Hi, in the latest release changelog it says: "Fixed train path finding penalty for circuit network disabled signals.".
I thought this would fix issues like https://forums.factorio.com/viewtopic.php?f=173&t=27740 .
I did a quick test shown in the following screenshot:
2016-08-17 14_05_58-Factorio ...
Search found 2 matches
- Wed Aug 17, 2016 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.16] Rail signal circuit network fix not working
- Replies: 4
- Views: 4874
- Tue Jul 12, 2016 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.4] Input loaders are not set back to active state
- Replies: 5
- Views: 4166
Re: [0.13.4] Input loaders are not set back to active state
I added the following control.lua to the loaders mod. It deactivates and activates them every now and then. This solves the problem that loaders stay deactivated even when they have work to do.
script.on_init(function()
if global.tickTable == nil then
global.tickTable = { }
global.loaderCount ...
script.on_init(function()
if global.tickTable == nil then
global.tickTable = { }
global.loaderCount ...