. You could almost describe i...
- Thu May 14, 2020 5:50 am
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
Re: Personal Roboport Bots Acting Wonky with Repairs
save attached. thanks
- Tue May 12, 2020 10:38 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
Re: Personal Roboport Bots Acting Wonky with Repairs
I knew someone was going to say this. Sorry, I appreciate the reply but when I said no construction projects going I meant it. I don't use them to build very often and when I do is always me standing there until they are done. No icons, no stuff I forgot about, no nada, just lazy bots.
- Tue May 12, 2020 9:12 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Bots Acting Wonky with Repairs
- Replies: 13
- Views: 3011
Personal Roboport Bots Acting Wonky with Repairs
Version 0.17.79 Personal roboport bots don't come out right away to do repairs. When they do, not enough come out to do all the repairs. They fix a few things here and there and the process takes many times longer than it should. Have two fusion reactors, four mega batteries (showing in the green), ...
- Fri Jul 01, 2016 2:11 pm
- Forum: Gameplay Help
- Topic: Modules in Labs
- Replies: 4
- Views: 14147
Re: Modules in Labs
I was hoping for a little more elaboration. Effects relative to science packs required if any etc. I've seen some good discussion out there regarding uses in other places and was hoping to spark some of the same for Labs.
- Fri Jul 01, 2016 11:56 am
- Forum: Gameplay Help
- Topic: Modules in Labs
- Replies: 4
- Views: 14147
Modules in Labs
I've seen quite a bit of discussion here and on Reddit about modules used in production but nothing about their use in Research Labs. Can anyone breakdown the effect of and/or provide any insight on Speed, Productivity, Efficiently modules in Labs? Thanks.