Search found 13 matches

by SMOKEYBRUCE
Mon Feb 23, 2015 3:25 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72175

Re: Friday Facts #74 - The brainstorming

As a suggestion, I recommend that you add a large number of High tech level power systems for the ship as a steam powered space ship, while cool, is not exactally feasible in space, where coal/oil doesn't as far as we are aware, exist. You know we need to be able to chuck a few logs in the rocket a...
by SMOKEYBRUCE
Tue Jul 15, 2014 1:50 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Refinery Schematic
Replies: 14
Views: 13112

Re: Advanced Refinery Schematic

DerivePi wrote:AutoCAD with custom dynamic blocks. Good practice for me
Hi DerivePi,

I did a tier3 research lab on square paper and pencil the other day but his looks more fun. I don't know if you can, but could you post the cad blocks on the forum?
by SMOKEYBRUCE
Tue Jul 01, 2014 5:29 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46379

Re: Friday Facts #40

I think we have exactly the same point but you and you are missing the point of me being facetious about the pink. I'm saying that the character doesn't need to be distinguished and by doing so you may as well be putting a pink hat on such as pacman which should be gender-less accept i'ts got "...
by SMOKEYBRUCE
Tue Jul 01, 2014 3:25 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46379

Re: Friday Facts #40

Exactly my point! Maybe not pink bow, but pink helmet? :? I'm not sure it would bring any value to the game.
by SMOKEYBRUCE
Tue Jul 01, 2014 12:33 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46379

Re: Friday Facts #40

SMOKEYBRUCE wrote: Wow people seem to be really bothered about the character. I'm not sure it even matters to me for there to be a character at all and just play it like a top down strategy game. It doesn't add that much to the game at the moment. I'm sure it will further down the line when you can...
by SMOKEYBRUCE
Tue Jul 01, 2014 10:18 am
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 56667

Re: New forum skin

I like the new skin however when I'm skiving at work its more intrusive on screen when my manager walks past :lol:
by SMOKEYBRUCE
Tue Jul 01, 2014 10:12 am
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46379

Re: Friday Facts #40

Wow people seem to be really bothered about the character. I'm not sure it even matters to me for there to be a character at all and just play it like a top down strategy game. It doesn't add that much to the game at the moment. I'm sure it will further down the line when you can customise the chara...
by SMOKEYBRUCE
Wed Jun 25, 2014 12:08 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50837

Re: [MOD 0.10.x] Floors!

Think this will be the first MOD I try good work!
by SMOKEYBRUCE
Fri Jun 06, 2014 10:07 am
Forum: Show your Creations
Topic: Tier 3 Lab
Replies: 2
Views: 4102

Tier 3 Lab

Hey,

My first attempt at a "Clean!" Tier 3 Lab. It's not very compact but I think I prefer a none drone aided version. :geek:
by SMOKEYBRUCE
Tue Jun 03, 2014 12:33 pm
Forum: Gameplay Help
Topic: SubStation
Replies: 3
Views: 2156

Re: SubStation

:roll: I guess that makes sense..

Cheers guys!
by SMOKEYBRUCE
Tue Jun 03, 2014 12:21 pm
Forum: Gameplay Help
Topic: SubStation
Replies: 3
Views: 2156

SubStation

Hi,

Probably a bit of a newbie question here but I can't find it on the wiki, and searching Substation on the forum brings no results.

What is the use for the substation does it do anything?
by SMOKEYBRUCE
Sun May 25, 2014 3:32 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 217573

Re: Peace with Aliens

I'm just wondering if the natural progression of multiplayer is to have the aliens as a playable opponent or ally. If you could have an alien factories as well. This game reminds me a lot of playing cc red alert skirmishes with my brother years ago on lan..we spent more time building bases(like 48ho...
by SMOKEYBRUCE
Sun May 25, 2014 3:04 pm
Forum: General discussion
Topic: Factorio you jerk
Replies: 7
Views: 4753

Re: Factorio you jerk

Maybe rather than fixing this, perhaps allowing the character to swim would be good. Then the fishes could get some teeth like the biters, and add crafting for speed boats or sea transport in the future. It would also add the possibility for offshore gas.

Go to advanced search